# Ball motion with an explicit timer import simplegui # Initialize globals width = 600 height = 600 ball_pos = [width/2, height/2] ball_radius = 20 ball_vel = [0, 1.0]#(pixels per 1/60seconds) # define event handlers def draw(canvas): global ball_pos, ball_vel # calculate ball position,use p(t+1) = p(t) + v(t) ball_pos[0] = ball_pos[0] + ball_vel[0] ball_pos[1] = ball_pos[1] + ball_vel[1] # draw ball canvas.draw_circle(ball_pos, ball_radius, 6, 'white') # create frame frame = simplegui.create_frame('ball_motion', 600, 600) # register event handlers frame.set_draw_handler(draw) # start frame frame.start()