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  • [游戏模版3] Win32 画笔 画刷 图形

    >_<:introduce the functions of definecreateuse pen and brush to draw all kinds of line and some graphs.

    >_<!following 2 files are the same with the previous and file main.cpp has some changes.

     1 //{{NO_DEPENDENCIES}}
     2 // Microsoft Visual C++ generated include file.
     3 // Used by FE.RC
     4 //
     5 #define IDR_MAINFRAME                    128
     6 #define IDD_FE_DIALOG        102
     7 #define IDD_ABOUTBOX                    103
     8 #define IDS_APP_TITLE                    103
     9 #define IDM_ABOUT                        104
    10 #define IDM_EXIT                        105
    11 #define IDS_HELLO                        106
    12 #define IDI_FE                107
    13 #define IDI_SMALL                        108
    14 #define IDC_FE                109
    15 #define IDC_MYICON                        2
    16 #define IDC_STATIC                        -1
    17 // Next default values for new objects
    18 //
    19 #ifdef APSTUDIO_INVOKED
    20 #ifndef APSTUDIO_READONLY_SYMBOLS
    21 
    22 #define _APS_NEXT_RESOURCE_VALUE        129
    23 #define _APS_NEXT_COMMAND_VALUE         32771
    24 #define _APS_NEXT_CONTROL_VALUE         1000
    25 #define _APS_NEXT_SYMED_VALUE           110
    26 #endif
    27 #endif
    resourse.h ID定义文件
     1 // stdafx.h : include file for standard system include files,
     2 //  or project specific include files that are used frequently, but
     3 //      are changed infrequently
     4 //
     5 
     6 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
     7 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
     8 
     9 #if _MSC_VER > 1000
    10 #pragma once
    11 #endif // _MSC_VER > 1000
    12 
    13 #define WIN32_LEAN_AND_MEAN        // Exclude rarely-used stuff from Windows headers
    14 
    15 
    16 // Windows Header Files:
    17 #include <windows.h>
    18 
    19 // C RunTime Header Files
    20 #include <stdlib.h>
    21 #include <malloc.h>
    22 #include <memory.h>
    23 #include <tchar.h>
    24 
    25 // Local Header Files
    26 
    27 // TODO: reference additional headers your program requires here
    28 
    29 //{{AFX_INSERT_LOCATION}}
    30 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
    31 
    32 #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
    StdAfx.h 各种头文件包含

