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  • android(七)Looper Handler分析

    一。总结

    Looper有一个MessageQueue,用于封装消息循环。   Handler封装了消息投递,消息处理等的辅助类

    二。分析

    1.从Looper的用法开始分析

     class LooperThread extends Thread {
          public Handler mHandler;
          public void run() {
              Looper.prepare();          //(1)调用prepare
              mHandler = new Handler() {
                  public void handleMessage(Message msg) {
                      // process incoming messages here
                  }
              };
              Looper.loop();          //(2)进入消息循环
          }
      }

    (11)prepare做了什么?

    static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();    
    public static void prepare() {
        if (sThreadLocal.get() != null) {
                throw new RuntimeException("Only one Looper may be created per thread");
            }
        sThreadLocal.set(
    new Looper()); //(12)构造一个Looper,设置到线程本地变量中
     } 

     (12)构造Looper对象

        private Looper() {
            mQueue = new MessageQueue(quitAllowed);  
            mRun = true;
            mThread = Thread.currentThread();        //得到当前线程
        }

    所以由(12)可知,prepare把Looper对象保存在线程本地变量中。巧妙地把Looper和调用线程关联起来。

    2.Handler-MessageQueue-Looper,三者构成了死循环+消息通信的模型

        public static void loop() {
            final Looper me = myLooper();        // (21)取得线程本地变量Looper
            if (me == null) {
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
            final MessageQueue queue = me.mQueue;         // 取出Looper中的queue
    
            // Make sure the identity of this thread is that of the local process, and keep track of what that identity token actually is.
            Binder.clearCallingIdentity();
            final long ident = Binder.clearCallingIdentity();
    
            for (;;) {
                Message msg = queue.next(); // might block
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    return;
                }
    
                // This must be in a local variable, in case a UI event sets the logger
                Printer logging = me.mLogging;
                if (logging != null) {
                    logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what);
                }
    
                msg.target.dispatchMessage(msg);              //Handler target; 参照下面的dispatchMessage方法
    
                if (logging != null) {
                    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                }
    
                // Make sure that during the course of dispatching the identity of the thread wasn't corrupted.
                final long newIdent = Binder.clearCallingIdentity();
                if (ident != newIdent) {
                    Log.wtf(TAG, "Thread identity changed from 0x"
                            + Long.toHexString(ident) + " to 0x"
                            + Long.toHexString(newIdent) + " while dispatching to "
                            + msg.target.getClass().getName() + " "
                            + msg.callback + " what=" + msg.what);
                }
    
                msg.recycle();
            }
        }
        public static Looper myLooper() {               //(22)返回线程本地变量Looper
            return sThreadLocal.get();
        }

     所以由(21)、(22)可看出loop()处理本线程消息队列中的消息。

    三。Looper, Message,Handler之间的关系

    1.Message中有个Handler,指定这个Message由哪个Handler处理

    Handler target;    

    2.分析Handler成员变量

        final MessageQueue mQueue;
        final Looper mLooper;
        final Callback mCallback;

    3.Handler默认构造函数

      public Handler() {
            if (FIND_POTENTIAL_LEAKS) {
                final Class<? extends Handler> klass = getClass();
                if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&(klass.getModifiers() & Modifier.STATIC) == 0) {
                    Log.w(TAG, "The following Handler class should be static or leaks might occur: " + klass.getCanonicalName());
                }
            }
    
            mLooper = Looper.myLooper();  //(31)获得调用线程的Looper
            if (mLooper == null) {
                throw new RuntimeException( "Can't create handler inside thread that has not called Looper.prepare()");
            }
            mQueue = mLooper.mQueue;    //(32)获得Looper中的消息队列
            mCallback = null;
        }
    

    4.Handler的另一个构造函数

    public Handler(Looper looper) {          //(33)传入某个线程的Looper
            mLooper = looper;
            mQueue = looper.mQueue;      //(34)获得Looper中的消息队列
            mCallback = null;
    }

    由上可知,Handler中的MessageQueue都会指向Looper中的消息队列。

    5.There are two main uses for a Handler:

       (1) to schedule messages and runnables to be executed as some point in the future;

       (2) to enqueue an action to be performed on a different thread than your own.

       Handler只有一个消息队列,即MessageQueue。通过post()传进去的Runnable将会被封装成消息对象后传入MessageQueue。当Looper轮询到该线程时,并不会单独开启一个新线程,

    而Runnable仍然在当前Looper绑定的线程中执行,Handler只是调用了该线程对象的run()而已。通过post()将Runnable提交到主线程的Looper中可以实现UI的更新。

    51.sendMessage

        public boolean sendMessageAtTime(Message msg, long uptimeMillis){
            boolean sent = false;
            MessageQueue queue = mQueue;
            if (queue != null) {
                msg.target = this;        //(41)把处理这个message的Handler设为自己
                sent = queue.enqueueMessage(msg, uptimeMillis);
            }
            else {
                RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue");
                Log.w("Looper", e.getMessage(), e);
            }
            return sent;
        }

     2.post

        public final boolean post(Runnable r){
           return  sendMessageDelayed(getPostMessage(r), 0);        
        }
    
        private static Message getPostMessage(Runnable r) {
            Message m = Message.obtain();
            m.callback = r;                          ///*package */ Runnable callback;    将Runnable封装成消息对象
            return m;
        }
        public final boolean sendMessageDelayed(Message msg, long delayMillis){
            if (delayMillis < 0) {
                delayMillis = 0;
            }
            return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
        }

    6.消息处理

        public void handleMessage(Message msg) {   //子类要重写的方法
        }
     
        public void dispatchMessage(Message msg) {
            if (msg.callback != null) {      //如果msg本身有callback
                handleCallback(msg);
            } else {
                if (mCallback != null) {        //如果handler本身有callback
                    if (mCallback.handleMessage(msg)) {
                        return;
                    }
                }
                handleMessage(msg);            //最后交给子类处理
            }
        }

    7.msg的Callback

        private static void handleCallback(Message message) {
            message.callback.run();                                //直接调用Runnable的run方法,也就是说不是新建线程来执行
        }
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  • 原文地址:https://www.cnblogs.com/yuyutianxia/p/3302348.html
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