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  • 201771010112罗松《面向对象程序设计(java)》第十三周学习总结

    一、实验目的与要求

    (1) 掌握事件处理的基本原理,理解其用途;

    (2) 掌握AWT事件模型的工作机制;

    (3) 掌握事件处理的基本编程模型;

    (4) 了解GUI界面组件观感设置方法;

    (5) 掌握WindowAdapter类、AbstractAction类的用法;

    (6) 掌握GUI程序中鼠标事件处理技术。

    二、实验内容和步骤

    实验1: 导入第11章示例程序,测试程序并进行代码注释。

    测试程序1:

    l 在elipse IDE中调试运行教材443页-444页程序11-1,结合程序运行结果理解程序;

    l 在事件处理相关代码处添加注释;

    l 用lambda表达式简化程序;

    l 掌握JButton组件的基本API;

    l 掌握Java中事件处理的基本编程模型。

    package button;
    
    import java.awt.*;
    import javax.swing.*;
    
    /**
     * @version 1.34 2015-06-12
     * @author Cay Horstmann
     */
    public class ButtonTest {
        public static void main(String[] args) {
            EventQueue.invokeLater(() -> {
                JFrame frame = new ButtonFrame();
                frame.setTitle("ButtonTest");// 将窗体的标题设置为指定的字符串。
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);// 设置用户在窗体上发起 "close" 时默认执行的操作。
                frame.setVisible(true);// 设置窗口可见
            });
        }
    }
    package button;
    
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    
    /**
     * A frame with a button panel
     */
    public class ButtonFrame extends JFrame {
        private JPanel buttonPanel;
        private static final int DEFAULT_WIDTH = 300;
        private static final int DEFAULT_HEIGHT = 200;
    
        public ButtonFrame() {
            setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);// 调整组件的大小.
    
            // 创建按钮
            JButton yellowButton = new JButton("Yellow");
            JButton blueButton = new JButton("Blue");
            JButton redButton = new JButton("Red");
    
            buttonPanel = new JPanel();
    
            // 将按钮添加到面板中
            buttonPanel.add(yellowButton);
            buttonPanel.add(blueButton);
            buttonPanel.add(redButton);
    
            add(buttonPanel);
    
            // 为每种颜色创建一个对象
            ColorAction yellowAction = new ColorAction(Color.YELLOW);
            ColorAction blueAction = new ColorAction(Color.BLUE);
            ColorAction redAction = new ColorAction(Color.RED);
    
            // 将这些对象设置为按钮监听器
            yellowButton.addActionListener(yellowAction);
            blueButton.addActionListener(blueAction);
            redButton.addActionListener(redAction);
        }
    
        /**
         * An action listener that sets the panel's background color.
         */
        private class ColorAction implements ActionListener {
            private Color backgroundColor;
    
            public ColorAction(Color c) {
                backgroundColor = c;
            }
    
            public void actionPerformed(ActionEvent event) {
                buttonPanel.setBackground(backgroundColor);
            }
        }
    }

    匿名类简化:

    package button;
    
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    
    /**
     * A frame with a button panel
     */
    public class ButtonFrame extends JFrame {
        private JPanel buttonPanel;
        private static final int DEFAULT_WIDTH = 300;
        private static final int DEFAULT_HEIGHT = 200;
    
        public ButtonFrame() {
            setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
    
            buttonPanel = new JPanel();
            add(buttonPanel);
    
            makeButton("Yellow", Color.yellow);
            makeButton("blue", Color.blue);
            makeButton("red", Color.red);
        }
    
        public void makeButton(String name, Color backgroundColor) {
            JButton button = new JButton(name);
            buttonPanel.add(button);
            button.addActionListener(new ActionListener() {
                public void actionPerformed(ActionEvent event) {
                    buttonPanel.setBackground(backgroundColor);
                }
            });
        }
    }

    lambda表达式简化:

    package button;
    
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    
    /**
     * A frame with a button panel
     */
    public class ButtonFrame extends JFrame {
        private JPanel buttonPanel;
        private static final int DEFAULT_WIDTH = 300;
        private static final int DEFAULT_HEIGHT = 200;
    
        public ButtonFrame() {
            setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
    
            buttonPanel = new JPanel();
    
            add(buttonPanel);
    
            makeButton("黄色", Color.yellow);
            makeButton("蓝色", Color.blue);
            makeButton("红色", Color.red);
        }
    
        public void makeButton(String name, Color backgroundColor) {
            JButton button = new JButton(name);
            buttonPanel.add(button);
            button.addActionListener((e) -> {
                buttonPanel.setBackground(backgroundColor);
            });
    
