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  • 47.使用帧缓存对象生成叠加

    main.cpp

     1 #include <QApplication>
     2 #include <iostream>
     3 
     4 #include "teapots.h"
     5 
     6 int main(int argc, char *argv[])
     7 {
     8     QApplication app(argc, argv);
     9 
    10     if (!QGLFormat::hasOpenGL()) {
    11         std::cerr << "This system has no OpenGL support" << std::endl;
    12         return 1;
    13     }
    14 
    15     if (!QGLFramebufferObject::hasOpenGLFramebufferObjects()) {
    16         std::cerr << "This system has no framebuffer object support"
    17                   << std::endl;
    18         return 1;
    19     }
    20 
    21     Teapots teapots;
    22     teapots.setWindowTitle(QObject::tr("Teapots"));
    23     teapots.resize(400, 400);
    24     teapots.show();
    25 
    26     return app.exec();
    27 }

    teapots.h

    #ifndef TEAPOTS_H
    #define TEAPOTS_H
    
    #include <QGLFramebufferObject>
    #include <QGLWidget>
    
    class Teapots : public QGLWidget
    {
        Q_OBJECT
    
    public:
        Teapots(QWidget *parent = 0);
        ~Teapots();
    
    protected:
        //实现了OpenGL的高级处理函数:
        void initializeGL();
        void resizeGL(int width, int height);
        void paintGL();
    
        //以便用户绘制一个橡皮筋选择框
        void mousePressEvent(QMouseEvent *event);
        void mouseMoveEvent(QMouseEvent *event);
        void mouseReleaseEvent(QMouseEvent *event);
    
        //私有函数负责创建茶壶对象以及茶壶的绘制.
    private:
        void createGLTeapotObject();
        void drawTeapot(GLfloat x, GLfloat y, GLfloat ambientR,
                        GLfloat ambientG, GLfloat ambientB,
                        GLfloat diffuseR, GLfloat diffuseG,
                        GLfloat diffuseB, GLfloat specularR,
                        GLfloat specularG, GLfloat specularB,
                        GLfloat shininess);
        void drawTeapots();
    
        //私有变量可以保存framebuffer对象,茶壶对象
        QGLFramebufferObject *fbObject;
        GLuint glTeapotObject;
        //橡皮筋选择框的各个角
        QPoint rubberBandCorner1;
        QPoint rubberBandCorner2;
        //橡皮筋框的可见属性
        bool rubberBandIsShown;
    };
    
    #endif

    teapots.cpp

    #include <QtGui>
    #include <QtOpenGL>
    
    #include "teapots.h"
    
    Teapots::Teapots(QWidget *parent)
        : QGLWidget(parent)
    {
        //初始化rubberBandIsShown私有变量
        rubberBandIsShown = false;
    
    
        makeCurrent();
        //创建framebuffer对象
        fbObject = new QGLFramebufferObject(1024, 1024,
                                            QGLFramebufferObject::Depth);
        //创建茶壶对象
        createGLTeapotObject();
    }
    
    //释放与framebuffer对象和茶壶相关的资源
    Teapots::~Teapots()
    {
        makeCurrent();
        delete fbObject;
        glDeleteLists(glTeapotObject, 1);
    }
    
    //设置光照模式,打开OpenGL特性
    void Teapots::initializeGL()
    {
        static const GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 };
        static const GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
        static const GLfloat position[] = { 0.0, 3.0, 3.0, 0.0 };
        static const GLfloat lmodelAmbient[] = { 0.2, 0.2, 0.2, 1.0 };
        static const GLfloat localView[] = { 0.0 };
    
        glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
        glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
        glLightfv(GL_LIGHT0, GL_POSITION, position);
        glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodelAmbient);
        glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, localView);
    
        glFrontFace(GL_CW);
        glEnable(GL_LIGHTING);
        glEnable(GL_LIGHT0);
        glEnable(GL_AUTO_NORMAL);
        glEnable(GL_NORMALIZE);
        glEnable(GL_DEPTH_TEST);
        glDepthFunc(GL_LESS);
    }
    
    //在Teapot窗口改变大小时重绘茶壶场景.
    void Teapots::resizeGL(int width, int height)
    {
        //为了在framebuffer对象上绘制茶壶
        fbObject->bind();
    
