SwitchControl控制类中的一个开关的发挥了作用似在现实生活中开关
因为控制相对简单,我没有做过多的解释。直接在代码
首先在project文件夹下的Resource文件夹中加入三张图片
在SwitchControl.h加入以下代码
#ifndef _SwitchControl_H_ #define _SwitchControl_H_ #include "cocos2d.h" #include "cocos-ext.h" USING_NS_CC; USING_NS_CC_EXT; class SwitchControl : public CCLayer { public: static CCScene* scene(); CREATE_FUNC(SwitchControl); bool init(); void switchValueChanged(CCObject*, CCControlEvent); }; #endif
在SwitchControl.cpp中加入以下代码
#include "SwitchControl.h" CCScene* SwitchControl::scene() { CCScene* s = CCScene::create(); SwitchControl* layer = SwitchControl::create(); s->addChild(layer); return s; } bool SwitchControl::init() { CCLayer::init(); //得到窗体的大小 CCSize winSize = CCDirector::sharedDirector()->getWinSize(); //设置ControlSwitch控件打开的文字No" CCLabelTTF* on = CCLabelTTF::create("ON", "Arial", 16); //设置ControlSwitch控件关闭时的文字"OFF" CCLabelTTF* off = CCLabelTTF::create("OFF", "Arial", 16); //设置ControlSwitch控件打开的文字的颜色 on->setColor(ccc3(0, 0, 0)); //设置ControlSwitch控件关闭时的颜色 off->setColor(ccc3(0, 0, 0)); //创建ControlSwitch控件 CCControlSwitch* control = CCControlSwitch::create( CCSprite::create("switch-mask.png"), CCSprite::create("switch-on.png"), CCSprite::create("switch-off.png"), CCSprite::create("switch-thumb.png"), on, off); //加入ControlSwitch控件 addChild(control); //设置ControlSwitch控件的位置 control->setPosition(ccp(winSize.width / 2, winSize.height / 2)); // 注冊valuechange消息,当valuechange时。调用switchValueChanged函数 control->addTargetWithActionForControlEvents(this, cccontrol_selector(SwitchControl::switchValueChanged), CCControlEventValueChanged); return true; } void SwitchControl::switchValueChanged(CCObject* sender, CCControlEvent ev) { if (ev == CCControlEventValueChanged) { CCControlSwitch* control = (CCControlSwitch*)sender; if (control->isOn()) { CCLog("Switch if ON"); } else { CCLog("Swith is Off"); } } else { CCLog("other events"); } }
运行结果:
演示效果:
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