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  • 使用CATransformLayer制作3D图像和动画

    之前我们讲过可以用CALayer搭配CATransform3D来实现将View做3D旋转, 今天我们再看一个3D的新东西

    CATransformLayer, 看名字就知道这个layer跟旋转有关, 那么具体是什么呢?

    我们看他的头文件, 没有任何属性. 他其实是作为一个容器, 我们可以往里面添加其他的CALayer

    比如我们要创建一个3D效果的立方体,

    可以先创建一个CATransformlayer容器, 

    正方体的6个面我们以3D旋转后的Layer表示, 加入到容器中, 调整好每个面的角度和位置让他们拼接再一起就是一个正方体了

    我们上代码吧

    - (void)viewDidLoad {
        
        [super viewDidLoad];
        
        //create cube layer
        CATransformLayer *cube = [CATransformLayer layer];
        
        //add cube face 1
        CATransform3D ct = CATransform3DMakeTranslation(0, 0, 50);
        [cube addSublayer:[self faceWithTransform:ct]];
        
        //add cube face 2
        ct = CATransform3DMakeTranslation(50, 0, 0);
        ct = CATransform3DRotate(ct, M_PI_2, 0, 1, 0);
        [cube addSublayer:[self faceWithTransform:ct]];
        
        //add cube face 3
        ct = CATransform3DMakeTranslation(0, -50, 0);
        ct = CATransform3DRotate(ct, M_PI_2, 1, 0, 0);
        [cube addSublayer:[self faceWithTransform:ct]];
        
        //add cube face 4
        ct = CATransform3DMakeTranslation(0, 50, 0);
        ct = CATransform3DRotate(ct, -M_PI_2, 1, 0, 0);
        [cube addSublayer:[self faceWithTransform:ct]];
        
        //add cube face 5
        ct = CATransform3DMakeTranslation(-50, 0, 0);
        ct = CATransform3DRotate(ct, -M_PI_2, 0, 1, 0);
        [cube addSublayer:[self faceWithTransform:ct]];
        
        //add cube face 6
        ct = CATransform3DMakeTranslation(0, 0, -50);
        ct = CATransform3DRotate(ct, M_PI, 0, 1, 0);
        [cube addSublayer:[self faceWithTransform:ct]];
        
        //center the cube layer within the container
        CGSize containerSize = self.view.bounds.size;
        cube.position = CGPointMake(containerSize.width / 2.0, containerSize.height / 2.0);
    
        cube.transform = CATransform3DMakeRotation(30, 1, 1, 0);
    
        [self.view.layer addSublayer:cube];
    }
    
    - (CALayer *)faceWithTransform:(CATransform3D)transform
    {
        //create cube face layer
        CALayer *face = [CALayer layer];
        face.bounds = CGRectMake(0, 0, 100, 100);
        //apply a random color
        CGFloat red = (rand() / (double)INT_MAX);
        CGFloat green = (rand() / (double)INT_MAX);
        CGFloat blue = (rand() / (double)INT_MAX);
        face.backgroundColor = [UIColor colorWithRed:red green:green blue:blue alpha:1.0].CGColor;
        face.transform = transform;
        return face;
    }
    @end

    我们可以再给容器一个旋转动画, 就实现了一个旋转的立方体

    CATransform3D transA = CATransform3DMakeRotation(60, 1, 1, 1);
    
        CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];
        animation.duration          = 2;
        animation.autoreverses      = YES;
        animation.repeatCount       = 100;
        animation.toValue           = [NSValue valueWithCATransform3D:transA];
        [cube addAnimation:animation forKey:nil];
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  • 原文地址:https://www.cnblogs.com/zhouxihi/p/6290495.html
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