        //设置一些OpenGL特性,以及投影和模式视图矩阵
        glDisable(GL_TEXTURE_2D);
        glEnable(GL_LIGHTING);
        glEnable(GL_DEPTH_TEST);
    
        glViewport(0, 0, width, height);
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        if (width <= height) {
            glOrtho(0.0, 20.0, 0.0, 20.0 * GLfloat(height) / GLfloat(width),
                    -10.0, 10.0);
        } else {
            glOrtho(0.0, 20.0 * GLfloat(width) / GLfloat(height), 0.0, 20.0,
                    -10.0, 10.0);
        }
        glMatrixMode(GL_MODELVIEW);
        //在framebuffer对象上绘制茶壶
        drawTeapots();
    
        //释放framebuffer对象,确保随后的OpenGL绘制操作不会发生
        //在framebuffer对象上
        fbObject->release();
    }
    
    //先重新设置投影和模式视图矩阵
    //然后把framebuffer对象绑定到纹理上,绘制一个带有该纹理的矩形覆盖
    //整个窗口部件
    void Teapots::paintGL()
    {
        glDisable(GL_LIGHTING);
        glViewport(0, 0, width(), height());
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
        glDisable(GL_DEPTH_TEST);
    
        glClear(GL_COLOR_BUFFER_BIT);
        glEnable(GL_TEXTURE_2D);
        glBindTexture(GL_TEXTURE_2D, fbObject->texture());
        glColor3f(1.0, 1.0, 1.0);
        GLfloat s = width() / GLfloat(fbObject->size().width());
        GLfloat t = height() / GLfloat(fbObject->size().height());
    
        glBegin(GL_QUADS);
        glTexCoord2f(0.0, 0.0);
        glVertex2f(-1.0, -1.0);
        glTexCoord2f(s, 0.0);
        glVertex2f(1.0, -1.0);
        glTexCoord2f(s, t);
        glVertex2f(1.0, 1.0);
        glTexCoord2f(0.0, t);
        glVertex2f(-1.0, 1.0);
        glEnd();
    
        //如果橡皮筋框是可见的,我们可以把它绘制在矩形 上
        if (rubberBandIsShown) {
            glMatrixMode(GL_PROJECTION);
            glOrtho(0, width(), height(), 0, 0, 100);
            glMatrixMode(GL_MODELVIEW);
    
            glDisable(GL_TEXTURE_2D);
            glEnable(GL_BLEND);
            glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
            glLineWidth(4.0);
            glColor4f(1.0, 1.0, 1.0, 0.2);
            glRecti(rubberBandCorner1.x(), rubberBandCorner1.y(),
                    rubberBandCorner2.x(), rubberBandCorner2.y());
            glColor4f(1.0, 1.0, 0.0, 0.5);
            glLineStipple(3, 0xAAAA);
            glEnable(GL_LINE_STIPPLE);
    
            glBegin(GL_LINE_LOOP);
            glVertex2i(rubberBandCorner1.x(), rubberBandCorner1.y());
            glVertex2i(rubberBandCorner2.x(), rubberBandCorner1.y());
            glVertex2i(rubberBandCorner2.x(), rubberBandCorner2.y());
            glVertex2i(rubberBandCorner1.x(), rubberBandCorner2.y());
            glEnd();
    
            glLineWidth(1.0);
            glDisable(GL_LINE_STIPPLE);
            glDisable(GL_BLEND);
        }
    }
    
    //鼠标事件处理器负责更新用来绘制橡皮筋框的rubberBandCorner1,
    //rubberBandCorner2和rubberBandIsShown变量,并且调用updateGL()
    //重绘场景.绘制场景的速度很快,因为paintGL()仅绘制一个纹理矩形
    //以及其上的橡皮筋选择框.只有当用户改变窗口大小时,场景才在
    //resizeGL()中重新绘制
    void Teapots::mousePressEvent(QMouseEvent *event)
    {
        rubberBandCorner1 = event->pos();
        rubberBandCorner2 = event->pos();
        rubberBandIsShown = true;
    }
    
    void Teapots::mouseMoveEvent(QMouseEvent *event)
    {
        if (rubberBandIsShown) {
            rubberBandCorner2 = event->pos();
            updateGL();
        }
    }
    
    void Teapots::mouseReleaseEvent(QMouseEvent * /* event */)
    {
        if (rubberBandIsShown) {
            rubberBandIsShown = false;
            updateGL();
        }
    }
    
