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  • 坐标转换——GCJ-02

    WGS84(World Geodetic System 1984),是为GPS 全球定位系统 使用而建立的坐标系统
    GCJ-02,我国在WGS84的基础上加密得到
    BD-09,百度坐标在GCJ-02基础上,进行了BD-09二次加密
    火星坐标与百度坐标(GCJ-02----BD-09)转换
    国际经纬度坐标标准为WGS-84,国内必须至少使用国测局制定的GCJ-02,对地理位置进行首次加密。
    百度坐标在此基础上,进行了BD-09二次加密措施,更加保护了个人隐私。
    百度对外接口的坐标系并不是GPS采集的真实经纬度,需要通过坐标转换接口进行转换。

    百度坐标与火星坐标的相互转换:

            public class Coor
            {
                const double x_pi = 3.14159265358979324 * 3000.0 / 180.0;//定义常量
                /// <summary>
                /// 将 GCJ-02 坐标转换成 BD-09 坐标
                /// </summary>
                /// <param name="gg_lat">火星X坐标</param>
                /// <param name="gg_lon">火星Y坐标</param>
                /// <param name="XX">百度X坐标</param>
                /// <param name="YY">百度Y坐标</param>
                public void bd_encrypt(double gg_lat, double gg_lon, out double XX, out double YY)
                {
                    double x = gg_lon, y = gg_lat;
                    double z = Math.Sqrt(x * x + y * y) + 0.00002 * Math.Sin(y * x_pi);
                    double theta = Math.Atan2(y, x) + 0.000003 * Math.Cos(x * x_pi);
                    XX = z * Math.Cos(theta) + 0.0065;
                    YY = z * Math.Sin(theta) + 0.006;
                }
                /// <summary>
                /// 将 BD-09 坐标转换成  GCJ-02坐标
                /// </summary>
                /// <param name="bd_lat">百度X坐标</param>
                /// <param name="bd_lon">百度Y坐标</param>
                /// <param name="XX">火星X坐标</param>
                /// <param name="YY">火星Y坐标</param>
                public void bd_decrypt(double bd_lat, double bd_lon, out double XX, out double YY)
                {
                    double x = bd_lon - 0.0065, y = bd_lat - 0.006;
                    double z = Math.Sqrt(x * x + y * y) - 0.00002 * Math.Sin(y * x_pi);
                    double theta = Math.Atan2(y, x) - 0.000003 * Math.Cos(x * x_pi);
                    XX = z * Math.Cos(theta);
                    YY = z * Math.Sin(theta);
                }
            }

    火星坐标到WGS-84的转换:

            //GCJ-02 到 WGS-84 的转换(即 GPS 纠偏)
            public class EvilTransform
            {
                const double pi = 3.14159265358979324;
                const double a = 6378245.0;
                const double ee = 0.00669342162296594323;
                public void transform(double wgLat, double wgLon, out double mgLat, out double mgLon)
                {
                    if (outOfChina(wgLat, wgLon))
                    {
                        mgLat = wgLat;
                        mgLon = wgLon;
                        return;
                    }
                    double dLat = transformLat(wgLon - 105.0, wgLat - 35.0);
                    double dLon = transformLon(wgLon - 105.0, wgLat - 35.0);
                    double radLat = wgLat / 180.0 * pi;
                    double magic = Math.Sin(radLat);
                    magic = 1 - ee * magic * magic;
                    double sqrtMagic = Math.Sqrt(magic);
                    dLat = (dLat * 180.0) / ((a * (1 - ee)) / (magic * sqrtMagic) * pi);
                    dLon = (dLon * 180.0) / (a / sqrtMagic * Math.Cos(radLat) * pi);
                    mgLat = wgLat + dLat;
                    mgLon = wgLon + dLon;
                }
    
                static bool outOfChina(double lat, double lon)
                {
                    if (lon < 72.004 || lon > 137.8347)
                        return true;
                    if (lat < 0.8293 || lat > 55.8271)
                        return true;
                    return false;
                }
    
                static double transformLat(double x, double y)
                {
                    double ret = -100.0 + 2.0 * x + 3.0 * y + 0.2 * y * y + 0.1 * x * y + 0.2 * Math.Sqrt(Math.Abs(x));
                    ret += (20.0 * Math.Sin(6.0 * x * pi) + 20.0 * Math.Sin(2.0 * x * pi)) * 2.0 / 3.0;
                    ret += (20.0 * Math.Sin(y * pi) + 40.0 * Math.Sin(y / 3.0 * pi)) * 2.0 / 3.0;
                    ret += (160.0 * Math.Sin(y / 12.0 * pi) + 320 * Math.Sin(y * pi / 30.0)) * 2.0 / 3.0;
                    return ret;
                }
    
                static double transformLon(double x, double y)
                {
                    double ret = 300.0 + x + 2.0 * y + 0.1 * x * x + 0.1 * x * y + 0.1 * Math.Sqrt(Math.Abs(x));
                    ret += (20.0 * Math.Sin(6.0 * x * pi) + 20.0 * Math.Sin(2.0 * x * pi)) * 2.0 / 3.0;
                    ret += (20.0 * Math.Sin(x * pi) + 40.0 * Math.Sin(x / 3.0 * pi)) * 2.0 / 3.0;
                    ret += (150.0 * Math.Sin(x / 12.0 * pi) + 300.0 * Math.Sin(x / 30.0 * pi)) * 2.0 / 3.0;
                    return ret;
                }
            }

     源码下载

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  • 原文地址:https://www.cnblogs.com/ytwy/p/5515553.html
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