xaml
<UserControl x:Class="Silverlight.Common.Test"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="400">
<StackPanel HorizontalAlignment="Left">
<StackPanel Orientation="Horizontal">
<Button Width="65" Height="30" Margin="2" Content="begin" Click="Button_Click"/>
<Button Width="65" Height="30" Margin="2" Content="pause" Click="Button_Click_1"/>
<Button Width="65" Height="30" Margin="2" Content="resume" Click="Button_Click_2"/>
<Button Width="65" Height="30" Margin="2" Content="stop" Click="Button_Click_3"/>
</StackPanel>
<Path Fill="Green">
<Path.Data>
<EllipseGeometry x:Name="ellipse" Center="50,50" RadiusX="15" RadiusY="15"/>
</Path.Data>
</Path>
<StackPanel.Resources>
<!--PointAnimation - 在两个 Point 值之间做线性内插动画处理-->
<!--
Storyboard.TargetName - 要进行动画处理的对象的名称
Storyboard.TargetProperty - 要进行动画处理的对象的属性
BeginTime - 时间线在被触发 BeginTime 的时间后才能开始播放
TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数](可为正;可为负;可为空;默认值为 0)
From - 动画的起始值
To - 动画的结束值
By - 动画从起始值开始计算,所需变化的总量(To 优先于 By)
Duration - 时间线的持续时间
TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数]
Automatic - 自动确定
Forever - 无限长
AutoReverse - 动画完成后是否要原路返回。默认值为 false
RepeatBehavior - 动画重复播放的时间、次数或类型
TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数]
nx - 播放次数。1x, 2x, 3x
Forever - 永久播放
SpeedRatio - 时间线的速率的倍数。默认值 1
FillBehavior - 动画结束后的行为 [System.Windows.Media.Animation.FillBehavior枚举]
FillBehavior.HoldEnd - 动画结束后,保留动画属性的结束值。默认值
FillBehavior.Stop - 动画结束后,恢复动画属性为其初始值
-->
<Storyboard x:Name="storyboard">
<PointAnimation Storyboard.TargetName="ellipse" Storyboard.TargetProperty="Center" BeginTime="00:00:00" From="50,50" To="300,500" Duration="0:0:3" AutoReverse="True" RepeatBehavior="3x" FillBehavior="Stop" >
</PointAnimation>
</Storyboard>
</StackPanel.Resources>
</StackPanel>
</UserControl>
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="400">
<StackPanel HorizontalAlignment="Left">
<StackPanel Orientation="Horizontal">
<Button Width="65" Height="30" Margin="2" Content="begin" Click="Button_Click"/>
<Button Width="65" Height="30" Margin="2" Content="pause" Click="Button_Click_1"/>
<Button Width="65" Height="30" Margin="2" Content="resume" Click="Button_Click_2"/>
<Button Width="65" Height="30" Margin="2" Content="stop" Click="Button_Click_3"/>
</StackPanel>
<Path Fill="Green">
<Path.Data>
<EllipseGeometry x:Name="ellipse" Center="50,50" RadiusX="15" RadiusY="15"/>
</Path.Data>
</Path>
<StackPanel.Resources>
<!--PointAnimation - 在两个 Point 值之间做线性内插动画处理-->
<!--
Storyboard.TargetName - 要进行动画处理的对象的名称
Storyboard.TargetProperty - 要进行动画处理的对象的属性
BeginTime - 时间线在被触发 BeginTime 的时间后才能开始播放
TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数](可为正;可为负;可为空;默认值为 0)
From - 动画的起始值
To - 动画的结束值
By - 动画从起始值开始计算,所需变化的总量(To 优先于 By)
Duration - 时间线的持续时间
TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数]
Automatic - 自动确定
Forever - 无限长
AutoReverse - 动画完成后是否要原路返回。默认值为 false
RepeatBehavior - 动画重复播放的时间、次数或类型
TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数]
nx - 播放次数。1x, 2x, 3x
Forever - 永久播放
SpeedRatio - 时间线的速率的倍数。默认值 1
FillBehavior - 动画结束后的行为 [System.Windows.Media.Animation.FillBehavior枚举]
FillBehavior.HoldEnd - 动画结束后,保留动画属性的结束值。默认值
FillBehavior.Stop - 动画结束后,恢复动画属性为其初始值
-->
<Storyboard x:Name="storyboard">
<PointAnimation Storyboard.TargetName="ellipse" Storyboard.TargetProperty="Center" BeginTime="00:00:00" From="50,50" To="300,500" Duration="0:0:3" AutoReverse="True" RepeatBehavior="3x" FillBehavior="Stop" >
</PointAnimation>
</Storyboard>
</StackPanel.Resources>
</StackPanel>
</UserControl>
c#
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Silverlight.Common
{
public partial class Test : UserControl
{
public Test()
{
InitializeComponent();
}
private void Button_Click(object sender, RoutedEventArgs e) {
storyboard.Begin();
}
private void Button_Click_1(object sender, RoutedEventArgs e) {
storyboard.Pause();
}
private void Button_Click_2(object sender, RoutedEventArgs e) {
storyboard.Resume();
}
private void Button_Click_3(object sender, RoutedEventArgs e) {
storyboard.Stop();
}
}
}
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Silverlight.Common
{
public partial class Test : UserControl
{
public Test()
{
InitializeComponent();
}
private void Button_Click(object sender, RoutedEventArgs e) {
storyboard.Begin();
}
private void Button_Click_1(object sender, RoutedEventArgs e) {
storyboard.Pause();
}
private void Button_Click_2(object sender, RoutedEventArgs e) {
storyboard.Resume();
}
private void Button_Click_3(object sender, RoutedEventArgs e) {
storyboard.Stop();
}
}
}