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  • ListView与Adapter笔记:ZrcListView

    怕自己说的不清不楚,先来一个郭神的文章镇楼:http://blog.csdn.net/guolin_blog/article/details/44996879

    github:https://github.com/zarics/ZrcListView
    先贴一个自己画的ZrcListView的UML类图(学习ing。。。


    这里写图片描写叙述


    首先说下他的整个大体的布局
    这里写图片描写叙述
    SimpleHeader是依据状态来draw自己的。通常是不画空白。下拉时把setHeadable设置的SimpleHeader给画出来;然后假设你把MainActivity中loadMore凝视掉你拉倒底部你会发现载入很多其它的动画一直在跑,说明它从始至终都在那的并没有须要做什么处理。

    这里的SimpleHeader和SimpleFooter有且仅仅有一个;并且他也实现了ListView的HeaderView和FooterView的功能,可是在他这个项目里没实用到(上一篇文章说的有一个就是利用HeaderView来实现下拉刷新动画),这个后面会说到怎么实现的。

    滚动的实现

    想知道滚动方面的实现要看什么呢?当然是触摸事件的监听啦。而onTouchEvent仅仅有在ZrcAbsListView中才有实现,看来是在这里实现的了。

    @Override
        public boolean onTouchEvent(MotionEvent ev) {
            try {
                if (!isEnabled()) {
                    return isClickable() || isLongClickable();
                }
                if (!mIsAttached) {
                    return false;
                }
                initVelocityTrackerIfNotExists();
                mVelocityTracker.addMovement(ev);
                final int actionMasked = ev.getActionMasked();
                switch (actionMasked) {
                case MotionEvent.ACTION_DOWN: {
                    onTouchDown(ev);
                    break;
                }
                case MotionEvent.ACTION_MOVE: {
                    onTouchMove(ev);
                    break;
                }
                case MotionEvent.ACTION_UP: {
                    onTouchUp(ev);
                    break;
                }
                case MotionEvent.ACTION_CANCEL: {
                    onTouchCancel();
                    break;
                }
                case MotionEvent.ACTION_POINTER_UP: {
                    onSecondaryPointerUp(ev);
                    final int x = mMotionX;
                    final int y = mMotionY;
                    final int motionPosition = pointToPosition(x, y);
                    if (motionPosition >= 0) {
                        mMotionPosition = motionPosition;
                    }
                    mLastY = y;
                    break;
                }
                case MotionEvent.ACTION_POINTER_DOWN: {
                    final int index = ev.getActionIndex();
                    final int id = ev.getPointerId(index);
                    final int x = (int) ev.getX(index);
                    final int y = (int) ev.getY(index);
                    mMotionCorrection = 0;
                    mActivePointerId = id;
                    mMotionX = x;
                    mMotionY = y;
                    final int motionPosition = pointToPosition(x, y);
                    if (motionPosition >= 0) {
                        mMotionPosition = motionPosition;
                    }
                    mLastY = y;
                    break;
                }
                }
                return true;
            } catch (Throwable e) {
                e.printStackTrace();
                return false;
            }
        }

    看起来似乎非常复杂,可是事实上仅仅须要关心ACTION_MOVE就可以;

    private void onTouchMove(MotionEvent ev) {
            if (mTouchMode == TOUCH_MODE_INVALID) {
                mTouchMode = TOUCH_MODE_SCROLL;
            }
            int pointerIndex = ev.findPointerIndex(mActivePointerId);
            if (pointerIndex == -1) {
                pointerIndex = 0;
                mActivePointerId = ev.getPointerId(pointerIndex);
            }
            if (mDataChanged) {
                layoutChildren();
            }
            final int x = (int) ev.getX(pointerIndex);
            final int y = (int) ev.getY(pointerIndex);
            switch (mTouchMode) {
            case TOUCH_MODE_DOWN:
            case TOUCH_MODE_TAP:
            case TOUCH_MODE_DONE_WAITING:
                startScrollIfNeeded(x, y);
                break;
            case TOUCH_MODE_SCROLL:
                scrollIfNeeded(x, y);
                break;
            }
        }

    startScrollIfNeeded中最后也还是调用scrollIfNeeded;直接看看scrollIfNeeded

    private void scrollIfNeeded(int x, int y) {
            final int rawDeltaY = y - mMotionY;
            final int deltaY = rawDeltaY - mMotionCorrection;
            int incrementalDeltaY = mLastY != Integer.MIN_VALUE ?

