zoukankan      html  css  js  c++  java
  • Cppunit 源码 SynchronizedObject

    运用C++的构造,析构进行,加锁解锁。在函数进入的时候定义临时变量。任何一个分支推出的时候都会调用析构函数。避免多分支出现的问题。 

     1 #ifndef CPPUNIT_SYNCHRONIZEDOBJECT_H
     2 #define CPPUNIT_SYNCHRONIZEDOBJECT_H
     3 
     4 #include <cppunit/Portability.h>
     5 
     6 
     7 CPPUNIT_NS_BEGIN
     8 
     9 
    10 /*! rief Base class for synchronized object.
    11  *
    12  * Synchronized object are object which members are used concurrently by mutiple
    13  * threads.
    14  *
    15  * This class define the class SynchronizationObject which must be subclassed
    16  * to implement an actual lock.
    17  *
    18  * Each instance of this class holds a pointer on a lock object.
    19  *
    20  * See src/msvc6/MfcSynchronizedObject.h for an example.
    21  */
    22 class CPPUNIT_API SynchronizedObject
    23 {
    24 public:
    25   /*! rief Abstract synchronization object (mutex)
    26    */
    27   class SynchronizationObject
    28   {
    29     public:
    30       SynchronizationObject() {}
    31       virtual ~SynchronizationObject() {}
    32 
    33       virtual void lock() {}
    34       virtual void unlock() {}
    35   };
    36 
    37   /*! Constructs a SynchronizedObject object.
    38    */
    39   SynchronizedObject( SynchronizationObject *syncObject =0 );
    40 
    41   /// Destructor.
    42   virtual ~SynchronizedObject();
    43 
    44 protected:
    45   /*! rief Locks a synchronization object in the current scope.
    46    */
    47   class ExclusiveZone
    48   {
    49     SynchronizationObject *m_syncObject;
    50 
    51   public:
    52     ExclusiveZone( SynchronizationObject *syncObject ) 
    53         : m_syncObject( syncObject ) 
    54     { 
    55       m_syncObject->lock(); 
    56     }
    57 
    58     ~ExclusiveZone() 
    59     { 
    60       m_syncObject->unlock (); 
    61     }
    62   };
    63 
    64   virtual void setSynchronizationObject( SynchronizationObject *syncObject );
    65 
    66 protected:
    67   SynchronizationObject *m_syncObject;
    68 
    69 private:
    70   /// Prevents the use of the copy constructor.
    71   SynchronizedObject( const SynchronizedObject &copy );
    72 
    73   /// Prevents the use of the copy operator.
    74   void operator =( const SynchronizedObject &copy );
    75 };
    76 
    77 
    78 CPPUNIT_NS_END
    79 
    80 #endif  // CPPUNIT_SYNCHRONIZEDOBJECT_H
     1 #include <cppunit/SynchronizedObject.h>
     2 
     3 
     4 CPPUNIT_NS_BEGIN
     5 
     6 
     7 SynchronizedObject::SynchronizedObject( SynchronizationObject *syncObject )
     8     : m_syncObject( syncObject == 0 ? new SynchronizationObject() : 
     9                                       syncObject )
    10 {
    11 }
    12 
    13 
    14 SynchronizedObject::~SynchronizedObject()
    15 {
    16   delete m_syncObject;
    17 }
    18 
    19 
    20 /** Accept a new synchronization object for protection of this instance
    21  * TestResult assumes ownership of the object
    22  */
    23 void 
    24 SynchronizedObject::setSynchronizationObject( SynchronizationObject *syncObject )
    25 { 
    26   delete m_syncObject; 
    27   m_syncObject = syncObject; 
    28 }
    29 
    30 
    31 CPPUNIT_NS_END
  • 相关阅读:
    阅读
    做人做事、原则
    20150913HTML5心得
    动画-七夕言情
    20150818 句子
    网站链接备份
    javascript设计模式2
    javascript设计模式1
    sunlime操作
    node系列4
  • 原文地址:https://www.cnblogs.com/xiaoxiong0222/p/4491542.html
Copyright © 2011-2022 走看看