        }
    
    }

    测试程序2:

    l 在elipse IDE中调试运行教材449页程序11-2,结合程序运行结果理解程序;

    l 在组件观感设置代码处添加注释;

    l 了解GUI程序中观感的设置方法。

    代码:

    package Second;
    
    import java.awt.*;
    import javax.swing.*;
    
    /**
     * @version 1.32 2015-06-12
     * @author Cay Horstmann
     */
    public class PlafTest
    {
       public static void main(String[] args)
       {
          EventQueue.invokeLater(() -> {
             JFrame frame = new PlafFrame();
             frame.setTitle("PlafTest");
             frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
             frame.setVisible(true);
          });
       }
    }
    package Second;
    
    import javax.swing.JButton;
    import javax.swing.JFrame;
    import javax.swing.JPanel;
    import javax.swing.SwingUtilities;
    import javax.swing.UIManager;
    
    /**
     * A frame with a button panel for changing look-and-feel
     */
    public class PlafFrame extends JFrame
    {
       private JPanel buttonPanel;
    
       public PlafFrame()
       {
          buttonPanel = new JPanel();
          //获取所有安装的观感实现
    
          UIManager.LookAndFeelInfo[] infos = UIManager.getInstalledLookAndFeels();
          for (UIManager.LookAndFeelInfo info : infos)
             makeButton(info.getName(), info.getClassName());
    
          add(buttonPanel);
          pack();
       }
    
       /**
        * Makes a button to change the pluggable look-and-feel.
        * @param name the button name
        * @param className the name of the look-and-feel class
        */
       private void makeButton(String name, String className)
       {
          // 向面板添加按钮;
    
          JButton button = new JButton(name);
          buttonPanel.add(button);
    
          // 设置按钮动作;
    
          button.addActionListener(event -> {
             // 按钮动作:切换到新的外观和感觉
             try
             {
                UIManager.setLookAndFeel(className);
                //调用静态方法,刷新全部的组件集。这里需要向方法提供一个组件,并由此找到其他的所有组件
                //外部对象的this引用必须将外部类名作为前缀
    
                SwingUtilities.updateComponentTreeUI(this);
                pack();
             }
             catch (Exception e)
             {
                e.printStackTrace();
             }
          });
       }
    }

    测试程序3:

    l 在elipse IDE中调试运行教材457页-458页程序11-3,结合程序运行结果理解程序;

    l 掌握AbstractAction类及其动作对象;

    掌握GUI程序中按钮、键盘动作映射到动作对象的方法。

    代码:

    package three;
    
    import java.awt.*;
    import javax.swing.*;
    
    /**
     * @version 1.34 2015-06-12
     * @author Cay Horstmann
     */
    public class ActionTest
    {
       public static void main(String[] args)
       {
          EventQueue.invokeLater(() -> {
             JFrame frame = new ActionFrame();
             frame.setTitle("ActionTest");
             frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
             frame.setVisible(true);
          });
       }
    }
    package three;
    
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    
    /**
     * A frame with a panel that demonstrates color change actions.
     */
    public class ActionFrame extends JFrame
    {
       private JPanel buttonPanel;
       private static final int DEFAULT_WIDTH = 300;
       private static final int DEFAULT_HEIGHT = 200;
    
       public ActionFrame()
       {
          setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
    
          buttonPanel = new JPanel();
    
          // define actions
          Action yellowAction = new ColorAction("Yellow", new ImageIcon("yellow-ball.gif"),
                Color.YELLOW);
          Action blueAction = new ColorAction("Blue", new ImageIcon("blue-ball.gif"), Color.BLUE);
          Action redAction = new ColorAction("Red", new ImageIcon("red-ball.gif"), Color.RED);
    
        //用Action对象构造按钮,把动作和按钮关联起来
    
          buttonPanel.add(new JButton(yellowAction));
          buttonPanel.add(new JButton(blueAction));
          buttonPanel.add(new JButton(redAction));
    
          // add panel to frame
          add(buttonPanel);
         
        //得到顶层组件的WHEN_ANCESTOR_OF_FOCUSED_COMPONENT输入映射
    
          // associate the Y, B, and R keys with names
          InputMap imap = buttonPanel.getInputMap(JComponent.WHEN_ANCESTOR_OF_FOCUSED_COMPONENT);
         //将(按键,动作键)添加到输入映射中
          imap.put(KeyStroke.getKeyStroke("ctrl Y"), "panel.yellow");
          imap.put(KeyStroke.getKeyStroke("ctrl B"), "panel.blue");
          imap.put(KeyStroke.getKeyStroke("ctrl R"), "panel.red");
    