    y - mLastY : deltaY; if (mTouchMode == TOUCH_MODE_SCROLL) { if (y != mLastY) { if (Math.abs(rawDeltaY) > mTouchSlop) { final ViewParent parent = getParent(); if (parent != null) { parent.requestDisallowInterceptTouchEvent(true); } } boolean atEdge = false; if (incrementalDeltaY != 0) { atEdge = trackMotionScroll(deltaY, incrementalDeltaY); } if (atEdge) { if (mVelocityTracker != null) { mVelocityTracker.clear(); } } mMotionX = x; mMotionY = y; mLastY = y; } } }

    trackMotionScroll跟进去;这里就是重点

    boolean trackMotionScroll(int deltaY, int incrementalDeltaY) {
            final int childCount = getChildCount();
            final int firstPosition = mFirstPosition;
            final int firstTop = childCount == 0 ? mFirstTop : getChildAt(0)
                    .getTop();
            int lastBottom = childCount == 0 ?

    firstTop : getChildAt(childCount - 1).getBottom(); if (firstPosition + childCount >= mItemCount - 1) { if (!isRefreshing && !isLoadingMore && isLoadMoreOn && onLoadMoreStart != null) { isLoadingMore = true; onLoadMoreStart.onStart(); } } if (isRefreshing || isLoadingMore) { if (mZrcFooter != null) { lastBottom += mZrcFooter.getHeight(); } } final int mPaddingBottom = getPaddingBottom(); final int mPaddingTop = getPaddingTop(); final Rect listPadding = mListPadding; int effectivePaddingTop = 0; int effectivePaddingBottom = 0; final int spaceAbove = effectivePaddingTop - firstTop; final int end = getHeight() - effectivePaddingBottom; final int spaceBelow = lastBottom - end; final int height = getHeight() - mPaddingBottom - mPaddingTop; if (incrementalDeltaY < 0) { incrementalDeltaY = Math.max(-(height - 1), incrementalDeltaY); } else { incrementalDeltaY = Math.min(height - 1, incrementalDeltaY); } final Headable zrcHeader = mZrcHeader; final boolean isTooShort = childCount == mItemCount && lastBottom - firstTop < getHeight(); final int topOffset = firstTop - (listPadding.top + mFirstTopOffset + (showHeader ? zrcHeader .getHeight() : 0)); final int bottomOffset = isTooShort ?