    main.cpp

      1 #include "stdafx.h"
      2 #include "resourse.h"
      3 
      4 #define MAX_LOADSTRING 100
      5 
      6 // Global Variables:
      7 HINSTANCE hInst;                                // current instance
      8 TCHAR szTitle[MAX_LOADSTRING];                                // The title bar text
      9 TCHAR szWindowClass[MAX_LOADSTRING];                                // The title bar text
     10 HPEN hPen[7];          //以下四行是画笔及画刷对象数组声明
     11 HBRUSH hBru[7];
     12 int sPen[7]={PS_SOLID,PS_DASH,PS_DOT,PS_DASHDOT,PS_DASHDOTDOT,PS_NULL,PS_INSIDEFRAME};//前3个基本型(实、长间、短间)可以组合;
     13 int sBru[7]={HS_VERTICAL,HS_HORIZONTAL,HS_CROSS,HS_DIAGCROSS,HS_FDIAGONAL,HS_BDIAGONAL};//横、竖、格、斜格、↘、↗)
     14 HWND  hWnd;
     15 HDC   hdc;
     16 // Foward declarations of functions included in this code module:
     17 ATOM                MyRegisterClass(HINSTANCE hInstance);
     18 BOOL                InitInstance(HINSTANCE, int);
     19 LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);
     20 LRESULT CALLBACK    About(HWND, UINT, WPARAM, LPARAM);
     21 void                MyPaint(HDC hdc);
     22 //========================================================================================
     23 int APIENTRY WinMain(HINSTANCE hInstance,
     24                      HINSTANCE hPrevInstance,
     25                      LPSTR     lpCmdLine,
     26                      int       nCmdShow)
     27 {
     28      // TODO: Place code here.
     29     MSG msg;
     30 
     31     MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码;
     32 
     33     // 调用InitInstance函数,进行初始化操作;
     34     if (!InitInstance (hInstance, nCmdShow))
     35     {
     36         return FALSE;
     37     }
     38 
     39     // 消息循环(通过消息循环来获取信息,
     40     //进行必要的键盘信息转换而后将控制权交给操作系统,
     41     //有操作系统决定哪个程序的消息处理函数处理消息
     42     while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息
     43     {
     44             TranslateMessage(&msg);//转换伪码及字符
     45             DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;
     46     }
     47 
     48     return msg.wParam;
     49 }
     50 //=====================================================================================
     51 
     52 
     53 
     54 //=============================================================================================
     55 //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息,
     56 //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。
     57 //==============================================================================================
     58 ATOM MyRegisterClass(HINSTANCE hInstance)
     59 {
     60     WNDCLASSEX wcex;            //申请一个窗口类别“WNDCLASSEX”和结构”wcex“
     61                                 //--------------------------------------------------------------
     62                                 //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc)
     63                                 //为WNDPROC,类别名称为(lpszClassName)为”fe";
     64                                 //--------------------------------------------------------------
     65     wcex.cbSize = sizeof(WNDCLASSEX);
     66 
     67     wcex.style            = CS_HREDRAW | CS_VREDRAW;
     68     wcex.lpfnWndProc    = (WNDPROC)WndProc;
     69     wcex.cbClsExtra        = 0;
     70     wcex.cbWndExtra        = 0;
     71     wcex.hInstance        = hInstance;
     72     wcex.hIcon            = NULL;
     73     wcex.hCursor        = NULL;
     74     wcex.hCursor        = LoadCursor(NULL,IDC_ARROW);
     75     wcex.hbrBackground    = (HBRUSH)(COLOR_WINDOW+1);
     76     wcex.lpszMenuName    = NULL;
     77     wcex.lpszClassName    = "fe";
     78     wcex.hIconSm        = NULL;
     79 
     80     return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串
     81                                   //此字符串即为类别名称”fe";
     82 }
     83 //============================================================================================
     84 
     85 
     86 //============================================================================================
     87 //按照前面所定义的窗口类别来建立并显示实际的程序窗口
     88 //============================================================================================
     89 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
     90 {
     91 
     92    int i;
     93 
     94 
     95    hInst = hInstance; // 把instance handle 储存在全局变量中;
     96 
     97    hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW,
     98       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
     99                       //-----------------------------------------------
    100                       //调用CreateWindow函数来建立一个窗口对象
    101                       //第一个参数就是窗口建立依据的类别名称
    102                       //-----------------------------------------------
    103    if (!hWnd)
    104    {
    105       return FALSE;
    106    }
    107    //------------------------------------------------
    108    //设定窗口的位置及窗口的大小,然后绘制显示在设备上
    109    //-------------------------------------------------
    110    MoveWindow(hWnd,10,10,650,450,true);//位置及大小
    111    ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态
    112    UpdateWindow(hWnd);//将窗口绘制在显示设备上
    113 
    114    //--------------------------------------------------
    115    //循环建立各种画笔与画刷
    116    //--------------------------------------------------
    117    for(i=0;i<=6;i++)
    118    {
    119        hPen[i]=CreatePen(sPen[i],1,RGB(255,0,0));//sPen[]笔型;粗细;颜色
    120        if(i==6)hBru[i]=CreateSolidBrush(RGB(0,255,0));//i=6时调用CreateSolidBrush()函数建立单色笔
    121        else hBru[i]=CreateHatchBrush(sBru[i],RGB(0,255,0));//i!=6时;根据sBru[]阴影刷
    122    }
    123 
    124    hdc=GetDC(hWnd);//取得窗口DC;
    125 
    126    SetTimer(hWnd,1,5,NULL);
    127    MyPaint(hdc);//在DC窗口出现时画图
    128 
    129 
    130 
    131    return TRUE;
    132 }
    133 //============================================================================================
    134 
    135 
    136 //============================================================================================
    137 //自定义绘图函数(以格式画笔及画刷绘制线条与填充矩形)
    138 //============================================================================================
    139 void MyPaint(HDC hdc)
    140 {
    141     int i,x1,x2,y;//x1、x2、y坐标变量
    142 
    143     for(i=0;i<=6;i++)//以7种不同画笔绘制线条
    144     {
    145         y=(i+1)*30;
    146 
    147         SelectObject(hdc,hPen[i]);//选用画笔
    148         MoveToEx(hdc,30,y,NULL);//移到线条起点//-----GDI两个画线函数
    149         LineTo(hdc,100,y);//画线  ||-BOOL MoveToEx(HDC hdc,int x坐标,int y坐标,LPPOINT 目前坐标);
    150     }                     //      ||-BOOL LineTo(HDC hdc,int x坐标,int y坐标);
    151 
    152     x1=120;
    153     x2=180;
    154 
    155     for(i=0;i<=6;i++)//以7种不同画刷填充矩形
    156     {
    157         SelectObject(hdc,hBru[i]);//选画刷
    158         Rectangle(hdc,x1,30,x2,y);//画封闭矩形||-------绘制矩形函数
    159         x1+=70;      //------||-BOOL Rectangle(HDC hdc,int 矩形左上点x坐标,int 矩形左上点y坐标,int x,int y右下);
    160         x2+=70;
    161     }
    162 }
    163 //============================================================================================
    164 
    165 
    166 //============================================================================================
    167 //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型
    168 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个
    169 //程序都会接收信息,选择性接受、处理;
    170 //============================================================================================
    171 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
    172 {
    173     PAINTSTRUCT ps;
    174 
    175     int i;
    176 
    177     switch (message)                   //判断消息类型
    178     {
    179         case WM_TIMER:
    180             MyPaint(hdc);
    181             break;
    182         case WM_PAINT:                //窗口重绘制
    183             hdc = BeginPaint(hWnd, &ps);
    184             MyPaint(hdc);//窗口重绘开始时调用MyPaint()绘图
    185             EndPaint(hWnd, &ps);
    186             break;
    187         case WM_DESTROY:              //处理窗口结束消息
    188             for(i=0;i<=6;i++)//窗口消息结束时删除GDI对象
    189             {
    190                 DeleteObject(hPen[i]);
    191                 DeleteObject(hBru[i]);
    192             }
    193             PostQuitMessage(0);
    194             ReleaseDC(hWnd,hdc);//释放所占DC;
    195             break;
    196         default:
    197             return DefWindowProc(hWnd, message, wParam, lParam);
    198    }
    199    return 0;
    200 }
    201 //============================================================================================
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  • 原文地址:https://www.cnblogs.com/zjutlitao/p/3732512.html
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