zoukankan      html  css  js  c++  java
  • SkylineGlobe 7.0.1 & 7.0.2版本Web开发 如何实现土方量计算

    土方量计算,或者叫填挖方计算,体积计算,Skyline在很早的版本中就提供了这个的功能。

    目前的软件版本,不仅仅可以对地形修改对象进行土方量计算,还可以在FLY工程中导入DEM数字高程模型数据,计算不同DEM数据之间的土方量变化情况。

    这里摘取了针对地形修改对象的土方量计算代码,请大家鉴赏。

    <!DOCTYPE html>
    <html xmlns="http://www.w3.org/1999/xhtml">
    <head>
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
        <title>剖切指定位置的三维模型</title>
        <script type="text/javascript">
            // ------------------------------------------------------
            // 若加载其他工程文件,可以修改下面一行中fly文件地址
            var flyurl = "E:\2018\DEMO\Default0726.fly";
            // ------------------------------------------------------
            function LoadFly() {
                var sg = CreateSGObj();
                sg.Open(flyurl);
            }
            window.setTimeout("LoadFly()", 1000);
    
            function StartCal() {
                var SGWorld = CreateSGObj();
                var oid = SGWorld.ProjectTree.FindItem("New Modify Terrain ##5175551");
                CalculateList(oid, null);
            }
    
            function CalculateList(value, geometry) {
                var SGWorld = CreateSGObj();
                var volumeGeometry;
                var ModifyObj = SGWorld.ProjectTree.GetObject(value);
                if (geometry == null)
                    volumeGeometry = ModifyObj.Geometry;
                else
                    volumeGeometry = geometry;
    
                var origVisability = SGWorld.ProjectTree.GetVisibility(value);
    
                SGWorld.ProjectTree.SetVisibility(value, false);
                calculateVolume(volumeGeometry, 2, 3, 0, ModifyObj.TreeItem.Name);
    
                SGWorld.ProjectTree.SetVisibility(value, true);
                calculateVolume(volumeGeometry, 2, 3, 1, ModifyObj.TreeItem.Name);
    
                SGWorld.ProjectTree.SetVisibility(value, origVisability);
            }
    
            var gAreaUnitFactor = 1;
            var gVolumeUnitFactor = 1;
            var gAreaUnit = "";
            var gVolumeUnit = "";
            var gQuaryResolution = 1024;
            var gVolumeResultHTML = "";
            //-------------
            // calculateVolume
            function calculateVolume(geometry, type, altitudeType, phase, ObjName) {
                var SGWorld = CreateSGObj();
                //debugger
                //var htmlStr;
                //htmlStr = SGLang.i18n("PrepareClaculation");
                //SGWorld.Window.ShowMessageBarText(htmlStr, 1, -1);
    
                //var qualityStep = ResolutionsArray[$("#DensityID").val()];
                var qualityStep = 10;
    
                var polygonGeometry = geometry.Clone(); // to enable edit geometry (ref) when geometry type is RelativeToPivot. Navon.
                var envelope = polygonGeometry.Envelope; // Multi polygon evnelope (min/max)
                var MinX = Math.min(envelope.Rings(0).Points(0).x, envelope.Rings(0).Points(2).x);
                var MaxX = Math.max(envelope.Rings(0).Points(0).x, envelope.Rings(0).Points(2).x);
                var MinY = Math.min(envelope.Rings(0).Points(0).y, envelope.Rings(0).Points(2).y);
                var MaxY = Math.max(envelope.Rings(0).Points(0).y, envelope.Rings(0).Points(2).y);
    
                var stepX = Math.abs(MaxX - MinX) / gQuaryResolution;
                var stepY = Math.abs(MaxY - MinY) / gQuaryResolution;
    
