//声音类型: load:上料 switchs:换装, changes:换程 private enum Sound { load, switchs, changes } SoundPlayer sp = new SoundPlayer(); /// <summary> /// 音频播放 /// </summary> /// <param name="m"></param> private void Player(Sound m) { //声音文件路径 string path = ConfigurationManager.AppSettings["path"]; switch (m) { case Sound.load: sp.SoundLocation = path + "load.wav";//请准备上料 sp.Play(); sp.PlayLooping(); //循环播放模式 break; case Sound.switchs: sp.SoundLocation = path + "load.wav"; //请准备上料 sp.Play(); sp.PlayLooping(); //循环播放模式 break; case Sound.changes: sp.SoundLocation = path + "switchs.wav";//请准备换装 sp.Play(); sp.PlayLooping(); //循环播放模式 break; } } /// <summary> /// 验证结果 /// </summary> private void VerificationResult() { if (relust1.jiHua == relust2.jiHua && relust1.QiShu == relust2.QiShu && relust1.JieGuo == relust2.JieGuo && relust1.JieGuo2 == relust2.JieGuo2) { return; } else { if (relust1.JieGuo2=="挂") { //播放 Player(Sound.load); } relust1.jiHua = relust2.jiHua; relust1.QiShu = relust2.QiShu; relust1.JieGuo = relust2.JieGuo; relust1.JieGuo2 = relust2.JieGuo2; } } /// <summary> /// 停止播放 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void button2_Click(object sender, EventArgs e) { sp.Stop();//语音停止 }