zoukankan      html  css  js  c++  java
  • 四、logback日志

    加入在main esources 创建logback.xml文件

    <configuration>    
        <!-- %m输出的信息,%p日志级别,%t线程名,%d日期,%c类的全名,,,, -->    
        <appender name="STDOUT" class="ch.qos.logback.core.ConsoleAppender">    
            <encoder>    
                <pattern>%d %p (%file:%line)- %m%n</pattern>  
                <charset>GBK</charset>   
            </encoder>    
        </appender>    
        <appender name="baselog"    
            class="ch.qos.logback.core.rolling.RollingFileAppender">    
            <File>log/base.log</File>    
            <rollingPolicy class="ch.qos.logback.core.rolling.TimeBasedRollingPolicy">    
                <fileNamePattern>log/base.log.%d.%I</fileNamePattern>    
                <timeBasedFileNamingAndTriggeringPolicy  class="ch.qos.logback.core.rolling.SizeAndTimeBasedFNATP">    
                    <!-- or whenever the file size reaches 64 MB -->    
                    <maxFileSize>64 MB</maxFileSize>    
                </timeBasedFileNamingAndTriggeringPolicy>    
            </rollingPolicy>    
            <encoder>    
                <pattern>    
                    %d %p (%file:%line)- %m%n  
                </pattern>    
                <charset>UTF-8</charset> <!-- 此处设置字符集 -->   
            </encoder>    
        </appender>    
        <root level="info">    
            <appender-ref ref="STDOUT" />    
        </root>    
        <logger name="com.example" level="DEBUG">    
            <appender-ref ref="baselog" />    
        </logger>    
    </configuration>
  • 相关阅读:
    day 16
    day 15
    day 14
    day 13
    Unity Shader UnityCG.cginc
    Unity Shader 包含内置文件
    Unity Shader 如何使用属性
    Unity Shader 顶点/片元着色器的基本结构
    Unity Shader 的基础结构
    git文件名大小敏感
  • 原文地址:https://www.cnblogs.com/xxt19970908/p/6685825.html
Copyright © 2011-2022 走看看