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  • Silverlight WorkFlow画图主界面处理

    画线的流程可以看图(1)

    前面几节已经说了ArrowLine、Acivity以及Canvas等控件自己的一些事件处理

    这次要说一下就是这几个控件之间怎么关联起来

    还是先从图说起吧。


    图(1)

    图(2)

    图(3)

    主在界面的运行如上图所示

    主界面上用到的变量:

            bool isMove;
            ArrowLine _newLine = null;
            UIElement _CurrentUIElement;
            bool _UI_IsMoveing;
            double _UI_X;
            double _UI_Y;
            Color _B_C = Color.FromArgb(0x9B, 0xEF, 0xEE, 0xE5);
            bool _Is_Activity;
            private int Index;
            Dictionary<String, FrameworkElement> DictControls = new Dictionary<string, FrameworkElement>();
            private ContextMenu _Cm = new ContextMenu();
            private TextBox _txtActivityContent = new TextBox();
            public bool Is_Activity { get { return _Is_Activity; } set { _Is_Activity = value; } }
            List<String> _OperatorHistory = new List<string>();

    第一:画线(ArrowLine),流程图图(1)

      ,首先要判断鼠标点的坐标位置(p = e.GetPosition(canvas))在哪里?在canvas上呢还是在落在canvas画布的其它控件上(Activity),如果不在Activity的话,那好办,鼠标左键按下的时候,_newLine = new ArrowLine(p,p);这样的话线的尾部坐标就出来了;

      线的长度:两点连接起来,就是一条线,当鼠标在画布上移动的时候,线的另一点的坐标(线头)也随之发生变化。

      线的确定:当鼠标左键弹起来的时候(LeftButtonUp),那么此时一条带箭头线就画完了。

    void act_DotMouseLeave(object sender, MouseEventArgs e)
            {
                Is_Activity = false;
            }
    
            void act_DotMouseEnter(object sender, MouseEventArgs e)
            {
                _Is_Activity = true;
            }
    
            void act_DotMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
            {
                Point p = e.GetPosition(print);
                if (_newLine != null && p == _newLine.StartPoint)
                {
                    return;
                }
                print_MouseLeftButtonDown(print, e);
                IActivity lb = sender as IActivity;
                if (!lb.IsStart())
                {
                    MessageBox.Show("不能开始");
                    if (null != _newLine)
                    {
                        RemoveArrowLine(_newLine);
                    }
                    return;
                }
                //-->记住当前的节点开始坐标
                lb.DictArrowFootPoint.Add(_newLine.Name, _newLine);
                _newLine.ArrowFootControl = sender as UIElement;
            }
    
            void act_DotMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
            {
                if (Is_Activity && null != _newLine)
                {
                    //-->又到里面去了,不用创建此箭头
                    RemoveArrowLine(_newLine);
                }
                print_MouseLeftButtonUp(print, e);
    
                var p = e.GetPosition(print);
                //-->更新所有箭头坐标。
                IActivity lb = sender as IActivity;
                lb.UpdateArrowCapPoint(p);
                lb.UpdateArrowFootPoint(p);
                _newLine = null;
            }
    
            void act_DotMouseMove(object sender, MouseEventArgs e)
            {
                print_MouseMove(print, e);
            }

    第二:Activity的移动,流程图图(1)

      当鼠标左键按下首先是触发控件本身的LeftButtonDown事件,去调用Canvas的LeftButtonDown;

      鼠标移动的时候,同理,去调用Canvas的Move事件;时时的更新新的坐标位置,以及Activity里面的线的坐标(如果线是连进来的话,修改线的箭头坐标;如果是线从这里出发的,修改线箭尾坐标);

      弹起来的同理也是调用Canvas的LeftButtonUp事件;

    void act_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
            {
                UIElement uie = sender as UIElement;
                if (null == uie)
                {
                    return;
                }
                uie.CaptureMouse();
                var p = e.GetPosition(print);
                double _UI_Left = Canvas.GetLeft(uie);
                double _UI_Top = Canvas.GetTop(uie);
                IActivity act = sender as IActivity;
                if (Is_Activity && null != act && act.IsStart())
                {
                    print_MouseLeftButtonDown(print, e);
                }
                else
                {
                    _UI_X = p.X - _UI_Left;
                    _UI_Y = p.Y - _UI_Top;
                    _UI_IsMoveing = true;
                    e.Handled = true;
                }
                if (null != act && act.IsStart())
                {
                    p = new Point(_UI_Left, _UI_Top);
                    (sender as IActivity).CurrentLeftButtonDownPoint = p;
                }
            }
    
