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  • select收数据

    之前写的服务器端 表示都无法收到client发的数据,找不到原因,原来是有个socket接收数据缓冲木有设置,现在设置后就可以正常收到数据啦!

    server端:

    #include <winsock.h>
    #include <stdio.h>
    
    #include <string>
    
    #pragma comment(lib, "ws2_32.lib")
    
    #define MYPORT 1234    // the port users will be connecting to
    #define BACKLOG 5     // how many pending connections queue will hold
    #define BUF_SIZE 200
    int fd_A[BACKLOG];    // accepted connection fd
    int conn_amount;    // current connection amount
    
    void showclient()
    {
        int i;
        printf("client amount: %d
    ", conn_amount);
        for (i = 0; i < BACKLOG; i++) 
        {
        printf("[%d]:%d  ", i, fd_A[i]);
        }
        printf("
    
    ");
    }
    
    int main(void)
    {
        WSADATA     wsaData;
        WSAStartup(0x0202, &wsaData);
        int sock_fd, new_fd;  // listen on sock_fd, new connection on new_fd
    
        struct sockaddr_in server_addr;    // server address information
        struct sockaddr_in client_addr; // connector's address information
        int sin_size;
        int yes = 1;
        char buf[BUF_SIZE];
        int ret;
        int i;
    
        if ((sock_fd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
    
            perror("socket");
            exit(1);
        }
    
        //这一步很重要,不然数据可能收不到
        int nRecvBuf = 32 * 1024; //设置为32K
        if (setsockopt(sock_fd,SOL_SOCKET,SO_RCVBUF,(const char*)&nRecvBuf,sizeof(int)) == -1) {
            perror("setsockopt");
            exit(1);
        }
    
        server_addr.sin_family = AF_INET;         // host byte order
        server_addr.sin_port = htons(MYPORT);     // short, network byte order
        server_addr.sin_addr.s_addr = INADDR_ANY; // automatically fill with my IP
        memset(server_addr.sin_zero, '', sizeof(server_addr.sin_zero));
    
        if (bind(sock_fd, (struct sockaddr *)&server_addr, sizeof(server_addr)) == -1) 
        {
            perror("bind");
            exit(1);
        }
    
        if (listen(sock_fd, BACKLOG) == -1) 
        {
            perror("listen");
            exit(1);
        }
    
        printf("listen port %d
    ", MYPORT);
    
        fd_set fdsr;
        int maxsock;
        struct timeval tv;
        conn_amount = 0;
        sin_size = sizeof(client_addr);
        maxsock = sock_fd;
    
        while (1) 
        {
            FD_ZERO(&fdsr);
    
            FD_SET(sock_fd, &fdsr);
            // timeout setting
            tv.tv_sec = 10;
            tv.tv_usec = 0;
            // add active connection to fd set
            for (i = 0; i < BACKLOG; i++) 
            {
                if (fd_A[i] != 0)
                {
                    FD_SET(fd_A[i], &fdsr);
                }
            }
    
            ret = select(maxsock + 1, &fdsr, NULL, NULL, &tv);
            if (ret < 0)
            {
                perror("select");
                break;
    
            } 
            else if (ret == 0) 
            {
                printf("timeout
    ");
                continue;
            }
    
