zoukankan      html  css  js  c++  java
  • bonecp使用数据源

    bonecp.properties
    jdbc.driverClass=oracle.jdbc.driver.OracleDriver
    jdbc.jdbcUrl=jdbc:oracle:thin:@192.168.30.4:1521:test
    jdbc.username=test
    jdbc.password=test
    
    #Sets the minimum number of connections that will be contained in every partition. 
    bonecp.minConnectionsPerPartition=1
    #Sets the maximum number of connections that will be contained in every partition. 
    #Setting this to 5 with 3 partitions means you will have 15 unique 
    #connections to the database. Note that the connection pool will not create all 
    #these connections in one go but rather start off with minConnectionsPerPartition and gradually 
    #increase connections as required.
    bonecp.maxConnectionsPerPartition=5
    #Sets the acquireIncrement property.  When the available connections are about to run 
    #out, BoneCP will dynamically create new ones in batches. This property controls how 
    #many new connections to create in one go (up to a maximum of 
    #maxConnectionsPerPartition). Note: This is a per partition setting.
    bonecp.acquireIncrement=1
    #Sets number of partitions to use.  In order to reduce lock contention 
    #and thus improve performance, each incoming connection request picks off a connection from 
    #a pool that has thread-affinity, i.e. pool[threadId % partition_count]. The higher this number, 
    #the better your performance will be for the case when you have plenty 
    #of short-lived threads. Beyond a certain threshold, maintenance of these pools will start 
    #to have a negative effect on performance (and only for the case when 
    #connections on a partition start running out).  Default: 1, minimum: 1, recommended: 
    #2-4 (but very app specific)
    bonecp.partitionCount=1
    #Sets the idleConnectionTestPeriod.  This sets the time (in minutes), for a connection 
    #to remain idle before sending a test query to the DB. This is 
    #useful to prevent a DB from timing out connections on its end. Do 
    #not use aggressive values here!   Default: 240 min, set to 0 
    #to disable
    bonecp.idleConnectionTestPeriodInMinutes=240
    #Sets the idleConnectionTestPeriod.  This sets the time (in seconds), for a connection 
    #to remain idle before sending a test query to the DB. This is 
    #useful to prevent a DB from timing out connections on its end. Do 
    #not use aggressive values here!   Default: 240 min, set to 0 
    #to disable
    bonecp.idleConnectionTestPeriodInSeconds=14400
    #Sets Idle max age (in min).  The time (in minutes), for a 
    #connection to remain unused before it is closed off. Do not use aggressive 
    #values here!  Default: 60 minutes, set to 0 to disable.
    bonecp.idleMaxAgeInMinutes=60
    #Sets Idle max age (in seconds).  The time (in seconds), for a 
    #connection to remain unused before it is closed off. Do not use aggressive 
    #values here!  Default: 60 minutes, set to 0 to disable.
    bonecp.idleMaxAgeInSeconds=3600
    #Sets statementsCacheSize setting.  The number of statements to cache.
    bonecp.statementsCacheSize=0
    #Sets number of helper threads to create that will handle releasing a connection. 
    #When this value is set to zero, the application thread is blocked 
    #until the pool is able to perform all the necessary cleanup to recycle 
    #the connection and make it available for another thread.  When a non-zero 
    #value is set, the pool will create threads that will take care of 
    #recycling a connection when it is closed (the application dumps the connection into 
    #a temporary queue to be processed asychronously to the application via the release 
    #helper threads).  Useful when your application is doing lots of work on 
    #each connection (i.e. perform an SQL query, do lots of non-DB stuff and 
    #perform another query), otherwise will probably slow things down. 
    bonecp.releaseHelperThreads=3
    #Instruct the pool to create a helper thread to watch over connection acquires 
    #that are never released (or released twice). This is for debugging purposes only 
    #and will create a new thread for each call to getConnection(). Enabling this 
    #option will have a big negative impact on pool performance.
    bonecp.closeConnectionWatch=false
    #If enabled, log SQL statements being executed.
    bonecp.logStatementsEnabled=false
    #Sets the number of ms to wait before attempting to obtain a connection 
    #again after a failure.
    bonecp.acquireRetryDelayInMs=7000
    #Set to true to force the connection pool to obtain the initial connections 
    #lazily.
    bonecp.lazyInit=false
    #Set to true to enable recording of all transaction activity and replay the 
    #transaction automatically in case of a connection failure.
    bonecp.transactionRecoveryEnabled=false
    #After attempting to acquire a connection and failing, try to connect these many 
    #times before giving up. Default 5.
    bonecp.acquireRetryAttempts=5
    #Set to true to disable JMX.
    bonecp.disableJMX=false
    #Queries taking longer than this limit to execute are logged.
    bonecp.queryExecuteTimeLimitInMs=0
    #Sets the Pool Watch thread threshold.  The pool watch thread attempts to 
    #maintain a number of connections always available (between minConnections and maxConnections). This value 
    #sets the percentage value to maintain. For example, setting it to 20 means 
    #that if the following condition holds: Free Connections / MaxConnections < poolAvailabilityThreshold  
    #new connections will be created. In other words, it tries to keep at 
    #least 20% of the pool full of connections. Setting the value to zero 
    #will make the pool create new connections when it needs them but it 
    #also means your application may have to wait for new connections to be 
    #obtained at times.  Default: 20.
    bonecp.poolAvailabilityThreshold=20
    #If set to true, the pool will not monitor connections for proper closure. 
    #Enable this option if you only ever obtain your connections via a mechanism 
    #that is guaranteed to release the connection back to the pool (eg Spring's 
    #jdbcTemplate, some kind of transaction manager, etc).
    bonecp.disableConnectionTracking=false
    #Sets the maximum time (in milliseconds) to wait before a call to getConnection 
    #is timed out.  Setting this to zero is similar to setting it 
    #to Long.MAX_VALUE  Default: 0 ( = wait forever )
    bonecp.connectionTimeoutInMs=0
    #Sets the no of ms to wait when close connection watch threads are 
    #enabled. 0 = wait forever.
    bonecp.closeConnectionWatchTimeoutInMs=0
    #Sets number of statement helper threads to create that will handle releasing a 
    #statement.  When this value is set to zero, the application thread is 
    #blocked until the pool and JDBC driver are able to close off the 
    #statement.  When a non-zero value is set, the pool will create threads 
    #that will take care of closing off the statement asychronously to the application 
    #via the release helper threads).  Useful when your application is opening up 
    #lots of statements otherwise will probably slow things down.
    bonecp.statementReleaseHelperThreads=0
    #Sets the maxConnectionAge in seconds. Any connections older than this setting will be 
    #closed off whether it is idle or not. Connections currently in use will 
    #not be affected until they are returned to the pool.
    bonecp.maxConnectionAgeInSeconds=0
    #If set to true, keep track of some more statistics for exposure via 
    #JMX. Will slow down the pool operation.
    bonecp.statisticsEnabled=false
    #If set to true, no attempts at passing in a username/password will be 
    #attempted when trying to obtain a raw (driver) connection. Useful for cases when 
    #you already have another mechanism on authentication eg NTLM.
    bonecp.externalAuth=false
    