    firstTop - listPadding.top : lastBottom - getHeight() + listPadding.bottom + mLastBottomOffset; final boolean isOutOfTop = firstPosition == 0 && topOffset > 0; final boolean isOutOfBottom = firstPosition + childCount == mItemCount && bottomOffset < 0; final boolean cannotScrollDown = (isOutOfTop && incrementalDeltaY > 0); final boolean cannotScrollUp = (isOutOfBottom && incrementalDeltaY <= 0); if (isTooShort && cannotScrollDown && mTouchMode == TOUCH_MODE_RESCROLL) { mTouchMode = TOUCH_MODE_FLING; return true; } if (isOutOfTop || isOutOfBottom) { if (mTouchMode == TOUCH_MODE_SCROLL) { incrementalDeltaY /= 1.7f; if (zrcHeader != null && isOutOfTop) { final int state = zrcHeader.getState(); if (topOffset >= zrcHeader.getHeight()) { if (state == Headable.STATE_PULL || state == Headable.STATE_REST) { zrcHeader.stateChange(Headable.STATE_RELEASE, null); } } else { if (state == Headable.STATE_RELEASE || state == Headable.STATE_REST) { zrcHeader.stateChange(Headable.STATE_PULL, null); } } } } if (mTouchMode == TOUCH_MODE_RESCROLL && false) { if (isOutOfTop && zrcHeader != null) { final int state = zrcHeader.getState(); if (topOffset < 10 && (state == Headable.STATE_SUCCESS || state == Headable.STATE_FAIL)) { zrcHeader.stateChange(Headable.STATE_REST, null); removeCallbacks(mResetRunnable); } } } if (mTouchMode == TOUCH_MODE_FLING) { if (cannotScrollDown) { incrementalDeltaY /= 1.7f; int duration = firstTop - listPadding.top; if (duration > getHeight() / 6) { return true; } } else if (cannotScrollUp && !isOutOfTop) { incrementalDeltaY /= 1.7f; int duration = bottomOffset; if (duration < -getHeight() / 6) { return true; } } } else { if (incrementalDeltaY > 0) { int duration = firstTop - listPadding.top; if (duration > getHeight() / 2) { return true; } } else if (incrementalDeltaY < 0 && !isOutOfTop) { int duration = bottomOffset; if (duration < -getHeight() / 2) { return true; } } } if (onScrollStateListener != null) { if (mScrollState != OnScrollStateListener.EDGE) { mScrollState = OnScrollStateListener.EDGE; onScrollStateListener.onChange(OnScrollStateListener.EDGE); } } } else { if (zrcHeader != null) { if (zrcHeader.getState() == Headable.STATE_PULL) { zrcHeader.stateChange(Headable.STATE_REST, null); } } if (incrementalDeltaY > 5) { if (onScrollStateListener != null) { if (mScrollState != OnScrollStateListener.UP) { mScrollState = OnScrollStateListener.UP; onScrollStateListener .onChange(OnScrollStateListener.UP); } } } else if (incrementalDeltaY < -5) { if (onScrollStateListener != null) { if (mScrollState != OnScrollStateListener.DOWN) { mScrollState = OnScrollStateListener.DOWN; onScrollStateListener .onChange(OnScrollStateListener.DOWN); } } } } //---------------------美丽的切割线----------------- final boolean down = incrementalDeltaY < 0; final int headerViewsCount = getHeaderViewsCount(); final int footerViewsStart = mItemCount - getFooterViewsCount(); int start = 0; int count = 0; if (down) { int top = -incrementalDeltaY; for (int i = 0; i < childCount; i++) { final View child = getChildAt(i); if (child.getBottom() >= top + Math.min(0, bottomOffset)) { break; } else { count++; int position = firstPosition + i; if (position >= headerViewsCount && position < footerViewsStart) { mRecycler.addScrapView(child, position); } } } } else { int bottom = getHeight() - incrementalDeltaY; for (int i = childCount - 1; i >= 0; i--) { final View child = getChildAt(i); if (child.getTop() <= bottom + Math.max(0, topOffset)) { break; } else { start = i; count++; int position = firstPosition + i; if (position >= headerViewsCount && position < footerViewsStart) { mRecycler.addScrapView(child, position); } } } } mBlockLayoutRequests = true; if (count > 0) { detachViewsFromParent(start, count); mRecycler.removeSkippedScrap(); } if (!awakenScrollBars()) { invalidate(); } offsetChildrenTopAndBottom(incrementalDeltaY); if (down) { mFirstPosition += count; } final int absIncrementalDeltaY = Math.abs(incrementalDeltaY); if (spaceAbove < absIncrementalDeltaY || spaceBelow < absIncrementalDeltaY) { fillGap(down); } mFirstTop = getChildCount() == 0 ?

    mFirstTop + incrementalDeltaY : getChildAt(0).getTop(); if (mSelectorPosition != INVALID_POSITION) { final int childIndex = mSelectorPosition - mFirstPosition; if (childIndex >= 0 && childIndex < getChildCount()) { positionSelector(INVALID_POSITION, getChildAt(childIndex)); } } else { mSelectorRect.setEmpty(); } mBlockLayoutRequests = false; invokeOnItemScrollListener(); return false; }