          // associate the names with actions、
          //得到顶层组件的动作映射
          ActionMap amap = buttonPanel.getActionMap();
        //将(动作键,动作对象)添加到映射中
    
          amap.put("panel.yellow", yellowAction);
          amap.put("panel.blue", blueAction);
          amap.put("panel.red", redAction);
       }
       
       public class ColorAction extends AbstractAction
       {
          /**
           * Constructs a color action.
           * @param name the name to show on the button
           * @param icon the icon to display on the button
           * @param c the background color
           */
          public ColorAction(String name, Icon icon, Color c)
          {
            //存储命令的名称、图标、简要说明和需要的颜色
             putValue(Action.NAME, name);
             putValue(Action.SMALL_ICON, icon);
             putValue(Action.SHORT_DESCRIPTION, "Set panel color to " + name.toLowerCase());//显示在工具提示里
    
             putValue("color", c);
          }
    
          public void actionPerformed(ActionEvent event)
          {
             Color c = (Color) getValue("color");
             buttonPanel.setBackground(c);
          }
       }
    }

    测试程序4:

    l 在elipse IDE中调试运行教材462页程序11-4、11-5,结合程序运行结果理解程序;

    l 掌握GUI程序中鼠标事件处理技术。

    package mouse;
    
    import java.awt.*;
    import javax.swing.*;
    
    /**
     * @version 1.34 2015-06-12
     * @author Cay Horstmann
     */
    public class MouseTest
    {
       public static void main(String[] args)
       {
          EventQueue.invokeLater(() -> {
             JFrame frame = new MouseFrame();
             frame.setTitle("MouseTest");
             frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
             frame.setVisible(true);
          });
       }
    }
    
    MouseTest
    package mouse;
    
    import javax.swing.*;
    
    /**
     * A frame containing a panel for testing mouse operations
     */
    public class MouseFrame extends JFrame
    {
       public MouseFrame()
       {
          add(new MouseComponent());
          pack();
       }
    }
    
    MouseFrame
    package mouse;
    
    import java.awt.*;
    import java.awt.event.*;
    import java.awt.geom.*;
    import java.util.*;
    import javax.swing.*;
    
    /**
     * A component with mouse operations for adding and removing squares.
     */
    public class MouseComponent extends JComponent
    {
       private static final int DEFAULT_WIDTH = 300;
       private static final int DEFAULT_HEIGHT = 200;
    
       private static final int SIDELENGTH = 10;
       private ArrayList<Rectangle2D> squares;
       private Rectangle2D current; // the square containing the mouse cursor
    
       public MouseComponent()
       {
          squares = new ArrayList<>();
          current = null;
    
          addMouseListener(new MouseHandler());
          addMouseMotionListener(new MouseMotionHandler());
       }
    
       public Dimension getPreferredSize() { return new Dimension(DEFAULT_WIDTH, DEFAULT_HEIGHT); }   
       
       public void paintComponent(Graphics g)
       {
          Graphics2D g2 = (Graphics2D) g;
    
          // draw all squares
          for (Rectangle2D r : squares)
             g2.draw(r);
       }
    
       /**
        * Finds the first square containing a point.
        * @param p a point
        * @return the first square that contains p
        */
       public Rectangle2D find(Point2D p)
       {
          for (Rectangle2D r : squares)
          {
             if (r.contains(p)) return r;
          }
          return null;
       }
    
       /**
        * Adds a square to the collection.
        * @param p the center of the square
        */
       public void add(Point2D p)
       {
          double x = p.getX();
          double y = p.getY();
    
          current = new Rectangle2D.Double(x - SIDELENGTH / 2, y - SIDELENGTH / 2, SIDELENGTH,
                SIDELENGTH);
          squares.add(current);
          repaint();
       }
    
