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  • stl_multimap.h

    stl_multimap.h
    // Filename:    stl_multimap.h
    
    // Comment By:  凝霜
    // E-mail:      mdl2009@vip.qq.com
    // Blog:        http://blog.csdn.net/mdl13412
    
    /*
     *
     * Copyright (c) 1994
     * Hewlett-Packard Company
     *
     * Permission to use, copy, modify, distribute and sell this software
     * and its documentation for any purpose is hereby granted without fee,
     * provided that the above copyright notice appear in all copies and
     * that both that copyright notice and this permission notice appear
     * in supporting documentation.  Hewlett-Packard Company makes no
     * representations about the suitability of this software for any
     * purpose.  It is provided "as is" without express or implied warranty.
     *
     *
     * Copyright (c) 1996,1997
     * Silicon Graphics Computer Systems, Inc.
     *
     * Permission to use, copy, modify, distribute and sell this software
     * and its documentation for any purpose is hereby granted without fee,
     * provided that the above copyright notice appear in all copies and
     * that both that copyright notice and this permission notice appear
     * in supporting documentation.  Silicon Graphics makes no
     * representations about the suitability of this software for any
     * purpose.  It is provided "as is" without express or implied warranty.
     */
    
    /* NOTE: This is an internal header file, included by other STL headers.
     *   You should not attempt to use it directly.
     */
    
    #ifndef __SGI_STL_INTERNAL_MULTIMAP_H
    #define __SGI_STL_INTERNAL_MULTIMAP_H
    
    __STL_BEGIN_NAMESPACE
    
    #if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32)
    #pragma set woff 1174
    #endif
    
    // 如果编译器不能根据前面模板参数推导出后面使用的默认参数类型,
    // 那么就需要手工指定, 本实作multimap内部元素默认使用less进行比较
    // 内部维护的数据结构是红黑树, 具有非常优秀的最坏情况的时间复杂度
    // 注意: 与map不同, multimap允许有重复的元素
    #ifndef __STL_LIMITED_DEFAULT_TEMPLATES
    template <class Key, class T, class Compare = less<Key>, class Alloc = alloc>
    #else
    template <class Key, class T, class Compare, class Alloc = alloc>
    #endif
    class multimap
    {
    public:
      // 这里和map定义相同, 见<setL_map.h>
      typedef Key key_type;
      typedef T data_type;
      typedef T mapped_type;
      typedef pair<const Key, T> value_type;
      typedef Compare key_compare;
    
      // 关于为什么继承自binary_function见<stl_function.h>中的讲解
      // 被嵌套类提供key的比较操作
      class value_compare : public binary_function<value_type, value_type, bool>
      {
      friend class multimap<Key, T, Compare, Alloc>;
      protected:
        Compare comp;
        value_compare(Compare c) : comp(c) {}
      public:
        bool operator()(const value_type& x, const value_type& y) const {
          return comp(x.first, y.first);
        }
      };
    
    private:
      // 内部采用红黑树为数据结构, 其实现在<stl_tree.h>
      typedef rb_tree<key_type, value_type,
                      select1st<value_type>, key_compare, Alloc> rep_type;
      rep_type t;  // red-black tree representing multimap
    
    public:
      // 标记为'STL标准强制要求'的typedefs用于提供iterator_traits<I>支持
      // 注意: 迭代器, 引用类型都设计为const, 这是由multimap的性质决定的,
      //      如果用户自行更改其数值, 可能会导致内部的红黑树出现问题
      typedef typename rep_type::pointer pointer;                  // STL标准强制要求
      typedef typename rep_type::const_pointer const_pointer;
      typedef typename rep_type::reference reference;              // STL标准强制要求
      typedef typename rep_type::const_reference const_reference;
      typedef typename rep_type::iterator iterator;                // STL标准强制要求
      typedef typename rep_type::const_iterator const_iterator;
      typedef typename rep_type::reverse_iterator reverse_iterator;
      typedef typename rep_type::const_reverse_iterator const_reverse_iterator;
      typedef typename rep_type::size_type size_type;
      typedef typename rep_type::difference_type difference_type;  // STL标准强制要求
    
      multimap() : t(Compare()) { }
      explicit multimap(const Compare& comp) : t(comp) { }
    
    #ifdef __STL_MEMBER_TEMPLATES
      template <class InputIterator>
      multimap(InputIterator first, InputIterator last)
        : t(Compare()) { t.insert_equal(first, last); }
    
      template <class InputIterator>
      multimap(InputIterator first, InputIterator last, const Compare& comp)
        : t(comp) { t.insert_equal(first, last); }
    #else
      multimap(const value_type* first, const value_type* last)
        : t(Compare()) { t.insert_equal(first, last); }
      multimap(const value_type* first, const value_type* last,
               const Compare& comp)
        : t(comp) { t.insert_equal(first, last); }
    
      multimap(const_iterator first, const_iterator last)
        : t(Compare()) { t.insert_equal(first, last); }
      multimap(const_iterator first, const_iterator last, const Compare& comp)
        : t(comp) { t.insert_equal(first, last); }
    #endif /* __STL_MEMBER_TEMPLATES */
    
      multimap(const multimap<Key, T, Compare, Alloc>& x) : t(x.t) { }
    
      multimap<Key, T, Compare, Alloc>&
      operator=(const multimap<Key, T, Compare, Alloc>& x)
      {
        t = x.t;
        return *this;
      }
    
