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  • 颜色空间系列4: RGB和YDbDr颜色空间的转换及优化算法

        颜色空间系列代码下载链接:https://files.cnblogs.com/Imageshop/ImageInfo.rar (同文章同步更新)

        YDbDr颜色空间和YCbCr颜色空间类似,其和RGB空间之间的相互转换公式里取http://en.wikipedia.org/wiki/YDbDr 所描述的。

         RGB转为YDbDr为:

               \begin{align}
Y   &= +0.299 R +0.587 G +0.114 B\\
D_B &= -0.450 R -0.883 G +1.333 B\\
D_R &= -1.333 R +1.116 G +0.217B\\
\begin{bmatrix} Y \\ D_B \\ D_R \end{bmatrix} &=
\begin{bmatrix} 0.299 & 0.587 & 0.114 \\ 
-0.450 & -0.883 & 1.333 \\ 
-1.333 & 1.116 & 0.217 \end{bmatrix}
\begin{bmatrix} R \\ G \\ B \end{bmatrix}\end{align}                  (1)

          对应的YDbDr转换为RGB的公式为:

             \begin{align}
R &= Y +0.000092303716148 D_B -0.525912630661865 D_R\\
G &= Y -0.129132898890509 D_B +0.267899328207599 D_R\\
B &= Y +0.664679059978955 D_B -0.000079202543533 D_R\\
\begin{bmatrix} R \\ G \\ B \end{bmatrix} &=
\begin{bmatrix} 1 & 0.000092303716148 & -0.525912630661865 \\
1 & -0.129132898890509 & 0.267899328207599 \\
1 & 0.664679059978955 & -0.000079202543533 \end{bmatrix}
\begin{bmatrix} Y \\ D_B \\ D_R \end{bmatrix}\end{align}              (2)

         由式(1)可知Y的范围是[0,255],Db的范围是[-1.333*255,1.333*255],Dr的范围亦为[-1.333*255,1.333*255]。

         为了使Db,Dr的变换量程也为255-0大小,需要将上述Db/Dr压缩1.333*2倍,即将各系数处理( 1.333*2),得到新的转换: 

       [Y  ]     [0.2990  -0.1688   -0.5000 ]    [R]
         [Db] =   [0.5870     -0.3312    0.4186  ]    [G]      
       [Dr]     [0.1140     0.5000     0.0814   ]    [B]

         对应的逆变换可用matlab求上述矩阵的逆阵即可:

       [R]     [ 1.000000000000000   0.000246081707249  -1.402083073344533 ]    [Y]
         [G] =   [ 1.000000000000000  -0.344268308442098   0.714219609001458 ]    [Db]      
       [B]     [ 1.000000000000000   1.772034373903893  -0.000211153981059 ]    [Dr]

          理论上 YDbDr和RGB之间的转换时完全无损可逆的。不过如果YDbDr采用byte类型表达会有一定的精度损失。

          附上最终的代码供大家参考:

        sealed unsafe class RGBYDbDr
        {
            //const float YDbDrYRF = 0.299F;              // RGB转YDbDr的系数(浮点类型)
            //const float YDbDrYGF = 0.587F;
            //const float YDbDrYBF = 0.114F;
            //const float YDbDrDbRF = -0.450F;
            //const float YDbDrDbGF = -0.883F;
            //const float YDbDrDbBF = 1.333F;
            //const float YDbDrDrRF = -1.333F;
            //const float YDbDrDrGF = 1.116F;
            //const float YDbDrDrBF = 0.217F;
    
            //const float RGBRYF = 1.00000F;            // YDbDr转RGB的系数(浮点类型)
            //const float RGBRDbF = 0.000092303716148F;
            //const float RGBRDrF = -0.525912630661865F;
            //const float RGBGYF = 1.00000F;
            //const float RGBGDbF = -0.129132898890509F;
            //const float RGBGDrF = 0.267899328207599F;
            //const float RGBBYF = 1.00000F;
            //const float RGBBDbF = 0.664679059978955F;
            //const float RGBBDrF = -0.000079202543533F;
    
    
            const float YDbDrYRF = 0.299F;              // RGB转YDbDr的系数(浮点类型)
            const float YDbDrYGF = 0.587F;
            const float YDbDrYBF = 0.114F;
            const float YDbDrDbRF = -0.1688F;
            const float YDbDrDbGF = -0.3312F;
            const float YDbDrDbBF = 0.5F;
            const float YDbDrDrRF = -0.5F;
            const float YDbDrDrGF = 0.4186F;
            const float YDbDrDrBF = 0.0814F;
    
