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  • C 循环链表

    循环链表的定义:将单链表中最后一个数据元素的next指针指向第一个元素

     

    在循环链表中可以定义一个“当前”指针,这个指针通常称为游标,可以通过这个游标来遍历链表中的所有元素。

    1) 普通插入元素(和单链表是一样的)

    2) 尾插法(和单链表是一样的,单链表的写法支持尾插法;

    因:辅助指针向后跳length次,指向最后面那个元素)

     

    CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));

    CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));

    1) 头插法(要进行头插法,需要求出尾结点,和单链表不一样的地方,保证是循环链表)

    第一次插入元素时,让游标指向0号结点

    CircleList_Insert(list, (CircleListNode*)&v1, 0);

    CircleList_Insert(list, (CircleListNode*)&v1, 0);

    4)第一次插入元素

    循环链表插入综合场景分析图

    循环链表删除结点分析

    1、 删除普通结点

    2、 删除头结点(删除0号位置处元素),需要求出尾结点

     

    优点:功能强了。

    循环链表只是在单链表的基础上做了一个加强

    循环链表可以完全取代单链表的使用

    循环链表的NextCurrent操作可以高效的遍历链表中的所有元素

    #ifndef _CIRCLELIST_H_
    #define _CIRCLELIST_H_
    /*
    typedef struct _tag_CircleListNode CircleListNode;
    struct _tag_CircleListNode
    {
        CircleListNode* next;
    };
    */
    typedef void T;
    
    typedef struct _tag_CircleListNode
    {
        struct _tag_CircleListNode * next;
    }CircleListNode;
    
    T* CircleList_Create();
    
    void List_Destroy(T* list);
    
    void CircleList_Clear(T* list);
    
    int CircleList_Length(T* list);
    
    int CircleList_Insert(T* list, CircleListNode* node, int pos);
    
    CircleListNode* CircleList_Get(T* list, int pos);
    
    CircleListNode* CircleList_Delete(T* list, int pos);
    
    //add
    
    //根据结点的值 进行数据的删除
    CircleListNode* CircleList_DeleteNode(T* list, CircleListNode* node);
    
    CircleListNode* CircleList_Reset(T* list);
    
    CircleListNode* CircleList_Current(T* list);
    
    //游标指向2号位置 
    //把2号位置返回出来,同时让游标下移到3号位置
    CircleListNode* CircleList_Next(T* list);
    
    #endif
    #include <stdio.h>
    #include <malloc.h>
    #include "CircleList.h"
    
    typedef struct _tag_CircleList//循环链表结构体(头结点,游标,长度)
    {
        CircleListNode header;//头结点
        CircleListNode* slider;//游标
        int length;
    } TCircleList;
    
    T* CircleList_Create() // O(1)初始化链表结构体
    {
        TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
        if (ret == NULL)
        {
            return NULL;
        }
        
        ret->length = 0;
        ret->header.next = NULL;
        ret->slider = NULL;
        return ret;
    }
    
    void CircleList_Destroy(T* list) // O(1)
    {
        if (list == NULL)
        {
            return ;
        }
        free(list);
    }
    
    void CircleList_Clear(T* list) // O(1)
    {
        TCircleList* sList = (TCircleList*)list;
        if (sList == NULL)
        {
            return ;
        }
        sList->length = 0;
        sList->header.next = NULL;
        sList->slider = NULL;
    }
    
    int CircleList_Length(T* list) // O(1)
    {
        TCircleList* sList = (TCircleList*)list;
        int ret = -1;
        if (list == NULL)
        {
            return ret;
        }
        ret = sList->length;
        return ret;
    }
    
    int CircleList_Insert(T* list, CircleListNode* node, int pos) // O(n)
    { 
        int ret = 0, i=0;
        TCircleList* sList = (TCircleList*)list;
    
        if (list == NULL || node== NULL || pos<0)
        {
            return -1;
        }
        
        CircleListNode* current = (CircleListNode*)sList;//头结点
    
        for(i=0; (i<pos) && (current->next != NULL); i++)
        {
            current = current->next;
        }
    
        //current->next 0号节点的地址
        node->next = current->next; //1
        current->next = node; //2
    
        //若第一次插入节点
        if( sList->length == 0 )//这里游标一直指向第0号位置
        {
            sList->slider = node;
        }
    
        sList->length++;
    
        //若头插法 current仍然指向头部
        //(原因是:跳0步,没有跳走)
        if( current == (CircleListNode*)sList )
        {
            //获取最后一个元素
            CircleListNode* last = CircleList_Get(sList, sList->length - 1); 
            last->next = current->next; //3
        }
    
        return ret;
    }
    
    CircleListNode* CircleList_Get(T* list, int pos) // O(n)
    {
        TCircleList* sList = (TCircleList*)list;
        CircleListNode* ret = NULL;
        int i = 0;
    
        if (list==NULL || pos<0)
        {
            return NULL;
        }
        //if( (sList != NULL) && (pos >= 0) && (sList->length > 0) )
        {
            CircleListNode* current = (CircleListNode*)sList;
    
            for(i=0; i<pos; i++)
            {
                current = current->next;
            }
    
            ret = current->next;
        }
    
        return ret;
    }
    
    CircleListNode* CircleList_Delete(T* list, int pos) // O(n)
    {
        TCircleList* sList = (TCircleList*)list;
        CircleListNode* ret = NULL;
        int i = 0;
    
        if( (sList != NULL) && (pos >= 0) && (sList->length > 0) )
        {
            CircleListNode* current = (CircleListNode*)sList;
            CircleListNode* last = NULL;
    
            for(i=0; i<pos; i++)
            {
                current = current->next;
            }
    