    void Teapots::createGLTeapotObject()
    {
        static const int patch[][16] = {
            { 102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
              15 },
            { 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
              27 },
            { 24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
              40 },
            { 96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101, 101, 0, 1, 2,
              3 },
            { 0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115,
              116, 117 },
            { 118, 118, 118, 118, 124, 122, 119, 121, 123, 126, 125, 120,
              40, 39, 38, 37 },
            { 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55,
              56 },
            { 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 28, 65, 66,
              67 },
            { 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82,
              83 },
            { 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94,
              95 }
        };
        static const GLfloat cp[][3] = {
            { 0.2, 0, 2.7 }, { 0.2, -0.112, 2.7 }, { 0.112, -0.2, 2.7 },
            { 0, -0.2, 2.7 }, { 1.3375, 0, 2.53125 },
            { 1.3375, -0.749, 2.53125 }, { 0.749, -1.3375, 2.53125 },
            { 0, -1.3375, 2.53125 }, { 1.4375, 0, 2.53125 },
            { 1.4375, -0.805, 2.53125 }, { 0.805, -1.4375, 2.53125 },
    
            { 0, -1.4375, 2.53125 }, { 1.5, 0, 2.4 }, { 1.5, -0.84, 2.4 },
            { 0.84, -1.5, 2.4 }, { 0, -1.5, 2.4 }, { 1.75, 0, 1.875 },
            { 1.75, -0.98, 1.875 }, { 0.98, -1.75, 1.875 },
            { 0, -1.75, 1.875 }, { 2, 0, 1.35 }, { 2, -1.12, 1.35 },
            { 1.12, -2, 1.35 }, { 0, -2, 1.35 }, { 2, 0, 0.9 },
    
            { 2, -1.12, 0.9 }, { 1.12, -2, 0.9 }, { 0, -2, 0.9 },
            { -2, 0, 0.9 }, { 2, 0, 0.45 }, { 2, -1.12, 0.45 },
            { 1.12, -2, 0.45 }, { 0, -2, 0.45 }, { 1.5, 0, 0.225 },
            { 1.5, -0.84, 0.225 }, { 0.84, -1.5, 0.225 },
            { 0, -1.5, 0.225 }, { 1.5, 0, 0.15 }, { 1.5, -0.84, 0.15 },
    
            { 0.84, -1.5, 0.15 }, { 0, -1.5, 0.15 }, { -1.6, 0, 2.025 },
            { -1.6, -0.3, 2.025 }, { -1.5, -0.3, 2.25 }, { -1.5, 0, 2.25 },
            { -2.3, 0, 2.025 }, { -2.3, -0.3, 2.025 }, { -2.5, -0.3, 2.25 },
            { -2.5, 0, 2.25 }, { -2.7, 0, 2.025 }, { -2.7, -0.3, 2.025 },
            { -3, -0.3, 2.25 }, { -3, 0, 2.25 }, { -2.7, 0, 1.8 },
            { -2.7, -0.3, 1.8 }, { -3, -0.3, 1.8 }, { -3, 0, 1.8 },
    
            { -2.7, 0, 1.575 }, { -2.7, -0.3, 1.575 }, { -3, -0.3, 1.35 },
            { -3, 0, 1.35 }, { -2.5, 0, 1.125 }, { -2.5, -0.3, 1.125 },
            { -2.65, -0.3, 0.9375 }, { -2.65, 0, 0.9375 },
            { -2, -0.3, 0.9 }, { -1.9, -0.3, 0.6 }, { -1.9, 0, 0.6 },
            { 1.7, 0, 1.425 }, { 1.7, -0.66, 1.425 }, { 1.7, -0.66, 0.6 },
    
            { 1.7, 0, 0.6 }, { 2.6, 0, 1.425 }, { 2.6, -0.66, 1.425 },
            { 3.1, -0.66, 0.825 }, { 3.1, 0, 0.825 }, { 2.3, 0, 2.1 },
            { 2.3, -0.25, 2.1 }, { 2.4, -0.25, 2.025 }, { 2.4, 0, 2.025 },
            { 2.7, 0, 2.4 }, { 2.7, -0.25, 2.4 }, { 3.3, -0.25, 2.4 },
            { 3.3, 0, 2.4 }, { 2.8, 0, 2.475 }, { 2.8, -0.25, 2.475 },
    
            { 3.525, -0.25, 2.49375 }, { 3.525, 0, 2.49375 },
            { 2.9, 0, 2.475 }, { 2.9, -0.15, 2.475 },
            { 3.45, -0.15, 2.5125 }, { 3.45, 0, 2.5125 }, { 2.8, 0, 2.4 },
            { 2.8, -0.15, 2.4 }, { 3.2, -0.15, 2.4 }, { 3.2, 0, 2.4 },
            { 0, 0, 3.15 }, { 0.8, 0, 3.15 }, { 0.8, -0.45, 3.15 },
    