            void act_MouseMove(object sender, MouseEventArgs e)
            {
                if (!_UI_IsMoveing)
                {
                    return;
                }
                var p = e.GetPosition(print);
                var p1 = new Point();
                if (Is_Activity)
                {
                    print_MouseMove(print, e);
                }
                else
                {
                    UIElement uie = sender as UIElement;
                    if (null == uie || _UI_IsMoveing == false)
                    {
                        return;
                    }
                    double newLeft = p.X;
                    double newTop = p.Y;
                    p1.X = newLeft - _UI_X;
                    p1.Y = newTop - _UI_Y;
                    Canvas.SetLeft(uie, newLeft - _UI_X);
                    Canvas.SetTop(uie, newTop - _UI_Y);
                }
                //-->当箭头移动到控件上时
                if (sender is IActivity)
                {
                    (sender as IActivity).UpdateArrowCapPoint(p1);
                    (sender as IActivity).UpdateArrowFootPoint(p1);
                }
            }
    
            void act_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
            {
                e.Handled = false;
                _UI_IsMoveing = false;
                Is_Activity = false;
                var p = e.GetPosition(print);
                if (Is_Activity)
                {
                    print_MouseLeftButtonUp(print, e);
                }
                else
                {
                    UIElement uie = sender as UIElement;
                    if (null == uie)
                    {
                        return;
                    }
                    double newLeft = p.X;
                    double newTop = p.Y;
                    Canvas.SetLeft(uie, newLeft - _UI_X);
                    Canvas.SetTop(uie, newTop - _UI_Y);
                    uie.ReleaseMouseCapture();
                }
                if (sender is IActivity)
                {
                    p = new Point(p.X - _UI_X, p.Y - _UI_Y);
                    (sender as IActivity).UpdateArrowCapPoint(p);
                    (sender as IActivity).UpdateArrowFootPoint(p);
                }
                _newLine = null;
                string a = GetWorkFlowXml();
                if (_OperatorHistory.Count > 50)
                {
                    _OperatorHistory.RemoveAt(_OperatorHistory.Count - 1);
                }
                _OperatorHistory.Insert(0, a);
            }

    第三:删除线(ArrowLine),流程图图(2)

      如图画错了,或不用了,删除Canvas上的线的时候,在删除线的时候,找出两头(箭头、箭尾的两Activity控件),找出来后,从Activity控件里删除掉与当前线的关系。

    void _newLine_DeleteLine(object sender, RoutedEventArgs e)
             {
                 if (sender is ArrowLine)
                 {
                     ArrowLine line = sender as ArrowLine;
                     RemoveArrowLine(line);
                 }
             }
             /// <summary>
     /// 删除线
     /// </summary>
     /// <param name="line"></param>
             void RemoveArrowLine(IArrowLine line)
             {
                 if (null == line)
                 {
                     return;
                 }
                 DisposeArrowLine(line);
                 if (line.ArrowCapControl is IActivity)
                 {
                     (line.ArrowCapControl as IActivity).RemoveLine(line);
                 }
                 if (line.ArrowFootControl is IActivity)
                 {
                     (line.ArrowFootControl as IActivity).RemoveLine(line);
                 }
                 var ctl = this.print.FindName(line.CtrName) as UIElement;
                 this.print.Children.Remove(ctl);
             }


    第四:删除Activity控件,流程图图(3)

      从Cavnas上面把添加上的Activity控件删除掉,在删除掉Activity的时候,同时也要把与当前相连的ArrowLine线也删除掉,要不能界面上会出在很多无用的线。

    void act_MouseRightButtonDown(object sender, MouseButtonEventArgs e)
             {
                 e.Handled = true;
                 IActivity iact = sender as IActivity;
                 if (null == iact)
                 {
                     return;
                 }
                 _Cm.Visibility = System.Windows.Visibility.Visible;
                 _Cm.Items.Clear();
                 var cm = iact.ContextMenu();
                 foreach (var v in cm)
                 {
                     MenuItem mi = new MenuItem();
                     mi.Header = v.Header;
                     mi.Tag = v;
                     mi.Click += new RoutedEventHandler(mi_Click);
                     _Cm.Items.Add(mi);
                 }
                 var p = e.GetPosition(print);
                 Canvas.SetLeft(_Cm, p.X);
                 Canvas.SetTop(_Cm, p.Y);
                 Canvas.SetZIndex(_Cm, 1000);
             }
     
