zoukankan      html  css  js  c++  java
  • 函数

    type和interface分别用来定义函数

    type GetUserNameType = (firstName: string, lastName: string) => string //type关键字用来定义一个类型
      const getUser2: GetUserNameType = (firstName, lastName) => {
        return firstName
      }
    interface IGetUserNameFunc { (firstName: string, lastName: string): string } const getUser3: IGetUserNameFunc
    = (firstName, lastName) => { return firstName + lastName }

     剩余参数

      //剩余参数
      interface ISumFunc {
        (...args: Array<number>): number
      }
      const sum: ISumFunc = (...args) => {
        return args.reduce((prev, next) => prev + next)
      }
    
    
      type SumType = (...args: Array<number>) => number
      const sum1: SumType = (...args) => {
        return args.reduce((prev, next) => prev + next)
      }

    函数重载

    函数名一样 函数参数类型或者个数不同。

     函数重载(overload)是为同一个函数提供多种类型定义保证多种传参调用方式。

    重写(overwrite)子类重写继承自来自父类的方法

    // 通用的函数重载形式
      function addtion(a: string, b: string): string
      function addtion(a: number, b: number): number
      function addtion(a: number | string, b: number | string): number | string {
        if (typeof a === 'number' && typeof b === 'number') return a + b
        if (typeof a === 'string' && typeof b === 'string') return a + b
      }
    
      //type定义函数重载 注意这个时候type 就不能是箭头函数的形式 type Addtion1Type=(a: string, b: string)=> string
      type Addtion1Type = {
        (a: string, b: string): string
        (a: number, b: number): number
      }
      const addtion1: Addtion1Type = (a, b) => {
        return a + b
      }
      
      //interface 接口实现函数重载
      interface IAddtionFunc {
        (a: string, b: string): string
        (a: number, b: number): number
        (a: boolean, b: boolean): boolean
      }
      const addtion2: IAddtionFunc = (a, b) => a + b

    函数重载的例子

    interface IPadding {
        top: number;
        right?: number;
        bottom?: number;
        left?: number;
      }
      type PaddingType ={ //定义3种调用方法函数重载  这里用接口也可以
        (a: number, b: number, c: number, d: number): IPadding
        (a: number, b: number): IPadding
        (a: number): IPadding
      }
      const padding: PaddingType = (a: number, b?: number, c?: number, d?: number) => {
    
        let resPadding: IPadding = { //需要返回对象 所以我提前定义对象接口
          top: 0,
          right: 0,
          bottom: 0,
          left: 0
    
        }
        // 只传一个参数a
        if (b === undefined && c === undefined && d === undefined) {
          resPadding.top = resPadding.right = resPadding.bottom = resPadding.left = a
        }
        //只传递2个参数
        else if (c === undefined && d === undefined) {
          resPadding.top = resPadding.bottom = a
          resPadding.right = resPadding.left = b
        }
        //传递4个参数
        else {
          resPadding.top = a
          resPadding.right = b
          resPadding.bottom = c
          resPadding.left = d
        }
        return resPadding
      }

    用泛型实现:初级版本。好的做法还没想到

     interface IPadding<T> {
        top: T
        right: T
        bottom: T
        left: T
      }
      interface IPaddingFunc1 { //泛型也可以给备选默认值
        <T>(top: T): IPadding<T> //把T当作参数又往IPadding里面传递 妙
        <T>(top: T, right: T): IPadding<T>
        <T>(top: T, right: T, bottom: T, left: T): IPadding<T>
      }
    
      const padding: IPaddingFunc1 = (...args) => {
    
        let res = <IPadding<string | number>>{}  //暂时给any类型  as 也可以 let res = {} as IPadding<any>
        const length: number = args.length
        if (length === 1) {
          res.top = res.right = res.bottom = res.left = args[0]
        }
        else if (args.length === 2) {
          res.top = res.bottom = args[0]
          res.left = res.right = args[1]
        }
        else if (args.length === 4) {
          res.top = args[0]
          res.right = args[1]
          res.bottom = args[2]
          res.left = args[3]
        }
    
    
        return res
      }
      console.log(padding(10, 20));
      console.log(padding('10px', '20px', '30px', '40px'));
      // console.log(padding(100, '20px')); 不能混合传
  • 相关阅读:
    听说-- 迭代
    听说
    听说---时序图
    闪屏
    WBS
    听说
    Agile Development ----敏捷开发
    软件测试
    需求分析:WBS图
    2048小游戏
  • 原文地址:https://www.cnblogs.com/xiaoliziaaa/p/14930383.html
Copyright © 2011-2022 走看看