    代码虽多可是事实上做了两件事,第一件切割符上面的推断并设置SimpleHeader的状态,SimpleHeader会依据状态做不同的变化;第二件依据须要调用fillGap(down)、offsetTopAndBottom使得ListView滚动起来。贴一下SimpleHeader的draw代码

    @Override
        public boolean draw(Canvas canvas, int left, int top, int right, int bottom) {
            boolean more = false;
            final int width = right - left;
            final int height = mHeight;
            final int offset = bottom - top;
            canvas.save();
            if (isClipCanvas) {
                canvas.clipRect(left + 5, 1, right + 5, bottom - 1);
            }
            switch (mState) {
            case STATE_REST:
                break;
            case STATE_PULL:
            case STATE_RELEASE:
                if (offset < 10) {
                    break;
                }
                mPaint.setColor(mPointColor);
                for (int i = 0; i < mPice; i++) {
                    int angleParam;
                    if (offset < height * 3 / 4) {
                        angleParam = offset * 16 / height - 3;// 每1%转0.16度;
                    } else {
                        angleParam = offset * 300 / height - 217;// 每1%转3度;
                    }
                    float angle = -(i * (360 / mPice) - angleParam) * PI / 180;
                    float radiusParam;
                    if (offset <= height) {
                        radiusParam = offset / (float) height;
                        radiusParam = 1 - radiusParam;
                        radiusParam *= radiusParam;
                        radiusParam = 1 - radiusParam;
                    } else {
                        radiusParam = 1;
                    }
                    float radius = width / 2 - radiusParam * (width / 2 - mCircleRadius);
                    float x = (float) (width / 2 + radius * Math.cos(angle));
                    float y = (float) (offset / 2 + radius * Math.sin(angle));
                    canvas.drawCircle(x, y + top, mPointRadius, mPaint);
                }
                break;
            case STATE_LOADING:
                more = true;
                mPaint.setColor(mPointColor);
                for (int i = 0; i < mPice; i++) {
                    int angleParam = mTime * 5;
                    float angle = -(i * (360 / mPice) - angleParam) * PI / 180;
                    float radius = mCircleRadius;
                    float x = (float) (width / 2 + radius * Math.cos(angle));
                    float y;
                    if (offset < height) {
                        y = (float) (offset - height / 2 + radius * Math.sin(angle));
                    } else {
                        y = (float) (offset / 2 + radius * Math.sin(angle));
                    }
                    canvas.drawCircle(x, y + top, mPointRadius, mPaint);
                }
                mTime++;
                break;
            case STATE_SUCCESS:
            case STATE_FAIL:
                more = true;
                final int time = mTime;
                if (time < 30) {
                    mPaint.setColor(mPointColor);
                    for (int i = 0; i < mPice; i++) {
                        int angleParam = mTime * 10;
                        float angle = -(i * (360 / mPice) - angleParam) * PI / 180;
                        float radius = mCircleRadius + time * mCircleRadius;
                        float x = (float) (width / 2 + radius * Math.cos(angle));
                        float y;
                        if (offset < height) {
                            y = (float) (offset - height / 2 + radius * Math.sin(angle));
                        } else {
                            y = (float) (offset / 2 + radius * Math.sin(angle));
                        }
                        canvas.drawCircle(x, y + top, mPointRadius, mPaint);
                    }
                    mPaint.setColor(mTextColor);
                    mPaint.setAlpha(time * 255 / 30);
                    String text = mMsg != null ? mMsg : mState == STATE_SUCCESS ?

    "载入成功" : "载入失败"; float y; if (offset < height) { y = offset - height / 2; } else { y = offset / 2; } canvas.drawText(text, width / 2, y + top + mFontOffset, mPaint); } else { mPaint.setColor(mTextColor); String text = mMsg != null ? mMsg : mState == STATE_SUCCESS ?