             void mi_Click(object sender, RoutedEventArgs e)
             {
                 _Cm.Visibility = System.Windows.Visibility.Collapsed;
                 MenuItem mi = sender as MenuItem;
                 if (null == mi)
                 {
                     return;
                 }
                 ContextMenuInfo cmi = mi.Tag as ContextMenuInfo;
                 BaseActivity bac = cmi.Source as BaseActivity;
                 switch (cmi.Type)
                 {
                     case ContextMenuType.Delete:
                         RemoveActivity(bac);
                         break;
                     case ContextMenuType.ModifyContent:
                         _ModifyActivityContent(cmi);
                         break;
                     case ContextMenuType.ParameterSettings:
                         _ParameterSettings(cmi, bac);
                         break;
                 }
             }
             /// <summary>
     /// 删除行为控件
     /// </summary>
     /// <param name="bac"></param>
             void RemoveActivity(BaseActivity bac)
             {
                 if (null == bac)
                 {
                     return;
                 }
                 List<IArrowLine> items = new List<IArrowLine>();
                 foreach (var v in bac.DictArrowCapPoint)
                 {
                     items.Add(v.Value);
                 }
                 foreach (var v in bac.DictArrowFootPoint)
                 {
                     items.Add(v.Value);
                 }
                 foreach (var v in items)
                 {
                     RemoveArrowLine(v);
                 }
                 DisposeActivity(bac);
                 DictControls.Remove(bac.Name);
                 this.print.Children.Remove(bac);
             }


    第五:导出Xml

      将画完后的流程生成xml,这样可以保存到数据库里或文件里;导出的格式如下情况:

    <Root>
      <Controls Index="12">
        <ArrowLine Type="ArrowLine" Name="ArrowLine_7" Guid="5F369FE59F14436C80F8CDBBA6853569" StartX="316" StartY="44" EndX="319" EndY="197" />
        <ArrowLine Type="ArrowLine" Name="ArrowLine_8" Guid="F40D6856081541DA8E538A4DF827BEB8" StartX="317" StartY="208" EndX="235" EndY="299" />
        <ArrowLine Type="ArrowLine" Name="ArrowLine_9" Guid="E20DC22E807D46ED8A0144361AD75E28" StartX="335" StartY="194" EndX="426" EndY="293" />
        <ArrowLine Type="ArrowLine" Name="ArrowLine_10" Guid="F0C2F179254B434C9BBBD4FBFBEBC6DC" StartX="237" StartY="314" EndX="324" EndY="438" />
        <ArrowLine Type="ArrowLine" Name="ArrowLine_11" Guid="6743E207BE584FD3BD4B6E47740FB9C5" StartX="434" StartY="301" EndX="325" EndY="440" />
        <ArrowLine Type="ArrowLine" Name="ArrowLine_12" Guid="273360D936A443029FC6382859C3E0BD" StartX="583" StartY="200" EndX="320" EndY="197" />
        <Activity Type="BeginActivity" Name="Activity_BeginActivity_1" Guid="E760B54B3C844CDE85D1F3FE7F4447E7" Width="100" Height="40" Left="282" Top="18" Content="开始节点" EnterX="282" EnterY="18" />
        <Activity Type="EndActivity" Name="Activity_EndActivity_2" Guid="C4C25E447FA342608D1B449D2E027352" Width="100" Height="40" Left="277" Top="422" Content="结束节点" EnterX="277" EnterY="422" />
        <Activity Type="JudgeActivity" Name="Activity_JudgeActivity_3" Guid="0B483330600549DB9EEBD9D7488D40F1" Width="100" Height="40" Left="270" Top="177" Content="判断节点" EnterX="270" EnterY="177" />
        <Activity Type="LabelActivity" Name="Activity_LabelActivity_4" Guid="95F9AC3DDBCA4CC78FC4022E5247829D" Width="100" Height="40" Left="547" Top="177" Content="标签节点" EnterX="547" EnterY="177" />
        <Activity Type="HandlingProcessActivity" Name="Activity_HandlingProcessActivity_5" Guid="EA15001637A84B2099B9860796C2B7E2" Width="100" Height="40" Left="383" Top="271" Content="处理进程" EnterX="383" EnterY="271" />
        <Activity Type="DatabaseActivity" Name="Activity_DatabaseActivity_6" Guid="98E67A2182E14FF4B7B4BB4C334E1CD6" Width="100" Height="40" Left="186" Top="282" Content="调用数据库" EnterX="186" EnterY="282" />
        <Activity Type="CallCtrlFunctionActivity" Name="Activity_CallCtrlFunctionActivity_1" Guid="D167DAE5D0564E8EB9E9D50A57C426FA" Width="100" Height="40" Left="564" Top="275" Content="Call Function" EnterX="564" EnterY="275" />
      </Controls>
      <Relationship>
        <Control Name="Activity_BeginActivity_1" Cap="" Foot="ArrowLine_7" />
        <Control Name="Activity_EndActivity_2" Cap="ArrowLine_10|ArrowLine_11" Foot="" />
        <Control Name="Activity_JudgeActivity_3" Cap="ArrowLine_7|ArrowLine_12" Foot="ArrowLine_8|ArrowLine_9" />
        <Control Name="Activity_LabelActivity_4" Cap="" Foot="ArrowLine_12" />
        <Control Name="Activity_HandlingProcessActivity_5" Cap="ArrowLine_9" Foot="ArrowLine_11" />
        <Control Name="Activity_DatabaseActivity_6" Cap="ArrowLine_8" Foot="ArrowLine_10" />
        <Control Name="Activity_CallCtrlFunctionActivity_1" Cap="" Foot="" />
      </Relationship>
    </Root>



