1.文本
<script type="text/javascript">
init(50,"mylegend",500,350,main);
function main() {
   //创建层
   var layer = new LSprite();
   addChild(layer);
  //创建一个文本标签
   var field = new LTextField();
   field.text = "Hello World!";
   layer.addChild(field);
}  
</script>
<script type="text/javascript">
init(50,"mylegend",500,350,main);
function main(){  
   var layer = new LSprite();
   addChild(layer);
   var field = new LTextField();
   field.x = 50;
   field.y = 50;
   field.text = "Hello World!";
   field.size = 25;
   field.color = "#333333";
   field.weight = "bolder";
   layer.addChild(field);
}  
</script>
2.文本输入框
<script type="text/javascript">
init(50,"mylegend",500,350,main);
function main(){  
   var layer = new LSprite();
   addChild(layer);
   var field = new LTextField();
   field.x = 50;
   field.y = 50;
   //设置文本类型为输入框
   field.setType(LTextFieldType.INPUT);
   layer.addChild(field);
}  
</script>
3.鼠标事件
<script type="text/javascript">
init(50,"mylegend",300,300,main);
var field;
function main(){  
   var layer = new LSprite();
   layer.graphics.drawRect(1,'#cccccc',[0,0,300,300],true,'#cccccc');
   addChild(layer);
   field = new LTextField();
   field.text = "Wait Click!";
   layer.addChild(field);
   //鼠标按下
   layer.addEventListener(LMouseEvent.MOUSE_DOWN, downshow);
   //鼠标抬起
   layer.addEventListener(LMouseEvent.MOUSE_UP,upshow);
}  
function downshow(event){
 field.text = "Mouse Down!";
}
function upshow(event){
 field.text = "Mouse Up!";
}
</script>
4.循环
<script type="text/javascript">
init(50,"mylegend",300,300,main);
var field;
function main(){  
 var layer = new LSprite();
 layer.graphics.drawRect(1,'#cccccc',[0,0,300,300],true,'#cccccc');
 addChild(layer);
 field = new LTextField();
 field.text = "0";
 layer.addChild(field);
    //layer上绑定ENTER_FRAME事件,以帧速率调用onframe函数  
 layer.addEventListener(LEvent.ENTER_FRAME,onframe);
}  
function onframe(){
 field.text = parseInt(field.text) + 1;
}
</script>
5.键盘事件
<script type="text/javascript">
init(50,"mylegend",300,300,main);
var field;
function main(){  
 var layer = new LSprite();
 layer.graphics.drawRect(1,'#cccccc',[0,0,300,300],true,'#cccccc');
 addChild(layer);
 field = new LTextField();
 field.text = "Wait Click!";
 layer.addChild(field);
 LEvent.addEventListener(LGlobal.window,LKeyboardEvent.KEY_DOWN,downshow);
 LEvent.addEventListener(LGlobal.window,LKeyboardEvent.KEY_UP,upshow);
}  
function downshow(event){
 field.text = event.keyCode + " Down!";
}
function upshow(event){
 field.text = event.keyCode + " Up!";
}
</script>
6.LButton
<script type="text/javascript">
init(50,"mylegend",300,300,main);
var loader,bitmapup,bitmapover,field;  
function main(){  
    loader = new LLoader();  
    loader.addEventListener(LEvent.COMPLETE,loadUp);  
    loader.load("up.png","bitmapData");  
}  
function loadUp(event){  
 bitmapup = new LBitmap(new LBitmapData(loader.content));
    loader = new LLoader();  
    loader.addEventListener(LEvent.COMPLETE,loadOver);  
    loader.load("over.png","bitmapData");  
}
function loadOver(){  
 bitmapover = new LBitmap(new LBitmapData(loader.content));
 var layer = new LSprite();
 addChild(layer);
 field = new LTextField();
 field.text = "Wait Click!";
 layer.addChild(field);
 var testButton = new LButton(bitmapup,bitmapover);
 testButton.y = 50;
 layer.addChild(testButton);
 testButton.addEventListener(LMouseEvent.MOUSE_DOWN,downshow);
}  
function downshow(event){
 field.text = "testButton Click!";
}
</script>