                // calculate cell 2D size
                var cellPos0 = SGWorld.Creator.CreatePosition(MinX, MaxY, 0, 3, 0, 0, 0, 1);
                var cellPos1 = SGWorld.Creator.CreatePosition(MinX, MaxY - stepY, 0, 3, 0, 0, 0, 1);
                var cellPos2 = SGWorld.Creator.CreatePosition(MinX + stepX, MaxY, 0, 3, 0, 0, 0, 1);
                var cellWidth = cellPos0.DistanceTo(cellPos1) * qualityStep;
                var cellArea = cellPos0.DistanceTo(cellPos1) * cellPos0.DistanceTo(cellPos2) * qualityStep * qualityStep * gAreaUnitFactor;
    
                if (phase == 0) {
                    // For now we call this query several times because of an engine bug!!!
                    gElevationBufferBefore = SGWorld.Analysis.QueryElevationBuffer(MinX, MaxY, stepX, stepY, gQuaryResolution, gQuaryResolution).toArray();  // MaxX - MinX, MaxY - MinY);
                    gElevationBufferBefore = SGWorld.Analysis.QueryElevationBuffer(MinX, MaxY, stepX, stepY, gQuaryResolution, gQuaryResolution).toArray();  // MaxX - MinX, MaxY - MinY);
                    gElevationBufferBefore = SGWorld.Analysis.QueryElevationBuffer(MinX, MaxY, stepX, stepY, gQuaryResolution, gQuaryResolution).toArray();  // MaxX - MinX, MaxY - MinY);
                }
                else {
                    // For now we call this query several times because of an engine bug!!!
                    gElevationBufferAfter = SGWorld.Analysis.QueryElevationBuffer(MinX, MaxY, stepX, stepY, gQuaryResolution, gQuaryResolution).toArray();  // MaxX - MinX, MaxY - MinY);
                    gElevationBufferAfter = SGWorld.Analysis.QueryElevationBuffer(MinX, MaxY, stepX, stepY, gQuaryResolution, gQuaryResolution).toArray();  // MaxX - MinX, MaxY - MinY);
                    gElevationBufferAfter = SGWorld.Analysis.QueryElevationBuffer(MinX, MaxY, stepX, stepY, gQuaryResolution, gQuaryResolution).toArray();  // MaxX - MinX, MaxY - MinY);
    
                    //// var group;
                    //var drawObjects = $("#showObjectsID").is(':checked') ? true : false;
                    //if (drawObjects) {
                    //    CreateLayer(cellWidth * 100, ObjName);
                    //    var result = featureLayerStyles["ImageLabel"](cellWidth / 40, abspath() + "/img/point.png"); // ,"[Color]");
                    //}
                    //group = SGWorld.ProjectTree.CreateGroup( SGLang.i18n("ToolName"), "");
    
