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  • vue中加载three.js全景图

    vue中加载three.js全景图

    代码如下:

    <template>
        <div class="VRScene">
            <div id="container"></div>
        </div>
    </template>
    <script>
    import * as THREE from "three";
    import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
    export default {
        name: 'VRScene',
        data() {
            return {};
        },
        props:{
            imgUrl:{
                type:String,
                default:'/static/sushe_low.jpg'
            }
        },
        watch:{
            imgUrl(){
                let texture = new THREE.TextureLoader().load(imgUrl);
                this.material.map = new THREE.MeshBasicMaterial({ map: texture });
            }
        },
        mounted() {
            this.camera
            this.scene
            this.renderer
            this.isUserInteracting = false
            this.onMouseDownMouseX = 0
            this.onMouseDownMouseY = 0
            this.lon = 0
            this.onMouseDownLon = 0
            this.lat = 0
            this.onMouseDownLat = 0
            this.phi = 0
            this.theta = 0
            this.init()
            this.animate()
        },
        methods: {
            init() {
    
                var container, mesh;
    
                container = document.getElementById('container');
    
                this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1100);
                this.camera.target = new THREE.Vector3(0, 0, 0);
    
                this.scene = new THREE.Scene();
    
                var geometry = new THREE.SphereBufferGeometry(500, 60, 40);
                // invert the geometry on the x-axis so that all of the faces point inward
                geometry.scale(-1, 1, 1);
    
                let texture = new THREE.TextureLoader().load('/static/sushe_low.jpg');
                this.material = new THREE.MeshBasicMaterial({ map: texture });
                 this.material.needsUpdate = true
                mesh = new THREE.Mesh(geometry,  this.material);
    
                this.scene.add(mesh);
    
                this.renderer = new THREE.WebGLRenderer();
                this.renderer.setPixelRatio(window.devicePixelRatio);
                this.renderer.setSize(window.innerWidth, window.innerHeight);
                container.appendChild(this.renderer.domElement);
    
                document.addEventListener('mousedown', this.onPointerStart, false);
                document.addEventListener('mousemove', this.onPointerMove, false);
                document.addEventListener('mouseup', this.onPointerUp, false);
                document.addEventListener('wheel', this.onDocumentMouseWheel, false);
                document.addEventListener('touchstart', this.onPointerStart, false);
                document.addEventListener('touchmove', this.onPointerMove, false);
                document.addEventListener('touchend', this.onPointerUp, false);
                    document.addEventListener( 'dragover', function ( event ) {
                        event.preventDefault();
                        event.dataTransfer.dropEffect = 'copy';
                    }, false );
                    document.addEventListener( 'dragenter', function () {
                        document.body.style.opacity = 0.5;
                    }, false );
                    document.addEventListener( 'dragleave', function () {
                        document.body.style.opacity = 1;
                    }, false );
                    document.addEventListener( 'drop', function ( event ) {
                        event.preventDefault();
                        var reader = new FileReader();
                        reader.addEventListener( 'load', function ( event ) {
                            material.map.image.src = event.target.result;
                            material.map.needsUpdate = true;
                        }, false );
                        reader.readAsDataURL( event.dataTransfer.files[ 0 ] );
                        document.body.style.opacity = 1;
                    }, false );
                window.addEventListener('resize', this.onWindowResize, false);
            },
            onWindowResize() {
                this.camera.aspect = window.innerWidth / window.innerHeight;
                this.camera.updateProjectionMatrix();
                this.renderer.setSize(window.innerWidth, window.innerHeight);
            },
            onPointerStart(event) {
                this.isUserInteracting = true;
                var clientX = event.clientX || event.touches[0].clientX;
                var clientY = event.clientY || event.touches[0].clientY;
                this.onMouseDownMouseX = clientX;
                this.onMouseDownMouseY = clientY;
                this.onMouseDownLon = this.lon;
                this.onMouseDownLat = this.lat;
            },
            onPointerMove(event) {
    
                if (this.isUserInteracting === true) {
                    var clientX = event.clientX || event.touches[0].clientX;
                    var clientY = event.clientY || event.touches[0].clientY;
                    this.lon = (this.onMouseDownMouseX - clientX) * 0.1 + this.onMouseDownLon;
                    this.lat = (clientY - this.onMouseDownMouseY) * 0.1 + this.onMouseDownLat;
                }
            },
            onPointerUp() {
                this.isUserInteracting = false;
            },
            onDocumentMouseWheel(event) {
                var fov = this.camera.fov + event.deltaY * 0.05;
                this.camera.fov = THREE.MathUtils.clamp(fov, 10, 75);
                this.camera.updateProjectionMatrix();
            },
            animate() {
                requestAnimationFrame(this.animate);
                this.update();
            },
            update() {
                if (this.isUserInteracting === false) {
                    this.lon += 0.1;
                }
                this.lat = Math.max(-85, Math.min(85, this.lat));
                this.phi = THREE.MathUtils.degToRad(90 - this.lat);
                this.theta = THREE.MathUtils.degToRad(this.lon);
                this.camera.target.x = 500 * Math.sin(this.phi) * Math.cos(this.theta);
                this.camera.target.y = 500 * Math.cos(this.phi);
                this.camera.target.z = 500 * Math.sin(this.phi) * Math.sin(this.theta);
                this.camera.lookAt(this.camera.target);
                this.renderer.render(this.scene, this.camera);
    
            }
        },
        beforeDestroy() {}
    };
    </script>
    <style lang="less" scoped>
    .VRScene {
        div {
             100%;
            height: 100%;
            margin-top: 200px;
        }
    }
    </style>

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  • 原文地址:https://www.cnblogs.com/yaosusu/p/12463707.html
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