            //若删除第一个元素(头结点)
            if( current == (CircleListNode*)sList )
            {
                last = (CircleListNode*)CircleList_Get(sList, sList->length - 1);
            }
    
            //求要删除的元素
            ret = current->next;
            current->next = ret->next;
    
            sList->length--;
    
            //判断链表是否为空
            if( last != NULL )
            {
                sList->header.next = ret->next;
                last->next = ret->next;
            }
    
            //若删除的元素为游标所指的元素
            if( sList->slider == ret )
            {
                sList->slider = ret->next;
            }
    
            //若删除元素后,链表长度为0
            if( sList->length == 0 )
            {
                sList->header.next = NULL;
                sList->slider = NULL;
            }
        }
    
        return ret;
    }
    
    CircleListNode* CircleList_DeleteNode(T* list, CircleListNode* node) // O(n)
    {
        TCircleList* sList = (TCircleList*)list;
        CircleListNode* ret = NULL;
        int i = 0;
    
        if( sList != NULL )
        {
            CircleListNode* current = (CircleListNode*)sList;
            
            //查找node在循环链表中的位置i
            for(i=0; i<sList->length; i++)
            {
                if( current->next == node )
                {
                    ret = current->next;
                    break;
                }
    
                current = current->next;
            }
            
            //如果ret找到,根据i去删除    
            if( ret != NULL )
            { 
                CircleList_Delete(sList, i); //根据结点的值 求出结点的位置 ,根据位置删除元素
            }
        }
    
        return ret;
    }
    
    CircleListNode* CircleList_Reset(T* list) // O(1)
    {
        TCircleList* sList = (TCircleList*)list;
        CircleListNode* ret = NULL;
    
        if( sList != NULL )
        {
            sList->slider = sList->header.next;
            ret = sList->slider;
        }
    
        return ret;
    }
    
    CircleListNode* CircleList_Current(T* list) // O(1)
    {
        TCircleList* sList = (TCircleList*)list;
        CircleListNode* ret = NULL;
    
        if( sList != NULL )
        {
            ret = sList->slider;
        }
    
        return ret;
    }
    
    //把当前位置返回,并且游标下移
    //把当前游标所指的位置的元素返回出去
    //游标下移
    CircleListNode* CircleList_Next(T* list) // O(1)
    {
        TCircleList* sList = (TCircleList*)list;
        CircleListNode* ret = NULL;
    
        if( (sList != NULL) && (sList->slider != NULL) )
        {
            ret = sList->slider;
            sList->slider = ret->next;
        }
    
        return ret;
    }
    #include <stdio.h>
    #include <stdlib.h>
    #include "CircleList.h"
    
    
    struct Value
    {
        CircleListNode circlenode;
        int v;
    };
    
    int main11()
    {
        CircleList* list = CircleList_Create();
    
        struct Value v1;
        struct Value v2;
        struct Value v3;
        struct Value v4;
        struct Value v5;
        struct Value v6;
        struct Value v7;
        struct Value v8;
    
        int i = 0;
    
        v1.v = 1;
        v2.v = 2;
        v3.v = 3;
        v4.v = 4;
        v5.v = 5;
        v6.v = 6;
        v7.v = 7;
        v8.v = 8;
    
        CircleList_Insert(list, (CircleListNode*)&v1, 0);
        CircleList_Insert(list, (CircleListNode*)&v2, 0);
        CircleList_Insert(list, (CircleListNode*)&v3, 0);
        CircleList_Insert(list, (CircleListNode*)&v4, 0);
    
        for(i=0; i<2*CircleList_Length(list); i++) //怎么样证明是循环链表
        {
            struct Value* pv = (struct Value*)CircleList_Get(list, i);
    
            printf("%d
    ", pv->v);
        }
    
        while( CircleList_Length(list) > 0 )
        {
            CircleList_Delete(list, 0);
        }
    
        printf("
    ");
    
        CircleList_Destroy(list);
    
        system("pause");
    
        return 0;
    }
    #include <stdio.h>
    #include <stdlib.h>
    #include "CircleList.h"
    
    struct Value
    {
        CircleListNode header;
        int v;
    };
    
    void  main()
    {
        int i = 0;
        CircleList* list = CircleList_Create();
    
        struct Value v1, v2, v3, v4, v5, v6, v7, v8;
    
        v1.v = 1;    v2.v = 2;    v3.v = 3;    v4.v = 4;    
        v5.v = 5;    v6.v = 6;    v7.v = 7;    v8.v = 8;
    
        CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v5, CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v6, CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v7, CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v8, CircleList_Length(list));
        
    
        for(i=0; i<CircleList_Length(list); i++)
        {
            //获取游标所指元素,然后游标下移
            struct Value* pv = (struct Value*)CircleList_Next(list);
            printf("%d ", pv->v);
        }
    
        printf("
    ");
    
        //重置游标
        CircleList_Reset(list);
    
        while( CircleList_Length(list) > 0 )
        {
            struct Value* pv = NULL;
            for(i=1; i<3; i++)
            {
                CircleList_Next(list);
            }
            pv = (struct Value*)CircleList_Current(list);
            printf("%d ", pv->v);
            CircleList_DeleteNode(list, (CircleListNode*)pv); //根据结点的值,进行结点元素的删除
        }
    
        CircleList_Destroy(list);
    
        system("pause");
        return ;
    }
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  • 原文地址:https://www.cnblogs.com/yaowen/p/4803985.html
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