zoukankan      html  css  js  c++  java
  • UI通过UISlider编写游戏第六感

    #import "RootViewController.h"

    @interface RootViewController ()
    {
        UILabel *scoreLabel;

    }

    @end

    @implementation RootViewController

    - (void)viewDidLoad {
        [super viewDidLoad];
        
        
        //longSlider
        UISlider *longSlider = [[UISlider alloc] initWithFrame:CGRectMake(0, 60, self.view.frame.size.width, 40)];
        longSlider.tag = 101;
        longSlider.maximumValue = 100;
        longSlider.minimumValue = 0;
        longSlider.userInteractionEnabled = NO;
        longSlider.value = arc4random() % 101;
        //[longSlider addTarget:self action:@selector(longSlider:) forControlEvents:UIControlEventValueChanged];
        [self.view addSubview:longSlider];
        [longSlider release];
        
        //shortSlider
        UISlider *shortSlider = [[UISlider alloc] initWithFrame:CGRectMake(0, 120, self.view.frame.size.width - 100, 40)];
        shortSlider.tag = 102;
        shortSlider.maximumValue = 100;
        shortSlider.minimumValue = 0;
        [self.view addSubview:shortSlider];
        [shortSlider release];
        
        
        UILabel *showLabel = [[UILabel alloc] initWithFrame:CGRectMake(40, 200, 40, 40)];
        showLabel.text = @"得分";
        [self.view addSubview:showLabel];
        [showLabel release];
        
        scoreLabel = [[UILabel alloc] initWithFrame:CGRectMake(100, 200, 200, 40)];
        scoreLabel.tag = 103;
        scoreLabel.layer.borderWidth = 2;
        scoreLabel.layer.borderColor = [UIColor redColor].CGColor;
        scoreLabel.layer.cornerRadius = 10;
        [self.view addSubview:scoreLabel];
        [scoreLabel release];
        
        UIButton *okButton = [UIButton buttonWithType:UIButtonTypeSystem];
        okButton.frame = CGRectMake(40, 300, 100, 50);
        [okButton setTitle:@"OK" forState:UIControlStateNormal];
        okButton.layer.borderWidth = 2;
        okButton.layer.cornerRadius = 10;
        [okButton addTarget:self action:@selector(okButton:) forControlEvents:UIControlEventTouchUpInside];
        [self.view addSubview:okButton];
        
        
        UIButton *againButton = [UIButton buttonWithType:UIButtonTypeSystem];
        againButton.frame = CGRectMake(220, 300, 100, 50);
        [againButton setTitle:@"重新" forState:UIControlStateNormal];
        againButton.layer.borderWidth = 2;
        againButton.layer.cornerRadius = 10;
        [againButton addTarget:self action:@selector(pressButton) forControlEvents:UIControlEventTouchUpInside];
        [self.view addSubview:againButton];
        
        
        
        // Do any additional setup after loading the view.
    }

    - (void)okButton:(UIButton *)aButton
    {
        UISlider *lSlider = (UISlider *)[self.view viewWithTag:101];
        UISlider *sSlider = (UISlider *)[self.view viewWithTag:102];
        UILabel *lable = (UILabel *)[self.view viewWithTag:103];
        sSlider.userInteractionEnabled = NO;
        if (lSlider.value == sSlider.value) {
            lable.text = @"100";
            UIAlertView *aa = [[UIAlertView alloc] initWithTitle:@"提示" message:@"不是人" delegate:self cancelButtonTitle:@"确定" otherButtonTitles: nil];
            [aa show];
            [aa release];
        } else {
        
            float temp = 100 - abs((int)(lSlider.value - sSlider.value)) * 5;
            if (temp > 90 && temp < 100) {
                UIAlertView *aa = [[UIAlertView alloc] initWithTitle:@"提示" message:@"牛人" delegate:self cancelButtonTitle:@"确定" otherButtonTitles: nil];
                [aa show];
                [aa release];
            } else if (temp > 80 && temp < 90) {
            
                UIAlertView *aa = [[UIAlertView alloc] initWithTitle:@"提示" message:@"眼力不错" delegate:self cancelButtonTitle:@"确定" otherButtonTitles: nil];
                [aa show];
                [aa release];
            
            } else if (temp > 60 && temp < 80) {
            
                UIAlertView *aa = [[UIAlertView alloc] initWithTitle:@"提示" message:@"一般" delegate:self cancelButtonTitle:@"确定" otherButtonTitles: nil];
                [aa show];
                [aa release];

            
            } else {
            
                UIAlertView *aa = [[UIAlertView alloc] initWithTitle:@"提示" message:@"眼瞎了吧!" delegate:self cancelButtonTitle:@"确定" otherButtonTitles: nil];
                [aa show];
                [aa release];

            
            }
        
            scoreLabel.text = [NSString stringWithFormat:@"%.2f", temp];
        }

    }
    - (void)pressButton
    {
        
        UISlider *slider = (UISlider *)[self.view viewWithTag:101];
        //slider.value = arc4random() % 101;
        [slider setValue:arc4random() % 61 + 20 animated:YES];
        UISlider *sSlider = (UISlider *)[self.view viewWithTag:102];
        sSlider.userInteractionEnabled = YES;
        sSlider.value = 0;
        
        UILabel *lable = (UILabel *)[self.view viewWithTag:103];
        lable.text = @"0";
       // [slider setValue:arc4random() animated:YES];
    }

    - (void)didReceiveMemoryWarning {
        [super didReceiveMemoryWarning];
        // Dispose of any resources that can be recreated.
    }


    @end

     
  • 相关阅读:
    结对第二次作业
    软件工程第四次作业
    软件工程第三次作业
    软件工程第二次作业
    软件工程第一次作业
    我的大学生活
    python实现栈和队列
    《数据结构与STL-第二章 线性表》读书笔记
    .net/c#常用框架/中间件简介(不定时更新)
    逆变与协变
  • 原文地址:https://www.cnblogs.com/zhaoweizheng/p/4367698.html
Copyright © 2011-2022 走看看