zoukankan      html  css  js  c++  java
  • Dungeon Master(三维bfs)

    题目链接:http://poj.org/problem?id=2251

    题目:

    Description

    You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is composed of unit cubes which may or may not be filled with rock. It takes one minute to move one unit north, south, east, west, up or down. You cannot move diagonally and the maze is surrounded by solid rock on all sides.

    Is an escape possible? If yes, how long will it take?

    Input

    The input consists of a number of dungeons. Each dungeon description starts with a line containing three integers L, R and C (all limited to 30 in size).
    L is the number of levels making up the dungeon.
    R and C are the number of rows and columns making up the plan of each level.
    Then there will follow L blocks of R lines each containing C characters. Each character describes one cell of the dungeon. A cell full of rock is indicated by a '#' and empty cells are represented by a '.'. Your starting position is indicated by 'S' and the exit by the letter 'E'. There's a single blank line after each level. Input is terminated by three zeroes for L, R and C.

    Output

    Each maze generates one line of output. If it is possible to reach the exit, print a line of the form
    Escaped in x minute(s).

    where x is replaced by the shortest time it takes to escape.
    If it is not possible to escape, print the line
    Trapped!

    Sample Input

    3 4 5
    S....
    .###.
    .##..
    ###.#
    
    #####
    #####
    ##.##
    ##...
    
    #####
    #####
    #.###
    ####E
    
    1 3 3
    S##
    #E#
    ###
    
    0 0 0
    

    Sample Output

    Escaped in 11 minute(s).
    Trapped!
    
    题意:你处在一个三维的地牢里,从S出发逃到出口E,问最少要跑多远。

    思路:这题虽然是一个三维的地图,但是做法和二维的没多大区别,不过要从当前层到其他层的要求是你所在位置为非#,且你将到的那层的这个位置也是非#。

    代码实现如下:
     1 #include <queue>
     2 #include <cstdio>
     3 #include <cstring>
     4 using namespace std;
     5 
     6 const int inf = 0x3f3f3f3f;
     7 int l, r, c, ans;
     8 int sx, sy, sz;
     9 char mp[35][35][35];
    10 int vis[35][35][35];
    11 
    12 struct node {
    13     int x, y, z, step;
    14 }nw, nxt;
    15 
    16 int dx[6] = {1, -1, 0, 0, 0, 0}, dy[6] = {0, 0, 1, -1, 0, 0}, 
    17     dz[6] = {0, 0, 0, 0, 1, -1};
    18 
    19 void bfs(int z, int x, int y) {
    20     vis[z][x][y] = 1;
    21     nw.z = z, nw.x = x, nw.y = y, nw.step = 0;
    22     queue<node> q;
    23     q.push(nw);
    24     while(!q.empty()) {
    25         nw = q.front(), q.pop();
    26         if(mp[nw.z][nw.x][nw.y] == 'E') {
    27             ans = nw.step;
    28             return;
    29         }
    30         for(int i = 0; i < 6; i++) {
    31             nxt.z = nw.z + dz[i];
    32             nxt.x = nw.x + dx[i];
    33             nxt.y = nw.y + dy[i];
    34             if(nxt.z >= 0 && nxt.z < l && nxt.x >= 0 && nxt.x < r && nxt.y >=0 && nxt.y < c && vis[nxt.z][nxt.x][nxt.y] == 0 && mp[nxt.z][nxt.x][nxt.y] != '#') {
    35                 nxt.step = nw.step + 1;
    36                 vis[nxt.z][nxt.x][nxt.y] = 1;
    37                 q.push(nxt);
    38             }
    39         }
    40     }
    41 }
    42 
    43 int main() {
    44     while(~scanf("%d%d%d", &l, &r, &c) && (l + r + c)) {
    45         for(int i = 0; i < l; i++) {
    46             for(int j = 0; j < r; j++) {
    47                 scanf("%s", mp[i][j]);
    48                 for(int k = 0; k < c; k++) {
    49                     if(mp[i][j][k] == 'S') {
    50                         sx = j, sy = k, sz =i;
    51                     }
    52                 }
    53             }
    54         }
    55         memset(vis, 0, sizeof(vis));
    56         ans = inf;
    57         bfs(sz, sx, sy);
    58         if(ans >= inf) {
    59             printf("Trapped!
    ");
    60         } else {
    61             printf("Escaped in %d minute(s).
    ", ans);
    62         }
    63     }
    64     return 0;
    65 }


  • 相关阅读:
    Notes相关开发Tips
    gridView滚动条相关问题
    MyBatis学习(一)简单入门程序
    springMVC入门
    zoj 3702 Gibonacci number 找规律
    邻接表表示
    poj 1269 直线相交情况
    poj 3304 Segments 线段与直线相交的判断
    poj 1654 多边形面积
    zoj 3696 Alien's Organ 概率,泊松分布
  • 原文地址:https://www.cnblogs.com/Dillonh/p/8974741.html
Copyright © 2011-2022 走看看