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  • unity3d android互调

    unityPlayer = new AndroidJavaClass("com.xxx.xxx.MainActivity");
    
                curActivity = unityPlayer.GetStatic<AndroidJavaObject>("m_PayProxy");// MainActivity 类的字段
                 
                curActivity.Call("setGameObject", gameObject.name);
    AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");  
    AndroidJavaObject activity = jc.GetStatic<AndroidJavaObject>("currentActivity");  // MainActivty
    activity.Call("func") 
    AndroidJavaClass ssdk = new AndroidJavaClass("cn.sharesdk.unity3d.ShareSDKUtils");// Java Class
    ssdk.CallStatic("setGameObject", gameObject); // 静态函数
    
    ssdk.CallStatic<bool>("isValid", platform);  // 有返回值的函数
    // 1.Unity3d GameObject  2.GameObject 绑定的脚本函数 3.参数

    UnityPlayer.UnitySendMessage(m_GameObject,"Message","onBuyProp.....");
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  • 原文地址:https://www.cnblogs.com/123ing/p/3914072.html
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