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  • 设置父物体方法(包括层级)

    /// <summary>
    /// 设置父物体
    /// </summary>
    /// <param name="parent"></param>
    /// <param name="child"></param>
    /// <param name="worldPositionStay"></param>
    /// <param name="changeLayer"></param>
    public static void SetParent(GameObject parent, GameObject child, bool worldPositionStay, bool changeLayer)
    {
    if (child == null) return;
    if (parent == null)
    {
    child.transform.SetParent(null, worldPositionStay);
    }
    else
    {
    child.transform.SetParent(parent.transform, worldPositionStay);
    if (changeLayer) SetLayer(parent.layer, child.transform, true);
    }
    }

    /// <summary>
    /// 设置layer
    /// </summary>
    /// <param name="layer"></param>
    /// <param name="t"></param>
    /// <param name="recursive"></param>
    public static void SetLayer(int layer, Transform t, bool recursive)
    {
    if (t != null)
    {
    t.gameObject.layer = layer;
    if (recursive)
    {
    for (int i = 0, imax = t.childCount; i < imax; ++i)
    {
    SetLayer(layer, t.GetChild(i), recursive);
    }
    }
    }
    }

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  • 原文地址:https://www.cnblogs.com/xwwFrank/p/6187331.html
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