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  • quick 自定义事件,利用这个事件可以传递消息

    EXNode.lua

    local EXNode = class("EXNode", function()
        return display.newNode()
    end)
    
    function EXNode:ctor()
        cc.GameObject.extend(self):addComponent("components.behavior.EventProtocol"):exportMethods()
    
        cc.ui.UIPushButton.new({normal = "button_normal.jpg", pressed = "button_selected.jpg"})
            :align(display.CENTER, display.cx, display.cy)
            :onButtonClicked(function()
                self:getChildEvent()
            end)
            :addTo(self)
    end
    
    function EXNode:getChildEvent()
        self:dispatchEvent({name = "MY_NEWS"})
    end
    
    function EXNode:onEnter()
        self:setTouchEnabled(true)
    end
    
    function EXNode:onExit()
        self:removeAllEventListeners()
    end
    
    return EXNode
    

    scene

    
    local EXNode=require("src.app.scenes.EXNode")
    
    local TestScene1 = class("TestScene1", function()
        return display.newScene("TestScene1")
    end)
    
    
    function TestScene1:ctor()
        self.exNode = EXNode.new()
        self.exNode:addEventListener("MY_NEWS", handler(self, self.onMynews))
        self:addChild(self.exNode)
    end
    
    function TestScene1:onMynews()
        printLog("INFO","父Node知道了子Node发送过来的消息")
    end
    
    function TestScene1:enterNextScene()
    
        if sceneIndex < #sceneList then sceneIndex=sceneIndex+1 end
        app:enterScene(sceneList[sceneIndex])
    end
    
    
    return TestScene1
    
    
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  • 原文地址:https://www.cnblogs.com/yufenghou/p/4517936.html
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