            // check every fd in the set
            for (i = 0; i < conn_amount; i++) 
            {
                if(fd_A[i] > 0)
                {
                    if (FD_ISSET(fd_A[i], &fdsr)) 
                    {
                        ret = recv(fd_A[i], buf, sizeof(buf), 0);
                        if (ret <= 0) 
                        {        // client close
                            printf("client[%d] close
    ", i);
                            --conn_amount;
                            closesocket(fd_A[i]);
                            FD_CLR(fd_A[i], &fdsr);
                            fd_A[i] = 0;
                        } 
                        else 
                        {
                            if (ret < BUF_SIZE)
                                memset(&buf[ret], '', 1);
                            printf("client[%d] send:%s
    ", i, buf);
                        }
                    }
                }
            }
            // check whether a new connection comes
            if (FD_ISSET(sock_fd, &fdsr)) 
            {
                new_fd = accept(sock_fd, (struct sockaddr *)&client_addr, &sin_size);
                if (new_fd <= 0) 
                {
                    perror("accept");
                    continue;
                }
                // add to fd queue
                if (conn_amount < BACKLOG) 
                {
                    for (int j = 0; j < BACKLOG; ++j)
                    {
                        if (fd_A[j] == 0)
                        {
                            fd_A[j] = new_fd;
                            printf("new connection client[%d] %s:%d
    ", conn_amount,inet_ntoa(client_addr.sin_addr), ntohs(client_addr.sin_port));
                            if (new_fd > maxsock)
                            {
                                maxsock = new_fd;
                            }
                            ++conn_amount;
                            break;
                        }
                    }
                }
                else 
                {
                    printf("max connections arrive, exit
    ");
                    send(new_fd, "bye", 4, 0);
                    closesocket(new_fd);
                    break;
                }
            }
        }
        // close other connections
        for (i = 0; i < BACKLOG; i++) 
        {
            if (fd_A[i] != 0) 
            {
                closesocket(fd_A[i]);
            }
        }
        exit(0);
    
    }
    View Code
    #include <stdio.h>
    #include <WinSock2.h>
    #pragma comment(lib, "ws2_32")
    
    #define MYPORT 1234    // the port users will be connecting to
    
    void CleanUpSocket( SOCKET clientSocket ) 
    {
        printf("SocketError:%d
    ",WSAGetLastError());
        closesocket(clientSocket);
        WSACleanup();
    }
    
    int BytesSum = 0;
    
    int main() 
    {
        int iResult;
        WORD wVersionRequested;
        WSADATA wsaData;
        SOCKET clientSocket;
        struct sockaddr_in clientService;
    
        wVersionRequested = MAKEWORD(2, 2);
        
        /* initialize windows socket */
        iResult = WSAStartup(wVersionRequested, &wsaData);
        if (iResult != 0) 
        {
            printf("WSAStartup failed with error: %d
    ", iResult);
            return -1;
        } 
        else 
        {
            printf("WSAStartup succeeded!
    ");
        }
    
        clientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
        if (clientSocket == INVALID_SOCKET) 
        {
            printf("create socket failed with error: %d
    ", WSAGetLastError());
            WSACleanup();
            return -1;
        } 
        else 
        {
            printf("create socket(%d) succeeded!
    ", clientSocket);
        }
    
        clientService.sin_family = AF_INET;
        clientService.sin_port = htons(MYPORT);
        clientService.sin_addr.s_addr = inet_addr("127.0.0.1");
        iResult = connect(clientSocket, (SOCKADDR *) &clientService, sizeof(clientService));
        if (iResult == SOCKET_ERROR) 
        {
            CleanUpSocket(clientSocket);
            return -1;
        } 
        else 
        {
            printf("connect succeed!
    ");
        }
    
        char lBuf[100] = "Hello Kitty!";
        int i = 0;
        char lrecvbyf[1024];
    
        while(++i < 20)
        {
            int lResult = send(clientSocket, lBuf, strlen(lBuf)+1,0);
            if (SOCKET_ERROR == lResult)
            {
                CleanUpSocket(clientSocket);
                return 0;
            }
            else
            {
                BytesSum += lResult;
                printf("BytesSum(%d) Bytes Send:%d
    ",BytesSum,lResult);
            }
    
            //lResult = recv(clientSocket, lrecvbyf, strlen(lrecvbyf)+1,0);
            //if (SOCKET_ERROR == lResult)
            //{
            //    CleanUpSocket(clientSocket);
            //    return 0;
            //}
            //else
            //{
            //    lrecvbyf[lResult] = '';
            //    printf("recv:%s
    ",lrecvbyf);
            //    printf("BytesSum(%d) Bytes Send:%d
    ",BytesSum,lResult);
            //}
            
        }
    
        closesocket(clientSocket);
        WSACleanup();
    
        return 0;
    }
    View Code

    ok,继续努力,改进server端的缺点。

    参考代码:http://www.cnblogs.com/faraway/archive/2009/03/06/1404449.html

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  • 原文地址:https://www.cnblogs.com/xiangshancuizhu/p/3281490.html
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