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  • cocos2dx音乐与音效

    // 预加载音乐和音效

    SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic(CCFileUtils::sharedFileUtils()->fullPathFromRelativeFile("fashu1.wav","fashu1.wav"));

    SimpleAudioEngine::sharedEngine()->preloadEffect(CCFileUtils::sharedFileUtils()->fullPathFromRelativeFile("fashu1.wav","fashu1.wav"));


    // 设置默认音量
    SimpleAudioEngine::sharedEngine()->setEffectsVolume(0.5);
    SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(0.5);

    // 播放背景音乐

    SimpleAudioEngine::sharedEngine()->playBackgroundMusic(CCFileUtils::sharedFileUtils()->fullPathFromRelativeFile("fashu1.wav","fashu1.wav")); 

    // 停止背景音乐

    SimpleAudioEngine::sharedEngine()->stopBackgroundMusic();

    // 暂停背景音乐

    SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();

    // 继续播放背景音乐

    SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();

    // 后退背景音乐

    SimpleAudioEngine::sharedEngine()->rewindBackgroundMusic();

    // 背景音乐是否正在播放

    if (SimpleAudioEngine::sharedEngine()->isBackgroundMusicPlaying())

    { CCLOG("正在播放"); }

    else CCLOG("没在播放");

    // 播放音效,并且得到此音效的ID

    SimpleAudioEngine::sharedEngine()->playEffect(CCFileUtils::sharedFileUtils()->fullPathFromRelativeFile("fashu1.wav","fashu1.wav"));

    // 重复播放音效

    SimpleAudioEngine::sharedEngine()->playEffect(std::string(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(MUSIC_FILE)).c_str(), true);

    // 停止播放音效

    SimpleAudioEngine::sharedEngine()->stopEffect(effectId);

    // 释放音效

    SimpleAudioEngine::sharedEngine()->unloadEffect (std::string(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(MUSIC_FILE)).c_str() );

    // 增加背景音乐音量

    SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(SimpleAudioEngine::sharedEngine()->getBackgroundMusicVolume()+0.1f);

    // 减少背景音乐音量

    SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(SimpleAudioEngine::sharedEngine()->getBackgroundMusicVolume()-0.1f);

    // 增加背景音效音量

    SimpleAudioEngine::sharedEngine()->setEffectsVolume(SimpleAudioEngine::sharedEngine()->getEffectsVolume()+0.1f);

    // 减少背景音效音量

    SimpleAudioEngine::sharedEngine()->setEffectsVolume(SimpleAudioEngine::sharedEngine()->getEffectsVolume()-0.1f);

    // 暂停音效

    SimpleAudioEngine::sharedEngine()->pauseEffect(effectId);

    // 继续 播放音效

    SimpleAudioEngine::sharedEngine()->resumeEffect(effectId);

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  • 原文地址:https://www.cnblogs.com/ADaii/p/3851924.html
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