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  • [游戏模版11] Win32 动画 时间消息

    >_<:This time we will study a new way to operate your picture.That is running your picture by give it a timer-message.

    >_<:Firstly,you should use the function SetTimer(hWnd,1,50,NULL) to create and set a timer (here "1" means the timer is number 1,you can understand it as the timer's name; "50" means frequency)

    >_<:Then only need to add timer-message listener in  WndProc(...) function:

     1 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
     2 {
     3     int i;
     4 
     5     switch (message)                   //判断消息类型
     6     {
     7         case WM_TIMER:                //时间消息
     8             MyPaint(hdc);
     9             break;
    10         case WM_DESTROY:              //处理窗口结束消息
    11             DeleteDC(mdc);
    12             ReleaseDC(hWnd,hdc);
    13             for(i=0;i<12;i++)
    14                 DeleteObject(girl[i]);
    15             KillTimer(hWnd,1);
    16             PostQuitMessage(0);
    17             break;
    18         default:
    19             return DefWindowProc(hWnd, message, wParam, lParam);
    20    }
    21    return 0;
    22 }

    >_<:And now function MyPaint(...) will be carryed out at stated times.

       

    >_<:code:picture resource

     1 //{{NO_DEPENDENCIES}}
     2 // Microsoft Visual C++ generated include file.
     3 // Used by FE.RC
     4 //
     5 #define IDR_MAINFRAME                    128
     6 #define IDD_FE_DIALOG        102
     7 #define IDD_ABOUTBOX                    103
     8 #define IDS_APP_TITLE                    103
     9 #define IDM_ABOUT                        104
    10 #define IDM_EXIT                        105
    11 #define IDS_HELLO                        106
    12 #define IDI_FE                107
    13 #define IDI_SMALL                        108
    14 #define IDC_FE                109
    15 #define IDC_MYICON                        2
    16 #define IDC_STATIC                        -1
    17 // Next default values for new objects
    18 //
    19 #ifdef APSTUDIO_INVOKED
    20 #ifndef APSTUDIO_READONLY_SYMBOLS
    21 
    22 #define _APS_NEXT_RESOURCE_VALUE        129
    23 #define _APS_NEXT_COMMAND_VALUE         32771
    24 #define _APS_NEXT_CONTROL_VALUE         1000
    25 #define _APS_NEXT_SYMED_VALUE           110
    26 #endif
    27 #endif
    resourse.h
     1 // stdafx.h : include file for standard system include files,
     2 //  or project specific include files that are used frequently, but
     3 //      are changed infrequently
     4 //
     5 
     6 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
     7 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
     8 
     9 #if _MSC_VER > 1000
    10 #pragma once
    11 #endif // _MSC_VER > 1000
    12 
    13 #define WIN32_LEAN_AND_MEAN        // Exclude rarely-used stuff from Windows headers
    14 
    15 
    16 // Windows Header Files:
    17 #include <windows.h>
    18 
    19 // C RunTime Header Files
    20 #include <stdlib.h>
    21 #include <malloc.h>
    22 #include <memory.h>
    23 #include <tchar.h>
    24 
    25 // Local Header Files
    26 
    27 // TODO: reference additional headers your program requires here
    28 
    29 //{{AFX_INSERT_LOCATION}}
    30 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
    31 
    32 #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
    StdAfx.h
      1 #include "stdafx.h"
      2 #include "resourse.h"
      3 #include "stdio.h"
      4 #include "time.h"
      5 
      6 #define MAX_LOADSTRING 100
      7 
      8 // Global Variables:
      9 HINSTANCE hInst;                                // current instance
     10 TCHAR szTitle[MAX_LOADSTRING];                                // The title bar text
     11 TCHAR szWindowClass[MAX_LOADSTRING];                                // The title bar text
     12 HBITMAP girl[12];
     13 HDC mdc,hdc;
     14 int num;
     15 
     16 // Foward declarations of functions included in this code module:
     17 ATOM                MyRegisterClass(HINSTANCE hInstance);
     18 BOOL                InitInstance(HINSTANCE, int);
     19 LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);
     20 LRESULT CALLBACK    About(HWND, UINT, WPARAM, LPARAM);
     21 void                MyPaint(HDC hdc);
     22 //========================================================================================
     23 int APIENTRY WinMain(HINSTANCE hInstance,
     24                      HINSTANCE hPrevInstance,
     25                      LPSTR     lpCmdLine,
     26                      int       nCmdShow)
     27 {
     28      // TODO: Place code here.
     29     MSG msg;
     30 
     31     MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码;
     32 
     33     // 调用InitInstance函数,进行初始化操作;
     34     if (!InitInstance (hInstance, nCmdShow))
     35     {
     36         return FALSE;
     37     }
     38 
     39     // 消息循环(通过消息循环来获取信息,
     40     //进行必要的键盘信息转换而后将控制权交给操作系统,
     41     //有操作系统决定哪个程序的消息处理函数处理消息
     42     while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息
     43     {
     44             TranslateMessage(&msg);//转换伪码及字符
     45             DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;
     46     }
     47 
     48     return msg.wParam;
     49 }
     50 //=====================================================================================
     51 
     52 
     53 
     54 //=============================================================================================