       /**
        * Removes a square from the collection.
        * @param s the square to remove
        */
       public void remove(Rectangle2D s)
       {
          if (s == null) return;
          if (s == current) current = null;
          squares.remove(s);
          repaint();
       }
    
       private class MouseHandler extends MouseAdapter
       {
          public void mousePressed(MouseEvent event)
          {
             // add a new square if the cursor isn't inside a square
             current = find(event.getPoint());
             if (current == null) add(event.getPoint());
          }
    
          public void mouseClicked(MouseEvent event)
          {
             // remove the current square if double clicked
             current = find(event.getPoint());
             if (current != null && event.getClickCount() >= 2) remove(current);
          }
       }
    
       private class MouseMotionHandler implements MouseMotionListener
       {
          public void mouseMoved(MouseEvent event)
          {
             // set the mouse cursor to cross hairs if it is inside
             // a rectangle
    
             if (find(event.getPoint()) == null) setCursor(Cursor.getDefaultCursor());
             else setCursor(Cursor.getPredefinedCursor(Cursor.CROSSHAIR_CURSOR));
          }
    
          public void mouseDragged(MouseEvent event)
          {
             if (current != null)
             {
                int x = event.getX();
                int y = event.getY();
    
                // drag the current rectangle to center it at (x, y)
                current.setFrame(x - SIDELENGTH / 2, y - SIDELENGTH / 2, SIDELENGTH, SIDELENGTH);
                repaint();
             }
          }
       }   
    }
    
    MouseComponent

     

    实验2:结对编程练习

    利用班级名单文件、文本框和按钮组件,设计一个有如下界面(图1)的点名器,要求用户点击开始按钮后在文本输入框随机显示2017级网络与信息安全班同学姓名,如图2所示,点击停止按钮后,文本输入框不再变换同学姓名,此同学则是被点到的同学姓名。

    图1 点名器启动界面

    package 点名器;
    
    import java.awt.EventQueue;
    import javax.swing.JFrame;
    
    public class test {
        public static void main(String[] args) {
            EventQueue.invokeLater(() -> {
                ButtonFrame frame = new ButtonFrame();
                frame.setTitle("点名器");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setVisible(true);
                frame.setResizable(false);
            });
        }
    }
    package 点名器;
    
    import java.awt.Color;
    import java.awt.event.*;
    import java.io.*;
    import java.util.*;
    import java.util.Timer;
    
    import javax.swing.*;
    
    public class ButtonFrame extends JFrame {
        JButton pausecontBtn;
        private ArrayList arrayList;
    
        {
            arrayList = new ArrayList<>();
            File file = new File("studentnamelist.txt");
            FileInputStream fis;
            try {
                fis = new FileInputStream(file);
                InputStreamReader in = new InputStreamReader(fis);
                BufferedReader bf = new BufferedReader(in);
                String readLine;
                while ((readLine = bf.readLine()) != null) {
                    arrayList.add(readLine);
                }
            } catch (FileNotFoundException e1) {
                // TODO Auto-generated catch block
                e1.printStackTrace();
            } catch (IOException e1) {
                // TODO Auto-generated catch block
                e1.printStackTrace();
            }
        }
        private JPanel buttonPanel;
        private static final int DEFAULT_WIDTH = 500;
        private static final int DEFAULT_HEIGHT = 300;
        protected static final String ture = null;
    
        public ButtonFrame() {
            setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
            buttonPanel = new JPanel();
            buttonPanel.setLayout(null);
            JLabel jLabel = new JLabel("随机点名器");
            JButton jButton = new JButton("开始");
            jLabel.setBounds(200, 40, 65, 40);
            jButton.setBounds(200, 90, 65, 40);
            jButton.addActionListener(new ActionListener() {
                Timer timer;
    
                public void actionPerformed(ActionEvent e) {
                    if (jButton.getText().equals("开始")) {
                        timer = new Timer();
                        TimerTask timerTask = new TimerTask() {
                            public void run() {
                                jButton.setText("停止");
                                jButton.setBackground(Color.yellow);
                                jLabel.setText((String) arrayList.get((int) (Math.random() * 42)));
                            }
                        };
                        timer.schedule(timerTask, 0, 5);
                    }
                    if (jButton.getText().equals("停止")) {
                        timer.cancel();
                        jButton.setText("开始");
                        jButton.setBackground(Color.red);
                    }
                }
            });
            buttonPanel.add(jLabel);
            buttonPanel.add(jButton);
            add(buttonPanel);
        }
    }

    三、实验总结:

    通过这次实验我了解了事件处理的基本原理,知道了它的用途,了解了AWT事件模型的工作机制,事件处理的基本编程模型,还了解了GUI界面组件观感设置方法,掌握了WindowAdapter类、AbstractAction类的用法以及GUI程序中鼠标事件处理技术。并且在这次实验中通过结对编程知道了如何去互相学习,收获很大。

     
     
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  • 原文地址:https://www.cnblogs.com/xuezhiqian/p/10016143.html
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