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  • C#-结构体

    结构体:相当于是我们自己定义的一种复杂的类型。
    int...  double float bool char string  DateTime  数组类型
    生活中大部份的对象都是复合型的对象。

    如何定义结构体类型?
    一般来说结构体的定义要放在class的外面或class的里面,尽量不放在Main的里面。

    struct 自定义类型名

    {

         public 变量类型  变量名;

         ......;
         ......;
         ......;

    }

    例如:
        struct YuanGong  //自定义的数据类型。用来描述员工的信息。
        {
            public string NO;
            public string Name;
            public int Age;
            public string Nation;
            public bool Sex;
        }

    如何用自定义的类型来定义变量?
    自定义类型名 变量 = new 自定义类型名();

    如何使用自定义类型的变量?
    变量.子变量 = "xxxx";
    Console.WriteLine(变量名.子变量);

    例如:
       //定义自定义类型的变量
                YuanGong zhangsan = new YuanGong();
       //给变量赋值
                zhangsan.NO = "Y001";
                zhangsan.Name = "张三";
                zhangsan.Age = 22;
                zhangsan.Sex = true;
                zhangsan.Nation = "汉族";
       //对变量取值
                Console.WriteLine(zhangsan.NO+" "+zhangsan.Name+" "+zhangsan.Age);
                Console.WriteLine(zhangsan.Nation+" "+(zhangsan.Sex?"男":"女"));


    例:员工信息

    namespace ConsoleApplication1
    {
        struct YuanGong  //自定义的数据类型。用来描述员工的信息。
        {
            public string NO;
            public string Name;
            public int Age;
            public string Nation;
            public bool Sex;
            public LianXiFangShi LianXi;
        }
        struct LianXiFangShi
        {
            public string QQ;
            public string WeiXin;
            public string Email;
            public string Telephone;
            public string Address;
            public string ZipCode;
        }
        class Program
        {
            static void Main(string[] args)
            {
                YuanGong zhangsan = new YuanGong();
                zhangsan.NO = "Y001";
                zhangsan.Name = "张三";
                zhangsan.Age = 22;
                zhangsan.Sex = true;
                zhangsan.Nation = "汉族";
                zhangsan.LianXi.QQ = "434354546";
                //zhangsan.LianXi.WeiXin = "张三三";
                //zhangsan.LianXi.Email = "zhangsan@tom.com";
                zhangsan.LianXi.Address = "张店区张家胡同";
                zhangsan.LianXi.ZipCode = "25000";
                zhangsan.LianXi.Telephone = "";
    
                YuanGong lisi = new YuanGong();
                lisi.NO = "Y002";
                lisi.Name = "李四";
                lisi.Age = 25;
                lisi.Sex =false;
                lisi.Nation = "回族";
    
    
                Console.WriteLine("**********张三的个人信息***********");
                Console.WriteLine(zhangsan.NO+"	"+zhangsan.Name+"	"+zhangsan.Age);
                Console.WriteLine(zhangsan.Nation+"	"+(zhangsan.Sex?"":""));
                Console.WriteLine("联系方式:");
                Console.WriteLine(
                    "QQ:"+(zhangsan.LianXi.QQ==null?"":zhangsan.LianXi.QQ)+"	"
                    +"微信:"+(zhangsan.LianXi.WeiXin == null?"":zhangsan.LianXi.WeiXin)+"	"
                    +"手机:"+(zhangsan.LianXi.Telephone==null?"":zhangsan.LianXi.Telephone)+"	"
                    +"邮箱:"+(zhangsan.LianXi.Email==null?"":zhangsan.LianXi.Email)+"	"
                    +"地址:"+zhangsan.LianXi.Address+"	"+zhangsan.LianXi.ZipCode);
    
    
            }
        }
    }

    例:学生信息

    namespace ConsoleApplication1
    {
        struct XueSheng
        {
            public int XueHao;
            public string XingMing;
            public double YuWen;
            public double ShuXue;
            public double WaiYu;
            public double ZongFen;
            public int MinCi;
        }
        class Class1
        {
            static void Main(string[] args)
            {
                //int[] a = new int[5];
                XueSheng[] s = new XueSheng[5];
                //输入
                ShuRu(s);
                //排序
                PaiXu(s);
                //填名次
                XieMingCi(s);
                //输出显示
                ShuChu(s);
            }
    
            private static void ShuChu(XueSheng[] s)
            {
                for (int i = 0; i < s.Length; i++)
                {
                    Console.WriteLine(s[i].XueHao + "	" + s[i].XingMing + "	" + s[i].YuWen + "	" + s[i].ShuXue + "	"
                        + s[i].WaiYu + "	" + s[i].ZongFen + "	" + s[i].MinCi);
                }
            }
    