            const float RGBRYF = 1.00000F;            // YDbDr转RGB的系数(浮点类型)
            const float RGBRDbF = 0.0002460817072494899F;
            const float RGBRDrF = -1.402083073344533F;
            const float RGBGYF = 1.00000F;
            const float RGBGDbF = -0.344268308442098F;
            const float RGBGDrF = 0.714219609001458F;
            const float RGBBYF = 1.00000F;
            const float RGBBDbF = 1.772034373903893F;
            const float RGBBDrF = 0.0002111539810593343F;
    
            const int Shift = 20;
            const int HalfShiftValue = 1 << (Shift - 1);
    
            const int YDbDrYRI = (int)(YDbDrYRF * (1 << Shift) + 0.5);         // RGB转YDbDr的系数(整数类型)
            const int YDbDrYGI = (int)(YDbDrYGF * (1 << Shift) + 0.5);
            const int YDbDrYBI = (int)(YDbDrYBF * (1 << Shift) + 0.5);
            const int YDbDrDbRI = (int)(YDbDrDbRF * (1 << Shift) + 0.5);
            const int YDbDrDbGI = (int)(YDbDrDbGF * (1 << Shift) + 0.5);
            const int YDbDrDbBI = (int)(YDbDrDbBF * (1 << Shift) + 0.5);
            const int YDbDrDrRI = (int)(YDbDrDrRF * (1 << Shift) + 0.5);
            const int YDbDrDrGI = (int)(YDbDrDrGF * (1 << Shift) + 0.5);
            const int YDbDrDrBI = (int)(YDbDrDrBF * (1 << Shift) + 0.5);
    
            const int RGBRYI = (int)(RGBRYF * (1 << Shift) + 0.5);              // YDbDr转RGB的系数(整数类型)
            const int RGBRDbI = (int)(RGBRDbF * (1 << Shift) + 0.5);
            const int RGBRDrI = (int)(RGBRDrF * (1 << Shift) + 0.5);
            const int RGBGYI = (int)(RGBGYF * (1 << Shift) + 0.5);
            const int RGBGDbI = (int)(RGBGDbF * (1 << Shift) + 0.5);
            const int RGBGDrI = (int)(RGBGDrF * (1 << Shift) + 0.5);
            const int RGBBYI = (int)(RGBBYF * (1 << Shift) + 0.5);
            const int RGBBDbI = (int)(RGBBDbF * (1 << Shift) + 0.5);
            const int RGBBDrI = (int)(RGBBDrF * (1 << Shift) + 0.5);
    public static void ToYDbDr(byte* From, byte* To, int Length = 1)
            {
                if (Length < 1) return;
                byte* End = From + Length * 3;
                int Red, Green, Blue;
                while (From != End)
                {
                    Blue = *From; Green = *(From + 1); Red = *(From + 2);
                    // 无需判断是否存在溢出,因为测试过整个RGB空间的所有颜色值,无颜色存在溢出
                    *To = (byte)((YDbDrYRI * Red + YDbDrYGI * Green + YDbDrYBI * Blue + HalfShiftValue) >> Shift);         // YDbDr和YUV的Y相同
                    *(To + 1) = (byte)(128 + ((YDbDrDbRI * Red + YDbDrDbGI * Green + YDbDrDbBI * Blue + HalfShiftValue) >> Shift));     
                    *(To + 2) = (byte)(128 + ((YDbDrDrRI * Red + YDbDrDrGI * Green + YDbDrDrBI * Blue + HalfShiftValue) >> Shift));     
                    From += 3;
                    To += 3;
                }
            }
    
            public static void ToRGB(byte* From, byte* To, int Length = 1)
            {
                if (Length < 1) return;
                byte* End = From + Length * 3;
                int Red, Green, Blue;
                int Y, Db, Dr;
                while (From != End)
                {
                    Y = *From; Db = *(From + 1) - 128; Dr = *(From + 2) - 128;
                    Red = Y + ((RGBRDbI * Db + RGBRDrI * Dr + HalfShiftValue) >> Shift);
                    Green = Y + ((RGBGDbI * Db + RGBGDrI * Dr + HalfShiftValue) >> Shift);
                    Blue = Y + ((RGBBDbI * Db + RGBBDrI * Dr + HalfShiftValue) >> Shift);
                    if (Red > 255) Red = 255; else if (Red < 0) Red = 0;
                    if (Green > 255) Green = 255; else if (Green < 0) Green = 0;    
                    if (Blue > 255) Blue = 255; else if (Blue < 0) Blue = 0;
                    *To = (byte)Blue;                                             
                    *(To + 1) = (byte)Green;
                    *(To + 2) = (byte)Red;
                    From += 3;
                    To += 3;
                }
            }
        }

      由于有些转换系数很小,建议Shift 常数取值不得小于10,否则会有更多的损失。

         照例附上一些效果:

         原图:

        

        YDbDr综合效果图:

        

        Y通道图:

        

        Db通道:

        

        Dr通道:

        

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  • 原文地址:https://www.cnblogs.com/Imageshop/p/2912907.html
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