            { 0.45, -0.8, 3.15 }, { 0, -0.8, 3.15 }, { 0, 0, 2.85 },
            { 1.4, 0, 2.4 }, { 1.4, -0.784, 2.4 }, { 0.784, -1.4, 2.4 },
            { 0, -1.4, 2.4 }, { 0.4, 0, 2.55 }, { 0.4, -0.224, 2.55 },
            { 0.224, -0.4, 2.55 }, { 0, -0.4, 2.55 }, { 1.3, 0, 2.55 },
            { 1.3, -0.728, 2.55 }, { 0.728, -1.3, 2.55 }, { 0, -1.3, 2.55 },
    
            { 1.3, 0, 2.4 }, { 1.3, -0.728, 2.4 }, { 0.728, -1.3, 2.4 },
            { 0, -1.3, 2.4 }, { 0, 0, 0 }, { 1.425, -0.798, 0 },
            { 1.5, 0, 0.075 }, { 1.425, 0, 0 }, { 0.798, -1.425, 0 },
            { 0, -1.5, 0.075 }, { 0, -1.425, 0 }, { 1.5, -0.84, 0.075 },
            { 0.84, -1.5, 0.075 }
        };
        static const GLfloat tex[2][2][2] = {
            { { 0, 0 }, { 1, 0 } }, { { 0, 1 }, { 1, 1 } }
        };
    
        GLfloat p[4][4][3];
        GLfloat q[4][4][3];
        GLfloat r[4][4][3];
        GLfloat s[4][4][3];
        int grid = 14;
    
        makeCurrent();
    
        glTeapotObject = glGenLists(1);
    
        glNewList(glTeapotObject, GL_COMPILE);
        glPushMatrix();
        glRotatef(270.0, 1.0, 0.0, 0.0);
        glScalef(0.5, 0.5, 0.5);
        glTranslatef(0.0, 0.0, -1.5);
    
        for (int i = 0; i < 10; i++) {
            for (int j = 0; j < 4; j++) {
                for (int k = 0; k < 4; k++) {
                    for (int l = 0; l < 3; l++) {
                        p[j][k][l] = cp[patch[i][(j * 4) + k]][l];
                        q[j][k][l] = cp[patch[i][(j * 4) + (3 - k)]][l];
                        if (l == 1)
                            q[j][k][l] *= -1.0;
                        if (i < 6) {
                            r[j][k][l] = cp[patch[i][(j * 4) + (3 - k)]][l];
                            if (l == 0)
                                r[j][k][l] *= -1.0;
                            s[j][k][l] = cp[patch[i][(j * 4) + k]][l];
                            if (l <= 1)
                                s[j][k][l] *= -1.0;
                        }
                    }
                }
            }
            glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2,
                    &tex[0][0][0]);
            glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &p[0][0][0]);
            glEnable(GL_MAP2_VERTEX_3);
            glEnable(GL_MAP2_TEXTURE_COORD_2);
            glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0);
            glEvalMesh2(GL_LINE, 0, grid, 0, grid);
            glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &q[0][0][0]);
            glEvalMesh2(GL_LINE, 0, grid, 0, grid);
            if (i < 6) {
                glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
                        &r[0][0][0]);
                glEvalMesh2(GL_LINE, 0, grid, 0, grid);
                glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
                        &s[0][0][0]);
                glEvalMesh2(GL_LINE, 0, grid, 0, grid);
            }
        }
        glDisable(GL_MAP2_VERTEX_3);
        glDisable(GL_MAP2_TEXTURE_COORD_2);
        glPopMatrix();
        glEndList();
    }
    
    void Teapots::drawTeapot(GLfloat x, GLfloat y, GLfloat ambientR,
                             GLfloat ambientG, GLfloat ambientB,
                             GLfloat diffuseR, GLfloat diffuseG,
                             GLfloat diffuseB, GLfloat specularR,
                             GLfloat specularG, GLfloat specularB,
                             GLfloat shininess)
    {
        GLfloat matrix[4];
        matrix[3] = 1.0;
    
        glPushMatrix();
    
        glTranslatef(x, y, 0.0);
    
        matrix[0] = ambientR;
        matrix[1] = ambientG;
        matrix[2] = ambientB;
        glMaterialfv(GL_FRONT, GL_AMBIENT, matrix);
    
        matrix[0] = diffuseR;
        matrix[1] = diffuseG;
        matrix[2] = diffuseB;
        glMaterialfv(GL_FRONT, GL_DIFFUSE, matrix);
    
        matrix[0] = specularR;
        matrix[1] = specularG;
        matrix[2] = specularB;
        glMaterialfv(GL_FRONT, GL_SPECULAR, matrix);
    