            private static void XieMingCi(XueSheng[] s)
            {
                for (int i = 0; i < s.Length; i++)
                {
                    s[i].MinCi = i + 1;
                }
            }
    
            private static void PaiXu(XueSheng[] s)
            {
                for (int i = 1; i <= s.Length - 1; i++)
                {
                    for (int j = 1; j <= s.Length - i; j++)
                    {
                        if (s[j].ZongFen > s[j - 1].ZongFen)
                        {
                            XueSheng temp = s[j];
                            s[j] = s[j - 1];
                            s[j - 1] = temp;
                        }
                    }
                }
            }
    
            private static void ShuRu(XueSheng[] s)
            {
                for (int i = 0; i < s.Length; i++)
                {
                    Console.WriteLine("正在输入第" + (i + 1) + "个学生的信息");
                    s[i].XueHao = i + 1;
                    Console.Write("姓名:");
                    s[i].XingMing = Console.ReadLine();
                    Console.Write("语文:");
                    s[i].YuWen = Convert.ToDouble(Console.ReadLine());
                    Console.Write("数学:");
                    s[i].ShuXue = Convert.ToDouble(Console.ReadLine());
                    Console.Write("外语:");
                    s[i].WaiYu = Convert.ToDouble(Console.ReadLine());
                    //总分:
                    s[i].ZongFen = s[i].YuWen + s[i].ShuXue + s[i].WaiYu;
                }
            }
        }
    }

    例:对战游戏

    namespace ConsoleApplication1
    {
        class Class2
        {
            struct Ren
            {
                public string Name;
                public int Blood;
                public int Attack;
                public int Defend;
                public int Quick;
                
            }
            struct WuGong
            {
                public string Name;
                public int Attack;
            }
            static void Main(string[] args)
            {
                WuGong[] wg = new WuGong[3];
                wg[0].Name = "辟邪剑法";
                wg[0].Attack = 500;
                wg[1].Name = "降龙十八掌";
                wg[1].Attack = 600;
                wg[2].Name = "暗然消魂掌";
                wg[2].Attack = 400;
        
                Ren r1 = new Ren();
                Ren r2 = new Ren();
                //初化两个战斗人员的属性。
                Console.Write("请输入第一个战士姓名:");
                r1.Name = Console.ReadLine();
                Console.Write("请输入第二个战士姓名:");
                r2.Name = Console.ReadLine();
                //生成血量
                Random rand = new Random();
                r1.Blood = rand.Next(1000) + 1000;
                r2.Blood = rand.Next(1000) + 1000;
                //生成攻防
                r1.Attack = rand.Next(50) + 50;
                r2.Attack = rand.Next(50) + 50;
                r1.Defend = rand.Next(50) + 50;
                r2.Defend = rand.Next(50) + 50;
                //生成身法
                r1.Quick = rand.Next(100);
                r2.Quick = rand.Next(100);
    
                Console.WriteLine("姓名:" + r1.Name + "	生命力:" + r1.Blood+"	攻击力:"+r1.Attack+"	防御力:"+r1.Defend+"	敏捷度:"+r1.Quick);
                Console.WriteLine("VS");
                Console.WriteLine("姓名:" + r2.Name + "	生命力:" + r2.Blood + "	攻击力:" + r2.Attack + "	防御力:" + r2.Defend + "	敏捷度:" + r2.Quick);
                Console.WriteLine("按任意键开始...");
                Console.ReadKey();
                while(true)
                {
                    //跳出循环。
                    if(r1.Blood <=0 && r2.Blood<=0)
                    {
                        Console.WriteLine(r1.Name+""+r2.Name+"同归于尽了!");
                        break;
                    }
                    if(r1.Blood<=0)
                    {
                        Console.WriteLine(r2.Name+""+r1.Name+"KO了~!");
                        break;
                    }
                    if (r2.Blood <= 0)
                    {
                        Console.WriteLine(r1.Name + "" + r2.Name + "KO了~!");
                        break;
                    }
    
                    //对战
                    
                    //大招
                    int dz1 = rand.Next(10); //r2的大招
    
                    if (dz1 >= 8) //大招
                    {
                        WuGong w1 = wg[rand.Next(3)];
    
