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  • Java 线程通信

    线程通信用来保证线程协调运行,一般在做线程同步的时候才需要考虑线程通信的问题。

    1、传统的线程通信

    通常利用Objeclt类提供的三个方法:

    wait() 导致当前线程等待,并释放该同步监视器的锁定,直到其它线程调用该同步监视器的notify()或者notifyAll()方法唤醒线程。

    notify(),唤醒在此同步监视器上等待的线程,如果有多个会任意选择一个唤醒

    notifyAll() 唤醒在此同步监视器上等待的所有线程,这些线程通过调度竞争资源后,某个线程获取此同步监视器的锁,然后得以运行。

    这三个方法必须由同步监视器对象调用,分为两张情况:

    同步方法时,由于同步监视器为this对象,所以可以直接调用这三个方法。

    示例如下:

    public class SyncMethodThreadCommunication {
        static class DataWrap{
            int data = 0;
            boolean flag = false;
            
            public synchronized void addThreadA(){
                if (flag) {
                    try {
                        wait();
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }
                } 
                
                data++;
                System.out.println(Thread.currentThread().getName() + " " + data);
                flag = true;
                notify();
            }
            
            public synchronized void addThreadB() {
                if (!flag) {
                    try {
                        wait();
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }
                } 
                
                data++;
                System.out.println(Thread.currentThread().getName() + " " + data);
                flag = false;
                notify();
            }
        }
        
        static class ThreadA extends Thread {
            private DataWrap data;
            
            public ThreadA(DataWrap dataWrap) {
                this.data = dataWrap;
            }
            
            @Override
            public void run() {
                for (int i = 0; i < 10; i++) {
                    data.addThreadA();
                }
            }
        }
        
        static class ThreadB extends Thread {
            private DataWrap data;
            
            public ThreadB(DataWrap dataWrap) {
                this.data = dataWrap;
            }
            
            @Override
            public void run() {
                for (int i = 0; i < 10; i++) {
                    data.addThreadB();
                }
            }
        }
        
        public static void main(String[] args) {
            //实现两个线程轮流对数据进行加一操作
            DataWrap dataWrap = new DataWrap();
            
            new ThreadA(dataWrap).start();
            new ThreadB(dataWrap).start();
        }
    
    }

    同步代码块时,需要使用监视器对象调用这三个方法。

    示例如下:

    public class SyncBlockThreadComminication {
        static class DataWrap{
            boolean flag;
            int data;
        }
        
        static class ThreadA extends Thread{
            DataWrap dataWrap;
            
            public ThreadA(DataWrap dataWrap){
                this.dataWrap = dataWrap;
            }
            
            @Override
            public void run() {
                for(int i = 0 ; i < 10; i++) {
                    synchronized (dataWrap) {
                        if (dataWrap.flag) {
                            try {
                                dataWrap.wait();
                            } catch (InterruptedException e) {
                                e.printStackTrace();
                            }
                        }
                        
                        dataWrap.data++;
                        System.out.println(getName() + " " + dataWrap.data);
                        dataWrap.flag = true;
                        dataWrap.notify();
                    }    
                }
            }
        }
        
        static class ThreadB extends Thread{
            DataWrap dataWrap;
            
            public ThreadB(DataWrap dataWrap){
                this.dataWrap = dataWrap;
            }
            
            @Override
            public void run() {
                for (int i = 0; i < 10; i++) {
                        synchronized (dataWrap) {
                            if (!dataWrap.flag) {
                                try {
                                    dataWrap.wait();
                                } catch (InterruptedException e) {
                                    e.printStackTrace();
                                }
                            }
                            
                            dataWrap.data++;
                            System.out.println(getName() + " " + dataWrap.data);
                            dataWrap.flag = false;
                            dataWrap.notify();
                        }
                    }    
                }
                
        }
        public static void main(String[] args) {
            //实现两个线程轮流对数据进行加一操作
            
            DataWrap dataWrap = new DataWrap();
            new ThreadA(dataWrap).start();
            new ThreadB(dataWrap).start();
        }
    
