本来一个飞机大战的小游戏,被我换贴图+魔改变成了underdoge,算是致敬ut吧
import math import random import pygame from pygame import mixer # Intialize the game pygame.init() # create the screen screen = pygame.display.set_mode((800, 600)) # Background background = pygame.image.load(r'C:UsersASUSPicturesUplayuff doge.png') # Sound mixer.music.load(r'E:CloudMusicToby Fox - MEGALOVANIA.mp3') mixer.music.play(-1) # Caption and Icon pygame.display.set_caption("underdoge") icon = pygame.image.load(r'C:UsersASUSPicturesUplaydoge.png') pygame.display.set_icon(icon) # Sans playerImg = pygame.image.load(r'C:UsersASUSPicturesUplaysans.png') playerX = 370 playerY = 480 playerX_change = 0 # Doge enemyImg = [] enemyX = [] enemyY = [] enemyX_change = [] enemyY_change = [] num_of_enemies = 6 for i in range(num_of_enemies): enemyImg.append(pygame.image.load(r'C:UsersASUSPicturesUplaydoge.png')) enemyX.append(random.randint(0, 736)) enemyY.append(random.randint(50, 150)) enemyX_change.append(4) enemyY_change.append(40) #Bone bulletImg = pygame.image.load(r'C:UsersASUSPicturesUplayone.png') bulletX = 0 bulletY = 480 bulletX_change = 0 bulletY_change = 10 bullet_state = "ready" # Love(Level Of Violence) score_value = 0 font = pygame.font.Font('freesansbold.ttf', 32) textX = 10 testY = 10 # 这使你充满了决心 over_font = pygame.font.Font('freesansbold.ttf', 64) def show_score(x, y): score = font.render("love : " + str(score_value), True, (255, 255, 255)) screen.blit(score, (x, y)) def game_over_text(): over_text1 = over_font.render("You're filled with", True, (255, 255, 255)) screen.blit(over_text1, (150, 100)) over_text2 = over_font.render("DETERMINATION", True, (255, 255, 255)) screen.blit(over_text2, (150, 250)) def player(x, y): screen.blit(playerImg, (x, y)) def enemy(x, y, i): screen.blit(enemyImg[i], (x, y)) def fire_bullet(x, y): global bullet_state bullet_state = "fire" screen.blit(bulletImg, (x + 16, y + 10)) def isCollision(enemyX, enemyY, bulletX, bulletY): distance = math.sqrt(math.pow(enemyX - bulletX, 2) + (math.pow(enemyY - bulletY, 2))) if distance < 27: return True else: return False # Game Loop running = True while running: # RGB = Red, Green, Blue screen.fill((0, 0, 0)) # Background Image screen.blit(background, (220, 100)) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # if keystroke is pressed check whether its right or left if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: playerX_change = -5 if event.key == pygame.K_RIGHT: playerX_change = 5 if event.key == pygame.K_SPACE: if bullet_state is "ready": bulletSound = mixer.Sound(r"E:CloudMusiclaser.wav") bulletSound.set_volume(0.3) bulletSound.play() # Get the current x cordinate of the Doge bulletX = playerX fire_bullet(bulletX, bulletY) if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: playerX_change = 0 playerX += playerX_change if playerX <= 0: playerX = 0 elif playerX >= 736: playerX = 736 # Doge Movement for i in range(num_of_enemies): # 这使你充满了决心 if enemyY[i] > 440: for j in range(num_of_enemies): enemyY[j] = 2000 game_over_text() break enemyX[i] += enemyX_change[i] if enemyX[i] <= 0: enemyX_change[i] = 2.5 enemyY[i] += enemyY_change[i] elif enemyX[i] >= 736: enemyX_change[i] = -2.5 enemyY[i] += enemyY_change[i] # Collision collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY) if collision: explosionSound = mixer.Sound(r"E:CloudMusicoom.wav") explosionSound.set_volume(1.0) explosionSound.play() bulletY = 480 bullet_state = "ready" score_value += 1 enemyX[i] = random.randint(0, 736) enemyY[i] = random.randint(50, 150) enemy(enemyX[i], enemyY[i], i) # Bone Movement if bulletY <= 0: bulletY = 480 bullet_state = "ready" if bullet_state is "fire": fire_bullet(bulletX, bulletY) bulletY -= bulletY_change player(playerX, playerY) show_score(textX, testY) pygame.display.update()