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  • cocos2d-x 2.2.0 图片选中聚焦 ,图片描边 CCClippingNode 实现

    效果例如以下图

    左边箭头是x方向翻转的。右边箭头有旋转和缩放action。

    大概实现方法:用箭头作为遮罩层,底图是一个绘制的矩形,得到一个黄色箭头背景。在用schedule尾随要聚焦箭头动作。这个在电视端用遥控器上下左右选择聚焦有点用。

    希望这个是对同学们有帮助,谢谢。






    代码

    #include "HelloWorldScene.h"
    
    USING_NS_CC;
    
    CCScene* HelloWorld::scene()
    {
        // 'scene' is an autorelease object
        CCScene *scene = CCScene::create();
        
        // 'layer' is an autorelease object
        HelloWorld *layer = HelloWorld::create();
    
        // add layer as a child to scene
        scene->addChild(layer);
    
        // return the scene
        return scene;
    }
    
    // on "init" you need to initialize your instance
    bool HelloWorld::init()
    {
        //////////////////////////////
        // 1. super init first
        if ( !CCLayer::init() )
        {
            return false;
        }
        
        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
      
        
        CCSprite *stencil = CCSprite::create("f1.png");
        stencil->setFlipX(true);
        
        CCClippingNode *clipper = CCClippingNode::create();
        clipper->setAlphaThreshold(0.005f);
        clipper->setAnchorPoint(ccp(0.5, 0.5));
        clipper->setPosition( ccp(visibleSize.width / 2 - 50, visibleSize.height / 2 - 50) );
        clipper->setStencil(stencil);
        
        this->addChild(clipper,0,cliper_tag);
        
        CCNode *content = shape(stencil->getContentSize());
        clipper->addChild(content,0,content_tag);
        
        CCSprite *updata = CCSprite::create("f1.png");
        updata->setFlipX(true);
        updata->setPosition( ccp(visibleSize.width / 2 - 50, visibleSize.height / 2 - 50) );
        this->addChild(updata,1,spr1_tag);
        
        
        CCSprite *updata2 = CCSprite::create("f2.png");
        updata2->setPosition( ccp(visibleSize.width / 2 + 50, visibleSize.height / 2 - 50) );
        updata2->runAction(CCRepeatForever::create(CCSequence::create(CCScaleTo::create(0.5, 1.3),CCRotateBy::create(2, 90),CCScaleTo::create(0.5, 1),NULL)));
        
        this->addChild(updata2,1,spr2_tag);
        
        
        this->setTouchEnabled(true);
        return true;
    }
    
    CCDrawNode* HelloWorld::shape(CCSize size)
    {
        CCDrawNode *shape = CCDrawNode::create();
        static CCPoint shapedate[4];
        shapedate[0] = ccp(-(size.width / 2), -(size.height / 2));
        shapedate[1] = ccp((size.width / 2), -(size.height / 2));
        shapedate[2] = ccp((size.width / 2), (size.height / 2));
        shapedate[3] = ccp(-(size.width / 2), (size.height / 2));
        
        static ccColor4F yellow = {1, 1, 0, 1};
        shape->drawPolygon(shapedate, 4, yellow, 0, yellow);
        return shape;
    }
    
    void HelloWorld::setshaper(int tag){
        
        this->unschedule(schedule_selector(HelloWorld::cliperupdate));
        
        current_tag = tag;
        
        CCSprite* sp = (CCSprite*) this->getChildByTag(tag);
        CCClippingNode *clipper = (CCClippingNode*)this->getChildByTag(cliper_tag);
        
        CCSprite *stencil = CCSprite::createWithTexture(sp->getTexture());
        stencil->setFlipX(sp->isFlipX());
        stencil->setFlipY(sp->isFlipY());
        stencil->setScale(sp->getScale());
        stencil->setRotation(sp->getRotation());
        clipper->setStencil(stencil);
        clipper->setPosition(sp->getPosition());
        
        
        clipper->removeChildByTag(content_tag);
        clipper->addChild(shape(sp->getContentSize()),0,content_tag);
        
        
        
        this->schedule(schedule_selector(HelloWorld::cliperupdate), 0.05);
        
    }
    
    void HelloWorld::cliperupdate(float dt){
        
        CCSprite* sp = (CCSprite*) this->getChildByTag(current_tag);
        CCClippingNode *clipper = (CCClippingNode*)this->getChildByTag(cliper_tag);
        clipper->setPosition(sp->getPosition());
        
        CCSprite *stencil = (CCSprite*)clipper->getStencil();
        stencil->setFlipX(sp->isFlipX());
        stencil->setFlipY(sp->isFlipY());
        stencil->setScale(sp->getScale());
        stencil->setRotation(sp->getRotation());
        
        CCSprite *content = (CCSprite*)clipper->getChildByTag(content_tag);
        content->setScale(sp->getScale());
        content->setRotation(sp->getRotation());
        
        
    }
    
    
    bool HelloWorld::ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent){
        
        
        
        CCPoint location = this->convertTouchToNodeSpace(pTouch);
        if (this->getChildByTag(spr1_tag)->boundingBox().containsPoint(location)) {
            setshaper(spr1_tag);
        }
        
        if (this->getChildByTag(spr2_tag)->boundingBox().containsPoint(location)) {
            setshaper(spr2_tag);
        }
    
        return true;
        
    }
    void HelloWorld::ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent){
        
    }
    void HelloWorld::ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent){
        
    }
    
    void HelloWorld::registerWithTouchDispatcher(void){
        CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 0, false);
    }
    void HelloWorld::onEnter(){
        CCLayer::onEnter();
    }
    void HelloWorld::onExit(){
        CCLayer::onExit();
    }
    
    void HelloWorld::menuCloseCallback(CCObject* pSender)
    {
    #if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
    	CCMessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
    #else
        CCDirector::sharedDirector()->end();
    #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
        exit(0);
    #endif
    #endif
    }
    

    demoproject在这里下载 狂点我


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  • 原文地址:https://www.cnblogs.com/zhchoutai/p/6791196.html
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