<?php //显示数据 //表和类对应:表名是类名,列名是类里面的成员 //表里面的每一条数据对应是类实例化的对象 include("Info.class.php"); $attr = array(); $info1 = new Info(); $info1->code="p001"; $info1->name="张三"; $info1->sex="男"; $info1->nation="汉族"; $info1->birthday = "1988-2-3"; //往数组里面追加元素 array_push($attr,$info1); $info2 = new Info(); $info2->code="p002"; $info2->name="李四"; $info2->sex="女"; $info2->nation="汉族"; $info2->birthday = "1989-2-3"; array_push($attr,$info2); $info3 = new Info(); $info3->code="p003"; $info3->name="王五"; $info3->sex="男"; $info3->nation="回族"; $info3->birthday = "1990-2-3"; array_push($attr,$info3); echo "<table width='100%' border='1' cellpadding='0' cellspacing='0'>"; echo "<tr><td>代号</td><td>姓名</td><td>性别</td><td>民族</td><td>生日</td></tr>"; foreach($attr as $v) { echo "<tr><td>{$v->code}</td><td>{$v->name}</td><td>{$v->sex}</td><td>{$v->nation}</td><td>{$v->birthday}</td></tr>"; } echo "</table>"; ?>
<?php //Info表的实体类 class Info { public $code; public $name; public $sex; public $nation; public $birthday; }
小游戏
<?php include("Hero.class.php"); $hero = new Hero("张三"); //创建英雄 /*$hero->DaGuai(); $hero->Show(); $hero->DaGuai(); $hero->Show(); $hero->DaGuai(); $hero->Show(); $hero->DaGuai(); $hero->Show(); $hero->DaGuai(); $hero->Show();*/ $hero->XueXi(); $hero->Show(); $hero->XueXi(); $hero->Show(); ?>
<?php class Hero { public $blood; public $gongji; public $jingyan; public $level; public $name; public $money; public $jineng = array(); //构造函数,对成员进行初始化 function __construct($n) { $this->blood = 100; $this->gongji = 10; $this->jingyan=0; $this->level=1; $this->money = 100; $this->name = $n; } //打怪函数 function DaGuai() { //随机 $sj = floor(rand(0,100)); if($sj>30) { //获取经验 $jy = floor(rand(0,40)); //将该英雄经验增加 $this->jingyan = $this->jingyan+$jy; //判断是否要升级 if($this->jingyan>=50) { $this->level +=1; $this->jingyan = 0; $this->blood += 20; $this->gongji +=5; } echo $this->name."杀死了一个怪物,获得了{$jy}点经验"; } else { if($this->level==1) { } else { $this->level -=1; } echo "你被怪物打死了"; } } //查看英雄信息 function Show() { echo "英雄名称:{$this->name}<br>"; echo "英雄血量:{$this->blood}<br>"; echo "英雄攻击:{$this->gongji}<br>"; echo "英雄经验:{$this->jingyan}<br>"; echo "英雄等级:{$this->level}<br>"; echo "技能为:"; foreach($this->jineng as $v) { echo $v.","; } } //学习技能 function XueXi() { //花钱 $hf = floor(rand(0,20)); $n = floor(rand(0,5)); //技能库里面选技能 switch($n) { case 0: array_push($this->jineng,"冲锋"); break; case 1: array_push($this->jineng,"嘲讽"); break; case 2: array_push($this->jineng,"致死打击"); break; case 3: array_push($this->jineng,"盾墙"); break; case 4: array_push($this->jineng,"沉默"); break; } } }
<?php class Hero { public $blood; public $gongji; public $jingyan; public $level; public $name; public $money; public $jineng = array(); //构造函数,对成员进行初始化 function __construct($n) { $this->blood = 100; $this->gongji = 10; $this->jingyan=0; $this->level=1; $this->money = 100; $this->name = $n; } //打怪函数 function DaGuai() { //随机 $sj = floor(rand(0,100)); if($sj>30) { //获取经验 $jy = floor(rand(0,40)); //将该英雄经验增加 $this->jingyan = $this->jingyan+$jy; //判断是否要升级 if($this->jingyan>=50) { $this->level +=1; $this->jingyan = 0; $this->blood += 20; $this->gongji +=5; } echo $this->name."杀死了一个怪物,获得了{$jy}点经验"; } else { if($this->level==1) { } else { $this->level -=1; } echo "你被怪物打死了"; } } //查看英雄信息 function Show() { echo "英雄名称:{$this->name}<br>"; echo "英雄血量:{$this->blood}<br>"; echo "英雄攻击:{$this->gongji}<br>"; echo "英雄经验:{$this->jingyan}<br>"; echo "英雄等级:{$this->level}<br>"; echo "技能为:"; foreach($this->jineng as $v) { echo $v.","; } } //学习技能 function XueXi() { //花钱 $hf = floor(rand(0,20)); $n = floor(rand(0,5)); //技能库里面选技能 switch($n) { case 0: array_push($this->jineng,"冲锋"); break; case 1: array_push($this->jineng,"嘲讽"); break; case 2: array_push($this->jineng,"致死打击"); break; case 3: array_push($this->jineng,"盾墙"); break; case 4: array_push($this->jineng,"沉默"); break; } } }