    "载入成功" : "载入失败"; float y; if (offset < height) { y = offset - height / 2; mPaint.setAlpha(offset * 255 / height); } else { y = offset / 2; } canvas.drawText(text, width / 2, y + top + mFontOffset, mPaint); } mTime++; break; } canvas.restore(); return more; }

    这里有个问题那么draw这个函数什么时候调用呢,事实上是这种:ZrcListView再画自己的时候会调用draw–>onDraw–>dispatchDraw而在ZrcAbsListView中重写了,在这里调用了header和footer的draw方法。这样ZrcListView在画自己的时候也会去画header和footer了。

    另一个关键点是ListView内部是怎么滚动起来的呢?我也是看了上面郭神的文章才了解的,详细大家能够细细去看,我这里写一个我理解的流程。fillGap主要是填充载入View到ListView中fillGap–>fillUp/fillDown–>makeAndAddView–>obtainView(真正把View从无到有的方法。假设缓存里没有就是从这里获得)–>setupChild(这种方法里View已经增加了。这时候就是滚动了)–>offsetTopAndBottom(移动)

    最后一点ListView整个控件又是怎么移动的呢?我们知道下拉的时候它须要往下移动(一般移动量是手指移动的一半,这样比較有下拉的感觉)让出一定空间好让SimpleHeader能够展示自己。
    关于这个分为两部分,第一部分:ListView尾随手指移动而移动它的二分之中的一个量;第二部分松开手指(可能会播放动画也可能不会)后ListView上移值原始位置
    首先看第一部分。找了N久没找到他是怎么移动的;后来我一步步跟踪代码最后我把offsetTopAndBottom这段移动ListView内部的代码凝视掉发现子View动不了(肯定的)整个ListView也不会移动。

    于是有了例如以下猜想:
    这里写图片描写叙述
    所以事实上ListView内部子view的offsetTopAndBottom就是整个ListView的移动他并没有在外面包一层View。心中一万仅仅某马奔腾而过。。

    。待验证?????
    再然后说说第二部分:一句话概括就是在ACTION_UP里利用Scroller让ListView自然的飘逸的移动到原来的位置

    Adapter

    ZrcListView的Adapter须要说下。看上面的类图能够看到一个HeaderViewListAdapter,这个是干嘛的呢?我把getView代码贴出来

    public View getView(int position, View convertView, ViewGroup parent) {
            // Header (negative positions will throw an IndexOutOfBoundsException)
            int numHeaders = getHeadersCount();
            if (position < numHeaders) {
                return mHeaderViewInfos.get(position).view;
            }
    
            // Adapter
            final int adjPosition = position - numHeaders;
            int adapterCount = 0;
            if (mAdapter != null) {
                adapterCount = mAdapter.getCount();
                if (adjPosition < adapterCount) {
                    return mAdapter.getView(adjPosition, convertView, parent);
                }
            }
    
            // Footer (off-limits positions will throw an IndexOutOfBoundsException)
            return mFooterViewInfos.get(adjPosition - adapterCount).view;
        }

    还记得刚開始那个布局图吗,那个结构就是在这里进行处理的。

        private final ListAdapter mAdapter;
        // These two ArrayList are assumed to NOT be null.
        // They are indeed created when declared in ListView and then shared.
        ArrayList<ZrcListView.FixedViewInfo> mHeaderViewInfos;
        ArrayList<ZrcListView.FixedViewInfo> mFooterViewInfos;

    没错,这个就是实现ListView的HeaderView和FooterView功能的地方。HeaderViewListAdapter这个类里的这三个。mAdapter就是ListView的视图仅仅有一个,mHeaderViewInfos和mFooterViewInfos则能够有多个,你能够一直addHeaderView往里面加各种View。效果就是ListView.addHeaderView的效果


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  • 原文地址:https://www.cnblogs.com/zsychanpin/p/7327223.html
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