     55 //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息,
     56 //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。
     57 //==============================================================================================
     58 ATOM MyRegisterClass(HINSTANCE hInstance)
     59 {
     60     WNDCLASSEX wcex;            //申请一个窗口类别“WNDCLASSEX”和结构”wcex“
     61                                 //--------------------------------------------------------------
     62                                 //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc)
     63                                 //为WNDPROC,类别名称为(lpszClassName)为”fe";
     64                                 //--------------------------------------------------------------
     65     wcex.cbSize = sizeof(WNDCLASSEX);
     66 
     67     wcex.style            = CS_HREDRAW | CS_VREDRAW;
     68     wcex.lpfnWndProc    = (WNDPROC)WndProc;
     69     wcex.cbClsExtra        = 0;
     70     wcex.cbWndExtra        = 0;
     71     wcex.hInstance        = hInstance;
     72     wcex.hIcon            = NULL;
     73     wcex.hCursor        = NULL;
     74     wcex.hCursor        = LoadCursor(NULL,IDC_ARROW);
     75     wcex.hbrBackground    = (HBRUSH)(COLOR_WINDOW+1);
     76     wcex.lpszMenuName    = NULL;
     77     wcex.lpszClassName    = "fe";
     78     wcex.hIconSm        = NULL;
     79 
     80     return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串
     81                                   //此字符串即为类别名称”fe";
     82 }
     83 //============================================================================================
     84 
     85 
     86 //============================================================================================
     87 //按照前面所定义的窗口类别来建立并显示实际的程序窗口
     88 //============================================================================================
     89 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
     90 {
     91    HWND hWnd;
     92    char filename[20]="";
     93    int i;
     94    hInst = hInstance; // 把instance handle 储存在全局变量中;
     95 
     96    hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW,
     97       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
     98                       //-----------------------------------------------
     99                       //调用CreateWindow函数来建立一个窗口对象
    100                       //第一个参数就是窗口建立依据的类别名称
    101                       //-----------------------------------------------
    102    if (!hWnd)
    103    {
    104       return FALSE;
    105    }
    106    //------------------------------------------------
    107    //设定窗口的位置及窗口的大小,然后绘制显示在设备上
    108    //-------------------------------------------------
    109    MoveWindow(hWnd,10,10,616,440,true);//位置及大小
    110    ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态
    111    UpdateWindow(hWnd);//将窗口绘制在显示设备上
    112 
    113    hdc=GetDC(hWnd);
    114    mdc=CreateCompatibleDC(hdc);
    115 
    116    for(i=0;i<12;i++)
    117    {
    118        sprintf(filename,"map%d.bmp",i);
    119        girl[i]=(HBITMAP)LoadImage(NULL,filename,IMAGE_BITMAP,50,50,LR_LOADFROMFILE);
    120    }
    121 
    122    num=0;
    123    SetTimer(hWnd,1,50,NULL);
    124    srand((unsigned)time(NULL));
    125 
    126    MyPaint(hdc);
    127 
    128    return TRUE;
    129 }
    130 //============================================================================================
    131 
    132 
    133 //============================================================================================
    134 //
    135 //============================================================================================
    136 void MyPaint(HDC hdc)
    137 {
    138     if(num>11)num=0;
    139     for(int j=0;j<96;j++)
    140     {
    141         SelectObject(mdc,girl[ rand()%12]);
    142         BitBlt(hdc,50*(j%12),j/12*50,650,450,mdc,0,0,SRCCOPY);
    143     }
    144     num++;
    145 }
    146 //============================================================================================
    147 
    148 
    149 //============================================================================================
    150 //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型
    151 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个
    152 //程序都会接收信息,选择性接受、处理;
    153 //============================================================================================
    154 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
    155 {
    156     int i;
    157 
    158     switch (message)                   //判断消息类型
    159     {
    160         case WM_TIMER:                //时间消息
    161             MyPaint(hdc);
    162             break;
    163         case WM_DESTROY:              //处理窗口结束消息
    164             DeleteDC(mdc);
    165             ReleaseDC(hWnd,hdc);
    166             for(i=0;i<12;i++)
    167                 DeleteObject(girl[i]);
    168             KillTimer(hWnd,1);
    169             PostQuitMessage(0);
    170             break;
    171         default:
    172             return DefWindowProc(hWnd, message, wParam, lParam);
    173    }
    174    return 0;
    175 }
    176 //============================================================================================
    main.cpp
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  • 原文地址:https://www.cnblogs.com/zjutlitao/p/3733942.html
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