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  • canvas保存为data:image扩展功能的实现

    【已知】
    canvas提供了toDataURL的接口,可以方便的将canvas画布转化成base64编码的image。目前支持的最好的是png格式,jpeg格式的现代浏览器基本也支持,但是支持的不是很好。

    【想要的】
    往往这么简单直接的接口通常都满足不了需求。我想要的不仅是简单的通过画布生成一个png,我不想新开一个tab,然后还要右键另存为...

    我还需要更方便的自由的配置生成的图片的大小,比例等。

    另外如果我还要别的图片格式,比如位图bmp,gif等怎么办...

    【解决办法】
    a)想直接把图片生成后download到本地,其实办法也很简单。直接改图片的mimeType,强制改成steam流类型的。比如‘image/octet-stream’,浏览器就会自动帮我们另存为.. 

    b)图片大小,及比例的可控倒也好办,我们新建一个我们想要大小的canvas,把之前的canvas画布重新按照所要的比例,及大小draw到新的canvas上,然后用新的canvas来toDataURL即可。

    c)想要bmp位图会麻烦些... 没有直接的接口,需要我们自己来生成。生成图片的响应头和响应体有一定的规则,略显麻烦。不过还能接受。剩下的就是性能问题,按像素级别来操作,对于一个大图来说计算量很有压力。

    【实现】

    复制代码
    /**
    * covert canvas to image
    * and save the image file
    */

    var Canvas2Image = function () {

    // check if support sth.
    var $support = function () {
    var canvas = document.createElement('canvas'),
    ctx = canvas.getContext('2d');

    return {
    canvas: !!ctx,
    imageData: !!ctx.getImageData,
    dataURL: !!canvas.toDataURL,
    btoa: !!window.btoa
    };
    }();

    var downloadMime = 'image/octet-stream';

    function scaleCanvas (canvas, width, height) {
    var w = canvas.width,
    h = canvas.height;
    if (width == undefined) {
    width = w;
    }
    if (height == undefined) {
    height = h;
    }

    var retCanvas = document.createElement('canvas');
    var retCtx = retCanvas.getContext('2d');
    retCanvas.width = width;
    retCanvas.height = height;
    retCtx.drawImage(canvas, 0, 0, w, h, 0, 0, width, height);
    return retCanvas;
    }

    function getDataURL (canvas, type, width, height) {
    canvas = scaleCanvas(canvas, width, height);
    return canvas.toDataURL(type);
    }

    function saveFile (strData) {
    document.location.href = strData;
    }

    function genImage(strData) {
    var img = document.createElement('img');
    img.src = strData;
    return img;
    }
    function fixType (type) {
    type = type.toLowerCase().replace(/jpg/i, 'jpeg');
    var r = type.match(/png|jpeg|bmp|gif/)[0];
    return 'image/' + r;
    }
    function encodeData (data) {
    if (!window.btoa) { throw 'btoa undefined' }
    var str = '';
    if (typeof data == 'string') {
    str = data;
    } else {
    for (var i = 0; i < data.length; i ++) {
    str += String.fromCharCode(data[i]);
    }
    }

    return btoa(str);
    }
    function getImageData (canvas) {
    var w = canvas.width,
    h = canvas.height;
    return canvas.getContext('2d').getImageData(0, 0, w, h);
    }
    function makeURI (strData, type) {
    return 'data:' + type + ';base64,' + strData;
    }


    /**
    * create bitmap image
    * 按照规则生成图片响应头和响应体
    */
    var genBitmapImage = function (data) {
    var imgHeader = [],
    imgInfoHeader = [];

    var width = data.width,
    height = data.height;

    imgHeader.push(0x42); // 66 -> B
    imgHeader.push(0x4d); // 77 -> M

    var fsize = width * height * 3 + 54; // header size:54 bytes
    imgHeader.push(fsize % 256); // r
    fsize = Math.floor(fsize / 256);
    imgHeader.push(fsize % 256); // g
    fsize = Math.floor(fsize / 256);
    imgHeader.push(fsize % 256); // b
    fsize = Math.floor(fsize / 256);
    imgHeader.push(fsize % 256); // a

    imgHeader.push(0);
    imgHeader.push(0);
    imgHeader.push(0);
    imgHeader.push(0);

    imgHeader.push(54); // offset -> 6
    imgHeader.push(0);
    imgHeader.push(0);
    imgHeader.push(0);

    // info header
    imgInfoHeader.push(40); // info header size
    imgInfoHeader.push(0);
    imgInfoHeader.push(0);
    imgInfoHeader.push(0);

    // 横向info
    var _width = width;
    imgInfoHeader.push(_width % 256);
    _width = Math.floor(_width / 256);
    imgInfoHeader.push(_width % 256);
    _width = Math.floor(_width / 256);
    imgInfoHeader.push(_width % 256);
    _width = Math.floor(_width / 256);
    imgInfoHeader.push(_width % 256);

