鼠标移上去透明度渐渐增加,鼠标移出,透明度渐渐减小。
关键代码:
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var speed = 0; |
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if (target>obj.alpha){ |
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speed = 5; |
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} else { |
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speed = -5; |
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} |
根据目标值和当时值的对比,来决定是正向还是负向速度。
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for (i=0; i < runs_li.length; i++){ |
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runs_li[i].timer = null ; |
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runs_li[i].alpha = 30; |
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runs_li[i].onmouseover = function (){ |
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startrun( this ,100); |
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} |
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runs_li[i].onmouseout = function (){ |
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startrun( this ,30); |
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} |
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} |
给每一个元素加上各自的透明度值,各自的透明度变化分开。
全部代码:
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<style> |
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#runs{300px; margin:10px auto;} |
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#runs li{80px; height:80px; background:#06c; list-style:none; float:left; margin:10px; display:inline; filter:alpha(opacity=30); opacity:0.3;} |
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</style> |
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<script> |
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window.onload = function (){ |
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var runs = document.getElementById( "runs" ); |
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var runs_li = runs.getElementsByTagName( "li" ); |
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var i=0; |
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for (i=0; i<runs_li.length; i++){ |
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runs_li[i].timer = null ; |
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runs_li[i].alpha = 30; |
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runs_li[i].onmouseover = function (){ |
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startrun( this ,100); |
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} |
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runs_li[i].onmouseout = function (){ |
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startrun( this ,30); |
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} |
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} |
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} |
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function startrun(obj,target){ |
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clearInterval(obj.timer); |
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obj.timer = setInterval( function (){ |
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var speed = 0; |
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if (target>obj.alpha){ |
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speed = 5; |
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} else { |
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speed = -5; |
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} |
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|
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if (obj.alpha == target){ |
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clearInterval(obj.timer); |
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} else { |
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obj.alpha = obj.alpha + speed; |
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obj.style.filter = "alpha(opacity=" +obj.alpha+ ")" ; |
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obj.style.opacity = obj.alpha/100; |
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} |
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|
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},30) |
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} |
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</script> |
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<ul id= "runs" > |
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<li>简</li> |
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<li>明</li> |
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<li>现</li> |
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<li>代</li> |
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<li>魔</li> |
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<li>法</li> |
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</ul> |