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  • AS3.0图片加载的方式

    下面介绍了两种图片加载处理的不同方式了,在工作中我们是经常遇到的,在不同的环境用途下使用的方式也是不同的,

     1 package net.burchin.loading {
    2 import flash.display.Sprite;
    3 import flash.display.Bitmap;
    4 import flash.display.BitmapData;
    5 import flash.display.Loader;
    6 import flash.display.LoaderInfo;
    7 import flash.text.TextField;
    8 import flash.net.URLRequest;
    9 import flash.events.Event;
    10 import flash.events.ProgressEvent;
    11 import flash.geom.Matrix;
    12 public class LoadingDoc extends Sprite {
    13 private var _imageData:BitmapData; //图片
    14 private var _loader:Loader; //装载
    15 private var _rate:TextField; //进度显示
    16 public function LoadingDoc() {
    17 init();
    18 _rate.text = '开始下载';
    19 _rate.autoSize = 'center';
    20 _rate.textColor = 0x000000;
    21 _rate.x = (stage.stageWidth - _rate.width)/2;
    22 _rate.y = (stage.stageHeight - _rate.height)/2;
    23 this.addChild(_rate);
    24 sendRequest('images/flower.jpg');
    25 }
    26 //初始化
    27 private function init() {
    28 _imageData = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0xFFFFFFFF);
    29 _loader = new Loader();
    30 _rate = new TextField();
    31 }
    32 //发送请求
    33 private function sendRequest(p_url:String) {
    34 var m_request = new URLRequest(p_url);
    35 _loader.load(m_request);
    36 _loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
    37 _loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
    38 }
    39 //事件,下载完毕
    40 private function onComplete(e:Event) {
    41 _imageData.draw(_loader, new Matrix(stage.stageWidth/_loader.width, 0, 0, stage.stageHeight/_loader.height, 0, 0));
    42 var m_image:Bitmap = new Bitmap(_imageData);
    43 this.removeChild(_rate);
    44 this.addChild(m_image);
    45 }
    46 //事件,下载中
    47 private function onProgress(e:Event) {
    48 var m_info:LoaderInfo = e.target as LoaderInfo;
    49 var m_percent:uint = (m_info.bytesLoaded/m_info.bytesTotal)*100;
    50 _rate.text = '已经下载'+m_percent.toString()+'%';
    51 }
    52 }
    53 }


     

    另一种:

     1 package net.burchin.loading {
    2 import flash.display.Sprite;
    3 import flash.display.BitmapData;
    4 import flash.display.Bitmap;
    5 import flash.display.Loader;
    6 import flash.net.URLRequest;
    7 import flash.net.URLLoader;
    8 import flash.net.URLLoaderDataFormat;
    9 import flash.utils.ByteArray;
    10 import flash.events.Event;
    11 import flash.geom.Matrix;
    12 public class LoadingByByteArrayDoc extends Sprite {
    13 private var _imageData:BitmapData; //图片数据
    14 private var _loader:Loader; //装载
    15 public function LoadingByByteArrayDoc():void {
    16 init();
    17 sendRequest('images/flower.jpg');
    18 }
    19 //初始化
    20 private function init():void {
    21 _imageData = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0xFFFFFFFF);
    22 _loader = new Loader();
    23 }
    24 //发送请求
    25 private function sendRequest(p_url:String):void {
    26 var m_request:URLRequest = new URLRequest(p_url);
    27 var m_loader:URLLoader = new URLLoader();
    28 m_loader.dataFormat = URLLoaderDataFormat.BINARY;
    29 m_loader.addEventListener(Event.COMPLETE, onSendComplete);
    30 m_loader.load(m_request);
    31 }
    32 //事件,请求发送完毕
    33 private function onSendComplete(e:Event):void {
    34 var m_content:ByteArray = e.target.data as ByteArray;
    35 _loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadComplete);
    36 _loader.loadBytes(m_content);
    37 }
    38 //事件,装载完毕
    39 private function onLoadComplete(e:Event):void {
    40 _imageData.draw(_loader, new Matrix(stage.stageWidth/_loader.width, 0, 0, stage.stageHeight/_loader.height, 0, 0));
    41 var m_image:Bitmap = new Bitmap(_imageData);
    42 this.addChild(m_image);
    43 }
    44 }
    45 }
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  • 原文地址:https://www.cnblogs.com/AS30/p/2236081.html
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