    // 纵向info
    var _height = height;
    imgInfoHeader.push(_height % 256);
    _height = Math.floor(_height / 256);
    imgInfoHeader.push(_height % 256);
    _height = Math.floor(_height / 256);
    imgInfoHeader.push(_height % 256);
    _height = Math.floor(_height / 256);
    imgInfoHeader.push(_height % 256);

    imgInfoHeader.push(1);
    imgInfoHeader.push(0);
    imgInfoHeader.push(24); // 24位bitmap
    imgInfoHeader.push(0);

    // no compression
    imgInfoHeader.push(0);
    imgInfoHeader.push(0);
    imgInfoHeader.push(0);
    imgInfoHeader.push(0);

    // pixel data
    var dataSize = width * height * 3;
    imgInfoHeader.push(dataSize % 256);
    dataSize = Math.floor(dataSize / 256);
    imgInfoHeader.push(dataSize % 256);
    dataSize = Math.floor(dataSize / 256);
    imgInfoHeader.push(dataSize % 256);
    dataSize = Math.floor(dataSize / 256);
    imgInfoHeader.push(dataSize % 256);

    // blank space
    for (var i = 0; i < 16; i ++) {
    imgInfoHeader.push(0);
    }

    var padding = (4 - ((width * 3) % 4)) % 4;
    var imgData = data.data;
    var strPixelData = '';
    var y = height;
    do {
    var offsetY = width * (y - 1) * 4;
    var strPixelRow = '';
    for (var x = 0; x < width; x ++) {
    var offsetX = 4 * x;
    strPixelRow += String.fromCharCode(imgData[offsetY + offsetX + 2]);
    strPixelRow += String.fromCharCode(imgData[offsetY + offsetX + 1]);
    strPixelRow += String.fromCharCode(imgData[offsetY + offsetX]);
    }
    for (var n = 0; n < padding; n ++) {
    strPixelRow += String.fromCharCode(0);
    }

    strPixelData += strPixelRow;
    } while(-- y);

    return (encodeData(imgHeader.concat(imgInfoHeader)) + encodeData(strPixelData));

    };

    /**
    * saveAsImage
    * @param canvasElement
    * @param {String} image type
    * @param {Number} [optional] png width
    * @param {Number} [optional] png height
    */
    var saveAsImage = function (canvas, width, height, type) {
    if ($support.canvas && $support.dataURL) {
    if (type == undefined) { type = 'png'; }
    type = fixType(type);
    if (/bmp/.test(type)) {
    var data = getImageData(scaleCanvas(canvas, width, height));
    var strData = genBitmapImage(data);
    saveFile(makeURI(strData, downloadMime));
    } else {
    var strData = getDataURL(canvas, type, width, height);
    saveFile(strData.replace(type, downloadMime));
    }

    }
    }

    var convertToImage = function (canvas, width, height, type) {
    if ($support.canvas && $support.dataURL) {
    if (type == undefined) { type = 'png'; }
    type = fixType(type);

    if (/bmp/.test(type)) {
    var data = getImageData(scaleCanvas(canvas, width, height));
    var strData = genBitmapImage(data);
    return genImage(makeURI(strData, 'image/bmp'));
    } else {
    var strData = getDataURL(canvas, type, width, height);
    return genImage(strData);
    }
    }
    }



    return {
    saveAsImage: saveAsImage,
    saveAsPNG: function (canvas, width, height) {
    return saveAsImage(canvas, width, height, 'png');
    },
    saveAsJPEG: function (canvas, width, height) {
    return saveAsImage(canvas, width, height, 'jpeg');
    },
    saveAsGIF: function (canvas, width, height) {
    return saveAsImage(canvas, width, height, 'gif')
    },
    saveAsBMP: function (canvas, width, height) {
    return saveAsImage(canvas, width, height, 'bmp');
    },

    convertToImage: convertToImage,
    convertToPNG: function (canvas, width, height) {
    return convertToImage(canvas, width, height, 'png');
    },
    convertToJPEG: function (canvas, width, height) {
    return convertToImage(canvas, width, height, 'jpeg');
    },
    convertToGIF: function (canvas, width, height) {
    return convertToImage(canvas, width, height, 'gif');
    },
    convertToBMP: function (canvas, width, height) {
    return convertToImage(canvas, width, height, 'bmp');
    }
    };

    }();
    复制代码

    【Demo】
    http://hongru.github.com/proj/canvas2image/index.html
    可以试着在canvas上涂涂画画,然后保存看看。如果用bmp格式的话,需要支持 btoa 的base64编码,关于base64编码规则可看上一篇博文

    【不完美的地方】
    1)jpeg接口本身就不完善,当canvas没有填充颜色或图片时,保存的jpeg由于是直接由png的alpha通道强制转换过来的,所以在png的透明部分在jpeg里面就是黑色的。

    2)gif的限制太多。且可用性不大,有png就够了

    3)bmp位图生成,计算量稍显大了。

    4)由于是强制改mimeType来实现的自动下载,所以下载的时候文件类型不会自动识别。
     

    html5 的 <a> 有 download属性

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    var a = document.createElement('a');
    a.download = '我是文件名' + _suffix;
    a.href = _canvas.toDataURL();
    a.click();
     
    _suffix表示图片后缀
    _canvas canvas对象
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  • 原文地址:https://www.cnblogs.com/xuan52rock/p/4446967.html
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