zoukankan      html  css  js  c++  java
  • [转载]Basics of the Unix Philosophy

    Basics of the Unix Philosophy 

    From Eric Raymond's "The Art of Unix Programming" i picked here the 17 rules described as the Basics of the Unix Philosophy. For me these are also rules for writing high quality software:

    Rule of Modularity: Write simple parts connected by clean interfaces.
    Rule of Clarity: Clarity is better than cleverness.
    Rule of Composition: Design programs to be connected with other programs.
    Rule of Separation: Separate policy from mechanism; separate interfaces from engines.
    Rule of Simplicity: Design for simplicity; add complexity only where you must.
    Rule of Parsimony: Write a big program only when it is clear by demonstration that nothing else will do.
    Rule of Transparency: Design for visibility to make inspection and debugging easier.
    Rule of Robustness: Robustness is the child of transparency and simplicity.
    Rule of Representation: Fold knowledge into data, so program logic can be stupid and robust.
    Rule of Least Surprise: In interface design, always do the least surprising thing.
    Rule of Silence: When a program has nothing surprising to say, it should say nothing.
    Rule of Repair: Repair what you can — but when you must fail, fail noisily and as soon as possible.
    Rule of Economy: Programmer time is expensive; conserve it in preference to machine time.
    Rule of Generation: Avoid hand-hacking; write programs to write programs when you can.
    Rule of Optimization: Prototype before polishing. Get it working before you optimize it.
    Rule of Diversity: Distrust all claims for one true way.
    Rule of Extensibility: Design for the future, because it will be here sooner than you think.

    Or even rules for living a high quality life ! 

    如原创文章,转载请注明:转自http://www.cnblogs.com/xpowerlord/
  • 相关阅读:
    pyspider安装
    阿里云服务器数据盘扩容
    笔记之Python网络数据采集
    Nginx如何隐藏index.html
    使用fiddler手机抓包
    Git基本常用命令
    27 和为S的两个数字
    26 函数形参值回传问题——C++解决多个return的一般方法
    25 面向对象设计实例——基于PCL点云库的通用工具开发
    23 Pro/E二次开发中的问题记录
  • 原文地址:https://www.cnblogs.com/xpowerlord/p/2264669.html
Copyright © 2011-2022 走看看