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  • xna 精灵动起来

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using Microsoft.Xna.Framework;
    using Microsoft.Xna.Framework.Audio;
    using Microsoft.Xna.Framework.Content;
    using Microsoft.Xna.Framework.GamerServices;
    using Microsoft.Xna.Framework.Graphics;
    using Microsoft.Xna.Framework.Input;
    using Microsoft.Xna.Framework.Media;
    
    namespace WindowsGame1
    {
        /// <summary>
        /// This is the main type for your game
        /// </summary>
        public class Game1 : Microsoft.Xna.Framework.Game
        {
            GraphicsDeviceManager graphics; 
            SpriteBatch spriteBatch;
    
            Texture2D texture;
            Texture2D textureTransparent;
            Vector2 pos1 = Vector2.Zero;
            Vector2 pos2 = Vector2.Zero;
            float speed1 = 2f;
            float speed2 = 3f;
            
            public Game1()
            {
                graphics = new GraphicsDeviceManager(this);
                Content.RootDirectory = "Content";
            }
    
            /// <summary>
            /// Allows the game to perform any initialization it needs to before starting to run.
            /// This is where it can query for any required services and load any non-graphic
            /// related content.  Calling base.Initialize will enumerate through any components
            /// and initialize them as well.
            /// </summary>
            protected override void Initialize()
            {
                // TODO: Add your initialization logic here
    
                base.Initialize();
            }
    
            /// <summary>
            /// LoadContent will be called once per game and is the place to load
            /// all of your content.
            /// </summary>
            protected override void LoadContent()
            {
                // Create a new SpriteBatch, which can be used to draw textures.
                spriteBatch = new SpriteBatch(GraphicsDevice);
    
                //@表示忽略转义字符
                texture = Content.Load<Texture2D>(@"Images/logo");
                textureTransparent = Content.Load<Texture2D>(@"Images/logo_trans");
                // TODO: use this.Content to load your game content here
            }
    
            /// <summary>
            /// UnloadContent will be called once per game and is the place to unload
            /// all content.
            /// </summary>
            protected override void UnloadContent()
            {
                // TODO: Unload any non ContentManager content here
            }
    
            /// <summary>
            /// Allows the game to run logic such as updating the world,
            /// checking for collisions, gathering input, and playing audio.
            /// </summary>
            /// <param name="gameTime">Provides a snapshot of timing values.</param>
            protected override void Update(GameTime gameTime)
            {
                // Allows the game to exit
                if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                    this.Exit();
    
                // TODO: Add your update logic here
                pos1.X += speed1;
                if (pos1.X>Window.ClientBounds.Width-texture.Width||
                    pos1.X<0)
                    speed1*=-1;
    
                
                pos2.Y += speed2;
                if (pos2.Y > Window.ClientBounds.Height - textureTransparent.Height ||
                    pos2.Y < 0)
                    speed2 *= -1;
                
    
    
                base.Update(gameTime);
            }
    
            /// <summary>
            /// This is called when the game should draw itself.
            /// </summary>
            /// <param name="gameTime">Provides a snapshot of timing values.</param>
            protected override void Draw(GameTime gameTime)
            {
                GraphicsDevice.Clear(Color.CornflowerBlue);
    
                // TODO: Add your drawing code here
                //通知显卡开始传送文件
                //从左上角开始绘制
                //white表示不会染色
                spriteBatch.Begin();
                //spriteBatch.Draw(texture, Vector2.Zero, Color.White);
                spriteBatch.Draw(texture, 
                    pos1,
                    null,
                    Color.White,
                    0,
                    Vector2.Zero,
                    1,
                    SpriteEffects.None,
                    0);
    
                spriteBatch.Draw(textureTransparent,
                    pos2,
                    null,
                    Color.White,
                    0,
                    Vector2.Zero,
                    1,
                    SpriteEffects.None,
                    1);
                spriteBatch.End();
                
    
    
                base.Draw(gameTime);
            }
        }
    }
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  • 原文地址:https://www.cnblogs.com/yufenghou/p/4328809.html
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