      // 返回用于key比较的函数
      key_compare key_comp() const { return t.key_comp(); }
    
      // 由于multimap的性质, value比较和key使用同一个比较函数
      value_compare value_comp() const { return value_compare(t.key_comp()); }
    
      iterator begin() { return t.begin(); }
      const_iterator begin() const { return t.begin(); }
      iterator end() { return t.end(); }
      const_iterator end() const { return t.end(); }
      reverse_iterator rbegin() { return t.rbegin(); }
      const_reverse_iterator rbegin() const { return t.rbegin(); }
      reverse_iterator rend() { return t.rend(); }
      const_reverse_iterator rend() const { return t.rend(); }
      bool empty() const { return t.empty(); }
      size_type size() const { return t.size(); }
      size_type max_size() const { return t.max_size(); }
    
      // 这里调用的是专用的swap, 不是全局的swap, 定于于<stl_tree.h>
      void swap(multimap<Key, T, Compare, Alloc>& x) { t.swap(x.t); }
    
      // 插入元素, 注意, 插入的元素key允许重复
      iterator insert(const value_type& x) { return t.insert_equal(x); }
    
      // 在position处插入元素, 但是position仅仅是个提示, 如果给出的位置不能进行插入,
      // STL会进行查找, 这会导致很差的效率
      iterator insert(iterator position, const value_type& x)
      {
        return t.insert_equal(position, x);
      }
    
    #ifdef __STL_MEMBER_TEMPLATES
      template <class InputIterator>
      void insert(InputIterator first, InputIterator last)
      {
        t.insert_equal(first, last);
      }
    #else
      void insert(const value_type* first, const value_type* last) {
        t.insert_equal(first, last);
      }
      void insert(const_iterator first, const_iterator last) {
        t.insert_equal(first, last);
      }
    #endif /* __STL_MEMBER_TEMPLATES */
    
      // 擦除指定位置的元素, 会导致内部的红黑树重新排列
      void erase(iterator position) { t.erase(position); }
    
      // 会返回擦除元素的个数
      size_type erase(const key_type& x) { return t.erase(x); }
    
      // 擦除指定区间的元素, 会导致红黑树有较大变化
      void erase(iterator first, iterator last) { t.erase(first, last); }
    
      // 好吧, clear all, 再见吧红黑树
      void clear() { t.clear(); }
    
      // 查找指定的元素
      iterator find(const key_type& x) { return t.find(x); }
      const_iterator find(const key_type& x) const { return t.find(x); }
    
      // 返回指定元素的个数
      size_type count(const key_type& x) const { return t.count(x); }
    
      // 返回小于当前元素的第一个可插入的位置
      iterator lower_bound(const key_type& x) {return t.lower_bound(x); }
      const_iterator lower_bound(const key_type& x) const
      {
        return t.lower_bound(x);
      }
    
      // 返回大于当前元素的第一个可插入的位置
      iterator upper_bound(const key_type& x) {return t.upper_bound(x); }
      const_iterator upper_bound(const key_type& x) const
      {
        return t.upper_bound(x);
      }
    
      pair<iterator,iterator> equal_range(const key_type& x)
      {
        return t.equal_range(x);
      }
    
      pair<const_iterator,const_iterator> equal_range(const key_type& x) const
      {
        return t.equal_range(x);
      }
    
      friend bool operator== __STL_NULL_TMPL_ARGS (const multimap&,
                                                   const multimap&);
      friend bool operator< __STL_NULL_TMPL_ARGS (const multimap&,
                                                  const multimap&);
    };
    
    // 比较两个multimap比较的是其内部的红黑树, 会触发红黑树的operator
    
    template <class Key, class T, class Compare, class Alloc>
    inline bool operator==(const multimap<Key, T, Compare, Alloc>& x,
                           const multimap<Key, T, Compare, Alloc>& y)
    {
      return x.t == y.t;
    }
    
    template <class Key, class T, class Compare, class Alloc>
    inline bool operator<(const multimap<Key, T, Compare, Alloc>& x,
                          const multimap<Key, T, Compare, Alloc>& y)
    {
      return x.t < y.t;
    }
    
    // 如果编译器支持模板函数特化优先级
    // 那么将全局的swap实现为使用multimap私有的swap以提高效率
    #ifdef __STL_FUNCTION_TMPL_PARTIAL_ORDER
    
    template <class Key, class T, class Compare, class Alloc>
    inline void swap(multimap<Key, T, Compare, Alloc>& x,
                     multimap<Key, T, Compare, Alloc>& y)
    {
      x.swap(y);
    }
    
    #endif /* __STL_FUNCTION_TMPL_PARTIAL_ORDER */
    
    #if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32)
    #pragma reset woff 1174
    #endif
    
    __STL_END_NAMESPACE
    
    #endif /* __SGI_STL_INTERNAL_MULTIMAP_H */
    
    // Local Variables:
    // mode:C++
    // End:
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  • 原文地址:https://www.cnblogs.com/zendu/p/4987798.html
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