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  • 【转载】pygame的斜线运动

    pygame是用来写2D游戏的。

    实现斜线运动,无非是在x和y两个方向上分运动的合成。x方向上的运动,当撞到边界的时候取相反速度就好了。

    这里是用网球王子中的图片,以及一个网球实现,效果截图:

    注意看,那个方块形状的网球是会动的,撞到边界就反弹,时刻匀速(这情况太理想了。。。)

    代码:

    # coding:utf-8
    bgimg = 'teni.jpg'
    spimg = 'ball.jpg'
    
    import pygame
    from pygame.locals import *
    from sys import exit
    
    pygame.init()
    screen = pygame.display.set_mode((640, 480), 0, 32)
    
    bg = pygame.image.load(bgimg).convert()
    sp = pygame.image.load(spimg).convert_alpha()
    
    clock = pygame.time.Clock()
    
    x, y =100., 100.
    speed_x, speed_y = 133., 170.
    
    while True:
        for event in pygame.event.get():
            if event.type == QUIT:
                exit()
    
        screen.blit(bg, (0, 0))
        screen.blit(sp, (x, y))
    
        time_passed = clock.tick(30)  # 设定最大FPS不超过30
        # FPS:Frame per second
        time_passed_seconds = time_passed / 1000.0
    
        x += speed_x * time_passed_seconds
        y += speed_y * time_passed_seconds
    
        if x > 640 - sp.get_width():
            speed_x = -speed_x
            x = 640 - sp.get_width()
        elif x < 0:
            speed_x = - speed_x
            x = 0.
    
        if y > 480 - sp.get_height():
            speed_y = -speed_y
            y = 480 - sp.get_height()
        elif y < 0:
            speed_y = -speed_y
            y = 0
    
        pygame.display.update()
    

      

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  • 原文地址:https://www.cnblogs.com/zjutzz/p/3264271.html
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