     界面如下图所示:


    string GetWorkFlowXml()
             {
                 List<String> points = new List<string>();
                 List<String> activitys = new List<string>();
                 foreach (var v in print.Children)
                 {
                     IImportExport iie = v as IImportExport;
                     if (null == iie)
                     {
                         continue;
                     }
                     points.Add(iie.ExportLocation());
                     if (v is IActivity)
                     {
                         activitys.Add((v as IActivity).ExportControlRelationship());
                     }
                 }
                 string _xmlValue = string.Format("<Root>\r\n{0}\r\n{1}\r\n</Root>",
                    string.Format("<Controls Index=\"{0}\">{1}</Controls>", Index, string.Join("\r\n", points)),
                    string.Format("<Relationship>{0}</Relationship>", string.Join("\r\n", activitys)));
                 return XElement.Parse(_xmlValue).ToString();
             }


    第六:导入XML

      将生成好的xml导入进去。

    void ImportWorkFlow(XElement root)
             {
                 if (null == root)
                 {
                     return;
                 }
                 btnClear_Click(null, null);
                 this.print.Children.Add(_Cm);
                 this.print.Children.Add(_txtActivityContent);
                 var controls = root.Element("Controls");
                 Index = controls.GetAttributeValue("Index").ConvertTo<Int32>();
                 var activitys = controls.Elements("Activity");
                 var arrowlines = controls.Elements("ArrowLine");
                 foreach (var v in arrowlines)
                 {
                     ArrowLineInfo ali = v.ToModel<ArrowLineInfo>();
                     if (null == ali)
                     {
                         continue;
                     }
                     ArrowLine al = new ArrowLine(ali.StartPoint, ali.EndPoint);
                     al.Name = ali.Name;
                     al.LineGuid = ali.Guid;
                     CreateArrowLine(al);
                 }
                 foreach (var v in activitys)
                 {
                     ActivityInfo ai = v.ToModel<ActivityInfo>();
                     if (null == ai)
                     {
                         continue;
                     }
     
                     var config = ParseActivityConfig.GetActivityConfig(ai.Type);
                     if (null == config)
                     {
                         continue;
                     }
                     var ba = Wrapper.CreateControl<BaseActivity>(config.AssemblyQualifiedName);
                     ba.Name = ai.Name;
                     ba.Height = ai.Height;
                     ba.Width = ai.Width;
                     ba.ActivityGUID = ai.Guid;
                     ba.LabelContent = ai.Content.IsNullOrEmpty() ? config.Description : ai.Content;
                     ba.CurrentLeftButtonDownPoint = ai.CurrentLeftButtonDownPoint;
                     ba.CurrentEnterPoint = ai.CurrentEnterPoint;
                     CreateActivity(ba);
                     Canvas.SetTop(ba, ai.Top);
                     Canvas.SetLeft(ba, ai.Left);
                 }
     
                 //-->规则
                 var rules = root.Element("Relationship");
                 var rulesControl = rules.Elements("Control");
                 foreach (var rule in rulesControl)
                 {
                     string _r_name = rule.GetAttributeValue("Name");
                     BaseActivity iact = GetControlByName<BaseActivity>(_r_name);
                     if (null == iact)
                     {
                         continue;
                     }
                     var caps = rule.GetAttributeValue("Cap");
                     if (!caps.IsNullOrEmpty())
                     {
                         var capArray = caps.Split('|');
                         foreach (var cap in capArray)
                         {
                             ArrowLine _al = GetControlByName<ArrowLine>(cap);
                             if (null == _al)
                             {
                                 continue;
                             }
                             _al.ArrowFootControl = iact;
                             iact.DictArrowCapPoint.Add(_al.Name, _al);
                         }
                     }
                     var foots = rule.GetAttributeValue("Foot");
                     if (!foots.IsNullOrEmpty())
                     {
                         var footArray = foots.Split('|');
                         foreach (var foot in footArray)
                         {
                             ArrowLine _al = GetControlByName<ArrowLine>(foot);
                             if (null == _al)
                             {
                                 continue;
                             }
                             _al.ArrowCapControl = iact;
                             iact.DictArrowFootPoint.Add(_al.CtrName, _al);
                         }
                     }
                 }
             }



    到这里主界面的处理基本上说完了


    Silverlight WorkFlow画图源代码

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  • 原文地址:https://www.cnblogs.com/xiaotuni/p/7208862.html
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