zoukankan      html  css  js  c++  java
  • Vue前端图片压缩,ios拍照上传出现旋转问题

    ios拍照上传问题,目前这个项目是因为ios拍照上传图片过大,故此前端需要在上传的时候压缩图片

    上传图片压缩是参考博客园一位大佬的代码

    安装  npm install exif-js --save

    <template>
       <div>

        <div v-for="(item,index) in ImgList">
          <img src="../../../static/img/d.png" alt="" class="del" @click="del(index)" />
          <img :src="$store.state.website.website_domain_name + '/uploads/' + item" alt="" />
        </div>

        

        <form enctype="multipart/form-data" method="post" id="upload">
          <img src="../../../static/img/jh.png" alt="" class="tp" />

          <input v-if="type==1" type="file" name="upload" capture="camera" accept="image/*" @change="upload($event)" class="upload1" style=" 100%; height: 100%; opacity: 0;position: absolute;top: 0;left: 0;">

        </form>

      </div>
    </template>

    export default {
      data () {
        return {
          ImgList:'',
       picValue:'' } }, mounted () { }, methods: { upload (e) { let files = e.target.files || e.dataTransfer.files; if (!files.length) return; this.picValue = files[0]; this.imgPreview(this.picValue); }, imgPreview (file) { let self = this; let Orientation; //去获取拍照时的信息,解决拍出来的照片旋转问题 Exif.getData(file, function(){ Orientation = Exif.getTag(this, 'Orientation'); }); // 看支持不支持FileReader if (!file || !window.FileReader) return; if (/^image/.test(file.type)) { // 创建一个reader let reader = new FileReader(); // 将图片2将转成 base64 格式 reader.readAsDataURL(file); // 读取成功后的回调 reader.onloadend = function () { let result = this.result; let img = new Image(); img.src = result; //判断图片是否大于100K,是就直接上传,反之压缩图片 if (this.result.length <= (100 * 1024)) { self.headerImage = this.result; self.postImg(self.headerImage); }else { img.onload = function () { let data = self.compress(img,Orientation); self.headerImage = data; self.postImg(self.headerImage); } } } } }, postImg () {
        //这里写接口

         var _this = this;
         let param = new FormData() // 创建form对象
         param.append('img', headerImage)
         let config = {
           headers: {
             'Content-Type': 'multipart/form-data'
           }
         }
         _this.$store.commit('loadingOFFON', true)
         _this.isshow = false
         _this.$http.post(_this.$store.state.url + '/index/uploadImgs', param, config).then(function(res) {
           if (!res) return
           _this.src = res.imgurl;
           _this.ImgList.push(res.imgurl)
         })

    
          },
          rotateImg (img, direction,canvas) {
            //最小与最大旋转方向,图片旋转4次后回到原方向    
            const min_step = 0;    
            const max_step = 3;      
            if (img == null)return;    
            //img的高度和宽度不能在img元素隐藏后获取,否则会出错    
            let height = img.height;    
            let width = img.width;      
            let step = 2;    
            if (step == null) {    
                step = min_step;    
            }    
            if (direction == 'right') {    
                step++;    
                //旋转到原位置,即超过最大值    
                step > max_step && (step = min_step);    
            } else {    
                step--;    
                step < min_step && (step = max_step);    
            }     
            //旋转角度以弧度值为参数    
            let degree = step * 90 * Math.PI / 180;    
            let ctx = canvas.getContext('2d');    
            switch (step) {    
              case 0:    
                  canvas.width = width;    
                  canvas.height = height;    
                  ctx.drawImage(img, 0, 0);    
                  break;    
              case 1:    
                  canvas.width = height;    
                  canvas.height = width;    
                  ctx.rotate(degree);    
                  ctx.drawImage(img, 0, -height);    
                  break;    
              case 2:    
                  canvas.width = width;    
                  canvas.height = height;    
                  ctx.rotate(degree);    
                  ctx.drawImage(img, -width, -height);    
                  break;    
              case 3:    
                  canvas.width = height;    
                  canvas.height = width;    
                  ctx.rotate(degree);    
                  ctx.drawImage(img, -width, 0);    
                  break;
            }    
        },
        compress(img,Orientation) {
          let canvas = document.createElement("canvas");
          let ctx = canvas.getContext('2d');
            //瓦片canvas
          let tCanvas = document.createElement("canvas");
          let tctx = tCanvas.getContext("2d");
          let initSize = img.src.length;
          let width = img.width;
          let height = img.height;
          //如果图片大于四百万像素,计算压缩比并将大小压至400万以下
          let ratio;
          if ((ratio = width * height / 4000000) > 1) {
            console.log("大于400万像素")
            ratio = Math.sqrt(ratio);
            width /= ratio;
            height /= ratio;
          } else {
            ratio = 1;
          }
          canvas.width = width;
          canvas.height = height;
      //        铺底色
          ctx.fillStyle = "#fff";
          ctx.fillRect(0, 0, canvas.width, canvas.height);
          //如果图片像素大于100万则使用瓦片绘制
          let count;
          if ((count = width * height / 1000000) > 1) {
            console.log("超过100W像素");
            count = ~~(Math.sqrt(count) + 1); //计算要分成多少块瓦片
      //            计算每块瓦片的宽和高
            let nw = ~~(width / count);
            let nh = ~~(height / count);
            tCanvas.width = nw;
            tCanvas.height = nh;
            for (let i = 0; i < count; i++) {
              for (let j = 0; j < count; j++) {
                tctx.drawImage(img, i * nw * ratio, j * nh * ratio, nw * ratio, nh * ratio, 0, 0, nw, nh);
                ctx.drawImage(tCanvas, i * nw, j * nh, nw, nh);
              }
            }
          } else {
            ctx.drawImage(img, 0, 0, width, height);
          }
          //修复ios上传图片的时候 被旋转的问题
          if(Orientation != "" && Orientation != 1){
            switch(Orientation){
              case 6://需要顺时针(向左)90度旋转
                  this.rotateImg(img,'left',canvas);
                  break;
              case 8://需要逆时针(向右)90度旋转
                  this.rotateImg(img,'right',canvas);
                  break;
              case 3://需要180度旋转
                  this.rotateImg(img,'right',canvas);//转两次
                  this.rotateImg(img,'right',canvas);
                  break;
            }
          }
          //进行最小压缩
          let ndata = canvas.toDataURL('image/jpeg', 0.1);
          console.log('压缩前:' + initSize);
          console.log('压缩后:' + ndata.length);
          console.log('压缩率:' + ~~(100 * (initSize - ndata.length) / initSize) + "%");
          tCanvas.width = tCanvas.height = canvas.width = canvas.height = 0;
          return ndata;
        },
      }
    }
    </script>
     
  • 相关阅读:
    iOS开源App整理
    iOS9 3DTouch 之 Home Screen Quick Actions
    UITabbarController & UITabbar 学习
    Linux一些最基础操作
    logo的表现形式
    LOGO设计中出现文字背后的意义
    标志设计中选择合适的字体
    sketch制作LOGO(三) ---大熊猫
    sketch制作LOGO(二) ---樱花婆婆
    十多个app引导页面欣赏
  • 原文地址:https://www.cnblogs.com/zjxiang008/p/12217996.html
Copyright © 2011-2022 走看看