对于一些不经常用并且读取比较耗时和耗资源到的字段,我们经常是放到不同的数据表中。例如我们前面讲到的Person类,如果在里面定义用户的图像,则读取图像会比较耗时,我们把用户图像数据拆分到另外一张表中。首先我们看实体类的定义:
public class Person { public Person() { Phones = new HashSet<Phone>(); Address = new Address();//必须初始化 } public Address Address { get; set; }//必须为集合属性 public int PersonId { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string MiddleName { get; set; }public byte[] Photo { get; set
; } public virtual ICollection<Phone> Phones { get; set; } public PersonState PersonState { get; set; } }
public class PersonMap : EntityTypeConfiguration<Person> { public PersonMap() { Map(p=>
{
p.Properties(ph
=> new
{
ph.Address,
ph.FirstName,
ph.LastName,
ph.MiddleName,
ph.PersonState
//ph.Phones }); p.ToTable("People"
);
});
Map(p
=>
{
p.Properties(ph
=> new
{
ph.Photo
});
p.ToTable(
"PersonBlob"
); }); Property(p => p.FirstName) .HasMaxLength(30); Property(p => p.LastName) .HasMaxLength(30); Property(p => p.MiddleName) .HasMaxLength(1) .IsUnicode(false) .IsFixedLength(); this.HasMany(p => p.Phones) .WithRequired() .HasForeignKey(ph => ph.PersonId) .WillCascadeOnDelete(false); } }
注意上面标记的Map()代码段落,一定要记住住表映射在前,关联表映射在后,否则对表查询时没问题,但是做增加,修改时会报错。映射只需要映射到所有的属性就可以了,像上面的Phones不用映射。