        glMaterialf(GL_FRONT, GL_SHININESS, shininess * 128.0);
    
        glCallList(glTeapotObject);
    
        glPopMatrix();
    }
    
    void Teapots::drawTeapots()
    {
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    
        drawTeapot(2.0, 17.0, 0.0215, 0.1745, 0.0215, 0.07568, 0.61424,
                   0.07568, 0.633, 0.727811, 0.633, 0.6);
        drawTeapot(2.0, 14.0, 0.135, 0.2225, 0.1575, 0.54, 0.89, 0.63,
                   0.316228, 0.316228, 0.316228, 0.1);
        drawTeapot(2.0, 11.0, 0.05375, 0.05, 0.06625, 0.18275, 0.17,
                   0.22525, 0.332741, 0.328634, 0.346435, 0.3);
        drawTeapot(2.0, 8.0, 0.25, 0.20725, 0.20725, 1, 0.829, 0.829,
                   0.296648, 0.296648, 0.296648, 0.088);
        drawTeapot(2.0, 5.0, 0.1745, 0.01175, 0.01175, 0.61424, 0.04136,
                   0.04136, 0.727811, 0.626959, 0.626959, 0.6);
        drawTeapot(2.0, 2.0, 0.1, 0.18725, 0.1745, 0.396, 0.74151, 0.69102,
                   0.297254, 0.30829, 0.306678, 0.1);
    
        drawTeapot(6.0, 17.0, 0.329412, 0.223529, 0.027451, 0.780392,
                   0.568627, 0.113725, 0.992157, 0.941176, 0.807843,
                   0.21794872);
        drawTeapot(6.0, 14.0, 0.2125, 0.1275, 0.054, 0.714, 0.4284, 0.18144,
                   0.393548, 0.271906, 0.166721, 0.2);
        drawTeapot(6.0, 11.0, 0.25, 0.25, 0.25, 0.4, 0.4, 0.4, 0.774597,
                   0.774597, 0.774597, 0.6);
        drawTeapot(6.0, 8.0, 0.19125, 0.0735, 0.0225, 0.7038, 0.27048,
                   0.0828, 0.256777, 0.137622, 0.086014, 0.1);
        drawTeapot(6.0, 5.0, 0.24725, 0.1995, 0.0745, 0.75164, 0.60648,
                   0.22648, 0.628281, 0.555802, 0.366065, 0.4);
        drawTeapot(6.0, 2.0, 0.19225, 0.19225, 0.19225, 0.50754, 0.50754,
                   0.50754, 0.508273, 0.508273, 0.508273, 0.4);
    
        drawTeapot(10.0, 17.0, 0.0, 0.0, 0.0, 0.01, 0.01, 0.01, 0.50, 0.50,
                   0.50, 0.25);
        drawTeapot(10.0, 14.0, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392,
                   0.50196078, 0.50196078, 0.50196078, 0.25);
        drawTeapot(10.0, 11.0, 0.0, 0.0, 0.0, 0.1, 0.35, 0.1, 0.45, 0.55,
                   0.45, 0.25);
        drawTeapot(10.0, 8.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.7, 0.6, 0.6,
                   0.25);
        drawTeapot(10.0, 5.0, 0.0, 0.0, 0.0, 0.55, 0.55, 0.55, 0.70, 0.70,
                   0.70, 0.25);
        drawTeapot(10.0, 2.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0, 0.60, 0.60,
                   0.50, 0.25);
    
        drawTeapot(14.0, 17.0, 0.02, 0.02, 0.02, 0.01, 0.01, 0.01, 0.4, 0.4,
                   0.4, 0.078125);
        drawTeapot(14.0, 14.0, 0.0, 0.05, 0.05, 0.4, 0.5, 0.5, 0.04, 0.7,
                   0.7, 0.078125);
        drawTeapot(14.0, 11.0, 0.0, 0.05, 0.0, 0.4, 0.5, 0.4, 0.04, 0.7,
                   0.04, 0.078125);
        drawTeapot(14.0, 8.0, 0.05, 0.0, 0.0, 0.5, 0.4, 0.4, 0.7, 0.04,
                   0.04, 0.078125);
        drawTeapot(14.0, 5.0, 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.7, 0.7,
                   0.7, 0.078125);
        drawTeapot(14.0, 2.0, 0.05, 0.05, 0.0, 0.5, 0.5, 0.4, 0.7, 0.7,
                   0.04, 0.078125);
    }
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  • 原文地址:https://www.cnblogs.com/xiaochi/p/9035594.html
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