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  • 63. Unique Paths II(有障碍的路径 动态规划)



    Follow up for "Unique Paths":

    Now consider if some obstacles are added to the grids. How many unique paths would there be?

    An obstacle and empty space is marked as 1 and 0 respectively in the grid.

    For example,

    There is one obstacle in the middle of a 3x3 grid as illustrated below.

    [
      [0,0,0],
      [0,1,0],
      [0,0,0]
    ]
    

    The total number of unique paths is 2.

     1 class Solution {
     2     public int uniquePathsWithObstacles(int[][] obstacleGrid) {
     3         int rows = obstacleGrid.length;
     4         int cols = obstacleGrid[0].length;
     5         int[][] dp = new int[rows][cols];
     6         
     7         for(int i = 0; i < rows;i++){
     8             for (int j = 0; j < cols ;j++){
     9                 if(obstacleGrid[i][j]==1)
    10                     dp[i][j] = 0;
    11                 else{
    12                     if (i==0&& j==0) 
    13                         dp[i][j] = 1;
    14                     else if (i==0) 
    15                         dp[i][j] = dp[i][j-1]; //边界 
    16 
    17                     else if (j == 0)
    18                         dp[i][j] = dp[i-1][j];
    19                     else 
    20                         dp[i][j] = dp[i-1][j] + dp[i][j-1];
    21                 }
    22             }
    23         }
    24         return dp[rows-1][cols-1];
    25     }
    26 }
     1 class Solution {
     2     public int uniquePathsWithObstacles(int[][] obstacleGrid) {
     3         int rows = obstacleGrid.length;
     4         int cols = obstacleGrid[0].length;
     5         for(int i = 0; i < rows;i++){
     6             for (int j = 0; j < cols ;j++){
     7                 if(obstacleGrid[i][j]==1)
     8                     obstacleGrid[i][j] = 0;
     9                 else if (i==0&& j==0) 
    10                     obstacleGrid[i][j] = 1;
    11                 else if (i==0) 
    12                     obstacleGrid[i][j] = obstacleGrid[i][j-1]*1; //边界,没有路径了,要么是0,要么是1
    13                 
    14                 else if (j == 0)
    15                     obstacleGrid[i][j] = obstacleGrid[i-1][j]*1;
    16                 else 
    17                     obstacleGrid[i][j] = obstacleGrid[i-1][j] + obstacleGrid[i][j-1];
    18             }
    19         }
    20         return obstacleGrid[rows-1][cols-1];
    21     }
    22 }
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  • 原文地址:https://www.cnblogs.com/zle1992/p/8535285.html
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