    }

    2、使用Condition控制线程通信

     当使用Lock对象保证同步时,则使用Condition对象来保证协调。

    示例如下:

    import java.util.concurrent.locks.Condition;
    import java.util.concurrent.locks.Lock;
    import java.util.concurrent.locks.ReentrantLock;
    
    import com.sun.media.sound.RIFFInvalidDataException;
    
    import javafx.scene.chart.PieChart.Data;
    
    public class SyncLockThreadCommunication {
        static class DataWrap {
            int data;
            boolean flag;
            
            private final Lock lock = new ReentrantLock();
            private final Condition condition = lock.newCondition();
            
            public void addThreadA() {
                lock.lock();
                try {
                    if (flag) {
                        try {
                            condition.await();
                        } catch (InterruptedException e) {
                            e.printStackTrace();
                        }
                    }
                    
                    data++;
                    System.out.println(Thread.currentThread().getName() + " " + data);
                    flag = true;
                    condition.signal();
                } finally {
                    lock.unlock();
                }
            }
            
            public void addThreadB() {
                lock.lock();
                try {
                    if (!flag) {
                        try {
                            condition.await();
                        } catch (InterruptedException e) {
                            e.printStackTrace();
                        }
                    }
                    
                    data++;
                    System.out.println(Thread.currentThread().getName() + " " + data);
                    flag = false;
                    condition.signal();
                } finally {
                    lock.unlock();
                }
            }
        }
        
        static class ThreadA extends Thread{
            DataWrap dataWrap;
            
            public ThreadA(DataWrap dataWrap) {
                this.dataWrap = dataWrap;
            }
            
            @Override
            public void run() {
                for (int i = 0; i < 10; i++) {
                    dataWrap.addThreadA();
                }
            }
        }
        
        static class ThreadB extends Thread{
            DataWrap dataWrap;
            
            public ThreadB(DataWrap dataWrap) {
                this.dataWrap = dataWrap;
            }
            
            @Override
            public void run() {
                for (int i = 0; i < 10; i++) {
                    dataWrap.addThreadB();
                }
            }
        }
        
        public static void main(String[] args) {
            //实现两个线程轮流对数据进行加一操作
            
            DataWrap dataWrap = new DataWrap();
            new ThreadA(dataWrap).start();
            new ThreadB(dataWrap).start();
        }
    
    }

    其中Condition对象的await(), singal(),singalAll()分别对应wait(),notify()和notifyAll()方法。

    3、使用阻塞队列BlockingQueue控制线程通信

    BlockingQueue是Queue接口的子接口,主要用来做线程通信使用,它具有一个特征:当生产者线程试图向BlockingQueue中放入元素时,如果队列已满,则该线程被阻塞;当消费者线程试图从BlockingQueue中取出元素时,如果队列已空,则该线程被阻塞。这两个特征分别对应两个支持阻塞的方法,put(E e)和take()

    示例如下:

    import java.util.concurrent.ArrayBlockingQueue;
    import java.util.concurrent.BlockingQueue;
    
    public class BlockingQueueThreadComminication {
        static class DataWrap{
            int data;
        }
        
        static class ThreadA extends Thread{
            private BlockingQueue<DataWrap> blockingQueue;
            
            public ThreadA(BlockingQueue<DataWrap> blockingQueue, String name) {
                super(name);
                this.blockingQueue = blockingQueue;
            }
            
            @Override
            public void run() {
                for (int i = 0; i < 100; i++) {
                    try {
                        DataWrap dataWrap = blockingQueue.take();
                        
                        dataWrap.data++;
                        System.out.println(getName() + " " + dataWrap.data);
                        sleep(1000);
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }
                }
            }
        }
        
        static class ThreadB extends Thread{
            private BlockingQueue<DataWrap> blockingQueue;
            private DataWrap dataWrap;
            
            public ThreadB(BlockingQueue<DataWrap> blockingQueue, DataWrap dataWrap, String name) {
                super(name);
                this.blockingQueue = blockingQueue;
                this.dataWrap = dataWrap;
            }
            
            @Override
            public void run() {
                for (int i = 0; i < 100; i++) {
                    try {
                        dataWrap.data++;
                        System.out.println(getName() + " " + dataWrap.data);
                        blockingQueue.put(dataWrap);
                        sleep(1000);
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }
                }
            }
        }
        
        public static void main(String[] args) {
            ///实现两个线程轮流对数据进行加一操作
            
            DataWrap dataWrap = new DataWrap();
            BlockingQueue<DataWrap> blockingQueue = new ArrayBlockingQueue<>(1);
            
            new ThreadA(blockingQueue, "Consumer").start();
            new ThreadB(blockingQueue, dataWrap, "Producer").start();
        }
    
    }

    BlockingQueue共有五个实现类:

    ArrayBlockingQueue 基于数组实现的BlockingQueue队列

    LinkedBlockingQueue 基于链表实现的BlockingQueue队列

    PriorityBlockingQueue 中元素需实现Comparable接口,其中元素的排序是按照Comparator进行的定制排序。

    SynchronousQueue 同步队列,要求对该队列的存取操作必须是交替进行。

    DelayQueue 集合元素必须实现Delay接口,队列中元素排序按照Delay接口方法getDelay()的返回值进行排序。

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  • 原文地址:https://www.cnblogs.com/zj2012zy/p/5318914.html
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