                    var VolumeAdded = 0;
                    var VolumeRemoved = 0;
                    for (i = qualityStep / 2; i < gQuaryResolution; i = i + qualityStep) {
                        for (j = qualityStep / 2; j < gQuaryResolution; j = j + qualityStep) {
                            var x = MinX + i * stepX;
                            var y = MaxY - j * stepY;
                            var objColor = "#000000";
                            var volumeType = 0;
                            var pointGeometry = SGWorld.Creator.GeometryCreator.CreatePointGeometry([x, y, 0]);
                            if (polygonGeometry.SpatialRelation.Intersects(pointGeometry)) {
                                var elevationDiff = gElevationBufferAfter[j * gQuaryResolution + i] - gElevationBufferBefore[j * gQuaryResolution + i];
                                var volumeDiff = cellArea * elevationDiff * gVolumeUnitFactor;
                                if (elevationDiff > 0) { // Added
                                    volumeType = 1;
                                    VolumeAdded += Math.abs(volumeDiff);
                                    objColor = 65280; //  "#00ff00"; // green
                                }
                                else if (elevationDiff < 0) { // Removed
                                    volumeType = 2;
                                    VolumeRemoved += Math.abs(volumeDiff);
                                    objColor = 255; //  "#ff0000";    // red
                                }
                                else {
                                    volumeType = 0;
                                    objColor = 0; //  "#000000"; // black
                                }
                                //if (drawObjects) { // && i % ObjInterval == 0 && j % ObjInterval == 0) {
                                //    var pos = SGWorld.Creator.CreatePosition(x, y, gElevationBufferAfter[j * gQuaryResolution + i], 3, 0, 0, 0, 1);
                                //    gLayer.FeatureGroups.Point.CreateFeature([pos.X, pos.Y, pos.Altitude], volumeType + ";" + cellArea.toFixed(3) + ";" + volumeDiff.toFixed(3) + ";" + objColor);
                                //    //SGWorld.Creator.CreateSphere(pos, 2, 0, objColor, objColor, 2, group, "sphere");
                                //}
                            } // if intersect
                        } // for j
                        if (i % 10 == 0) {
                            var progress = (i / gQuaryResolution) * 100;
                            htmlStr = SGLang.i18n("calculatingVolume") + ObjName + ": " + progress.toFixed(0) + "%";
                            SGWorld.Window.ShowMessageBarText(htmlStr, 1, -1);
                        }
                    } // for i
                    SGWorld.Window.HideMessageBarText();
                    gVolumeResultHTML += "<br/><u>" + ObjName + ":</u><br/>" + "objectVolumeAdded" + "<b>" + VolumeAdded.toFixed(3) + "</b> " + gVolumeUnit + "  <br/> " + "objectVolumeRemoved" + "<b>" + VolumeRemoved.toFixed(3) + "</b> " + gVolumeUnit + "<br/>";
                    //gTotalVolumeAdded += VolumeAdded;
                    //gTotalVolumeRemoved += VolumeRemoved;
                    alert(gVolumeResultHTML);
                    //if (drawObjects)
                    //    gLayer.Save();
                } // phase
    
                return true;
            }
    
            // SGWorld70
            function CreateSGObj() {
                try {
                    var obj = document.getElementById("SGWorld");
                    if (obj == null) {
                        obj = document.createElement('object');
                        obj.setAttribute("name", "SGWorld");
                        obj.setAttribute("id", "SGWorld");
                        obj.style.height = "1px";
                        obj.style.width = "1px";
                        obj.setAttribute("classid", "CLSID:3A4F919C-65A8-11D5-85C1-0001023952C1");
                        document.body.appendChild(obj);
                    }
                    return obj;
                }
                catch (e) {
                    alert(e);
                }
            }
    
        </script>
    </head>
    <body style="margin: 0px; border: 0px;">
        <div id="top">
            <div>
                <input id="Button1" type="button" value="分析" style="position:absolute;top:6px;right:100px;" onclick="StartCal()" />
    
            </div>
        </div>
        <div style="position: absolute; top: 50px; bottom: 0px;  100%; background-color: black; margin: 0px; border: 0px; margin-top: 3px;">
            <object id="TerraExplorerInformationWindow" classid="CLSID:3a4f9193-65a8-11d5-85c1-0001023952c1" style="margin-left: 3px;  19%; height: 99%;"></object>
            <object id="TerraExplorer3DWindow" classid="CLSID:3a4f9192-65a8-11d5-85c1-0001023952c1" style=" 80%; height: 99%;"></object>
        </div>
    </body>
    
    </html>
  • 相关阅读:
    总结与学习DIV+CSS网页布局技巧
    sns.pairplot()
    使用python处理Excel,Excel中一行数据生产一个Excel文件
    sklearn.model_selection
    sklearn.datasets
    sklearn.metrics 模型评估指标
    LightGBM
    对比Node.js和Python 帮你确定理想编程解决方案!
    小白需要了解的Ajax和websocket的区别以及使用场景!
    为什么越来越多的人想学编程?
  • 原文地址:https://www.cnblogs.com/yitianhe/p/9582957.html
Copyright © 2011-2022 走看看