    applicationContenxt.xml

    <!-- 载入properties文件 -->
    <bean id="propertyConfigurer"
    		class="org.springframework.beans.factory.config.PropertyPlaceholderConfigurer">
    		<property name="locations">
    			<list>
    				<value>classpath:cn/com/config/dataSource/bonecp.properties</value>
    			</list>
    		</property>
    </bean>
    <!--配置数据源 -->
    <bean id="dataSource"
    		class="org.springframework.jdbc.datasource.LazyConnectionDataSourceProxy">
    		<property name="targetDataSource">
    			<ref local="boneCPDataSource" />
    		</property>
    </bean>
    
    <bean id="boneCPDataSource" class="com.jolbox.bonecp.BoneCPDataSource"
    		destroy-method="close">
    		<!-- BoneCP type -->
    		<property name="driverClass" value="${jdbc.driverClass}" />
    		<property name="jdbcUrl" value="${jdbc.jdbcUrl}" />
    		<property name="username" value="${jdbc.username}" />
    		<property name="password" value="${jdbc.password}" />
    
    		<property name="minConnectionsPerPartition" value="${bonecp.minConnectionsPerPartition}" />
    		<property name="maxConnectionsPerPartition" value="${bonecp.maxConnectionsPerPartition}" />
    		<property name="partitionCount" value="${bonecp.partitionCount}" />
    		<property name="acquireIncrement" value="${bonecp.acquireIncrement}" />
    		<property name="statementsCacheSize" value="${bonecp.statementsCacheSize}" />
    		<property name="releaseHelperThreads" value="${bonecp.releaseHelperThreads}" />
    </bean>


    版权声明:本文博客原创文章,博客,未经同意,不得转载。

  • 相关阅读:
    [哈工大操作系统]一、环境配置
    [算法笔记]带权并查集
    C++:Reference to non-static member function must be called
    [算法笔记]并查集
    C++:string.size()比较问题
    [算法笔记]二分总结
    【LeetCode每日一题】2020.10.15 116. 填充每个节点的下一个右侧节点指针
    1Manjaro的安装
    【《你不知道的JS(中卷②)》】一、 异步:现在与未来
    【LeetCode每日一题】2020.7.14 120. 三角形最小路径和
  • 原文地址:https://www.cnblogs.com/yxwkf/p/4684314.html
Copyright © 2011-2022 走看看