                        int b1 = rand.Next(100); //r1失掉的血
                        int gj1 = rand.Next(100) - 50; //为了浮动r1的攻击
                        int fy1 = rand.Next(100) - 50;//为了浮动r2的防御
                        b1 = (b1 + (r2.Attack + gj1+w1.Attack) - (r1.Defend + fy1)) < 0 ? 0 : (b1 + (r2.Attack + gj1+w1.Attack) - (r1.Defend + fy1));
                        r1.Blood -= b1;
                        if (r1.Blood < 0)
                        {
                            r1.Blood = 0;
                        }
    
                        //稍待一下。
                        System.Threading.Thread.Sleep(2000);
    
                        Console.ForegroundColor = ConsoleColor.Red;
                        Console.WriteLine(r2.Name + "使用大招"+w1.Name+"发起攻击," + r1.Name + "失掉生命力" + b1 + "点!");
                        Console.ResetColor();
                        Console.WriteLine();
                       
                    }
                    else //平常招式
                    {
                        int sf1 = rand.Next(80);
                        if (r1.Quick - sf1 >= 0)
                        {
                            Console.WriteLine(r1.Name + "躲过了" + r2.Name + "攻击");
                        }
                        else
                        {
                            int b1 = rand.Next(100); //r1失掉的血
                            int gj1 = rand.Next(100) - 50; //为了浮动r1的攻击
                            int fy1 = rand.Next(100) - 50;//为了浮动r2的防御
                            b1 = (b1 + (r2.Attack + gj1) - (r1.Defend + fy1)) < 0 ? 0 : (b1 + (r2.Attack + gj1) - (r1.Defend + fy1));
                            r1.Blood -= b1;
                            if (r1.Blood < 0)
                            {
                                r1.Blood = 0;
                            }
    
                            //稍待一下。
                            System.Threading.Thread.Sleep(2000);
    
                            Console.ForegroundColor = ConsoleColor.Red;
                            Console.WriteLine(r2.Name + "发起攻击," + r1.Name + "失掉生命力" + b1 + "点!");
                            Console.ResetColor();
                            Console.WriteLine();
                        }
                    }
                    //稍待一下。
                    System.Threading.Thread.Sleep(2000);
    
                    int dz2 = rand.Next(10); //r2的大招
    
                    if (dz2 >= 8) //大招
                    {
                        WuGong w1 = wg[rand.Next(3)];
    
                        int b2 = rand.Next(100); //r1失掉的血
                        int gj1 = rand.Next(100) - 50; //为了浮动r1的攻击
                        int fy1 = rand.Next(100) - 50;//为了浮动r2的防御
                        b2 = (b2 + (r1.Attack + gj1 + w1.Attack) - (r2.Defend + fy1)) < 0 ? 0 : (b2 + (r1.Attack + gj1 + w1.Attack) - (r2.Defend + fy1));
                        r2.Blood -= b2;
                        if (r2.Blood < 0)
                        {
                            r2.Blood = 0;
                        }
    
                        //稍待一下。
                        System.Threading.Thread.Sleep(2000);
    
                        Console.ForegroundColor = ConsoleColor.Red;
                        Console.WriteLine(r1.Name + "使用大招" + w1.Name + "发起攻击," + r2.Name + "失掉生命力" + b2 + "点!");
                        Console.ResetColor();
                        Console.WriteLine();
    
                    }
                    else
                    {
    
                        int sf2 = rand.Next(80);
                        if (r2.Quick - sf2 >= 0)
                        {
                            Console.WriteLine(r2.Name + "躲过了" + r1.Name + "攻击");
                        }
                        else
                        {
                            int b2 = rand.Next(100);//r2失掉的血
                            int gj2 = rand.Next(100) - 50; //为了浮动r1的攻击
                            int fy2 = rand.Next(100) - 50;//为了浮动r2的防御
                            b2 = (b2 + (r1.Attack + gj2) - (r2.Defend + fy2)) < 0 ? 0 : (b2 + (r1.Attack + gj2) - (r2.Defend + fy2));
                            r2.Blood -= b2;
                            if (r2.Blood < 0)
                            {
                                r2.Blood = 0;
                            }
    
                            Console.ForegroundColor = ConsoleColor.Blue;
                            Console.WriteLine(r1.Name + "发起攻击," + r2.Name + "失掉生命力" + b2 + "点!");
                            Console.ResetColor();
                            Console.WriteLine();
                        }
                    }
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    Console.Write("姓名:" + r1.Name + "生命力:" + r1.Blood + "	");
                    Console.Write("姓名:" + r2.Name + "生命力:" + r2.Blood);
                    Console.ResetColor();
                    Console.WriteLine();
                    Console.WriteLine();
    
                }
    
            }
        }
    }
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  • 原文地址:https://www.cnblogs.com/691331894w/p/4205525.html
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