zoukankan      html  css  js  c++  java
  • WTL 自绘 进度条Progressbar

    WTL 绘制的进度条,逻辑清晰明了,代码函数清晰易懂:基本思路就是 首先绘制 进度条背景图,然后根据动态进度不断重绘前景进度条,绘制操作在OnPaint函数里画。该类可以直接用于项目中。

    使用示例:

    MyProgress* pMyProgress = new MyProgress;
    CRect rcProgress;
    rcProgress.top = 500;
    rcProgress.left = 240;
    rcProgress.right = rcProgress.left + 500;
    rcProgress.bottom = rcProgress.top + 20;
    CString strFore = Util::GetCurrentDir();
    strFore += L"\img\ui\progress_fore.png";
    CString strBgnd = Util::GetCurrentDir();
    strBgnd += L"\img\ui\progress_bgnd.png";
    pMyProgress->SetRange(0,100);
    pMyProgress->SetProgressBmp(strFore,strBgnd);
    pMyProgress->Create(m_hWnd,rcProgress,NULL,WS_CHILD|WS_VISIBLE);

    效果图如下:

    进度条自定义类代码如下:

    #pragma  once
    
    #pragma comment(lib, "gdiplus.lib")
    static ULONG_PTR s_gdiplusToken3=0;
    
    class MyProgress:public CWindowImpl<MyProgress>
    {
    public:
    	MyProgress()
    	{
    		GdiplusStartupInput gdiplusStartupInput;
    		GdiplusStartup(&s_gdiplusToken3, &gdiplusStartupInput, NULL);
    	}
    	~MyProgress()
    	{
    		GdiplusShutdown(s_gdiplusToken3);
    	}
    	
    protected:
    	BEGIN_MSG_MAP(MyProgress)
    		MESSAGE_HANDLER(WM_CREATE,OnCreate)
    		
    		MESSAGE_HANDLER(WM_PAINT,OnPaint)
    		MESSAGE_HANDLER(WM_DESTROY,OnDestroy)
    		MESSAGE_HANDLER(WM_ERASEBKGND,OnEraseBkgnd)
    	END_MSG_MAP()
    
    
    	HBITMAP GetBitmapFromFile( LPCWSTR pFile )
    	{
    		std::auto_ptr<Bitmap> pBmp(new Bitmap(pFile));
    		if(!pBmp.get())
    			return NULL;
    		HBITMAP hBmp = NULL;
    		Color backColor = Color(255,0,0,0);   
    		if(Ok!=pBmp->GetHBITMAP(backColor,&hBmp))
    			return NULL;
    		return hBmp;
    	}
    	void SetProgressBmp(CString strFore,CString strBgnd)
    	{
    		m_btm_fore.Attach(GetBitmapFromFile(strFore));
    		m_btm_bgnd.Attach(GetBitmapFromFile(strBgnd));
    	}
    	BOOL  DrawBmp( HDC hdc, CRect rect, HBITMAP hBitmap )
    	{
    		BITMAP bm;
    		GetObject(hBitmap,sizeof(bm),(VOID*)&bm);
    		INT nWidth = bm.bmWidth;
    		INT nHeight = bm.bmHeight;
    		CDC memdc;
    		memdc.CreateCompatibleDC(hdc);
    		CBitmap bitmap;
    		bitmap.CreateCompatibleBitmap(hdc,nWidth,nHeight);
    		memdc.SelectBitmap(hBitmap);
    
    		//BLENDFUNCTION bf = {AC_SRC_OVER,0,255,1};
    		//return ::AlphaBlend(hdc,rect.left,rect.top,nWidth,nHeight,memdc,0,0,nWidth,nHeight,bf);
    
    		return ::StretchBlt(hdc,rect.left,rect.top,rect.right-rect.left,rect.bottom-rect.top,
    				memdc,0,0,nWidth,nHeight,SRCCOPY );
    	}
    	void SetPos(int nPos)
    	{
    		m_nPos = nPos;
    		m_nPercent = GetPercent();
    		RedrawWindow();
    	}
    	void SetRange(int nMin,int nMax)
    	{
    		if(nMin > nMin)
    			return;
    		m_nMin = nMin;
    		m_nMax = nMax;
    	}
    	int  GetRange()
    	{
    		return m_nMax - m_nMin;
    	}
    	int  GetPercent()
    	{
    
    		return (m_nPos * 100)/GetRange();
    	}
    	LRESULT OnCreate(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
    	{
    		m_nMin = 0;
    		m_nMax  = 100;
    		m_nPos  = 0;
    		m_nPercent =0;
    		m_bHasDrawBgnd = FALSE;
    		GetClientRect(&m_rcWindow);
    		GetClientRect(&m_rcProgress);
    		SetWindowPos(HWND_TOPMOST,m_rcWindow,SWP_SHOWWINDOW);
    	
    		return TRUE;
    	}
    	LRESULT OnDestroy(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
    	{
    		return TRUE;
    	}
    	LRESULT OnEraseBkgnd(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
    	{
    
    		return TRUE;
    	}
    	LRESULT OnPaint(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
    	{
    		CPaintDC dc(m_hWnd);
    		int nWidth = m_rcWindow.right - m_rcWindow.left;
    		int nHeight = m_rcWindow.bottom - m_rcWindow.top;
    		if(!m_bHasDrawBgnd)
    		{
    			//画背景
    			
    			DrawBmp(dc,m_rcWindow,m_btm_bgnd);
    			m_bHasDrawBgnd = TRUE;
    		}
    		
    		
    		//画动态进度条部分
    		m_rcProgress.right = m_rcProgress.left + nWidth*GetPercent()/100;
    		DrawBmp(dc,m_rcProgress,m_btm_fore);
    		return TRUE;
    	}
    private:
    	int m_nMin;
    	int m_nMax;
    	int m_nPos;
    	int m_nPercent;
    	BOOL m_bHasDrawBgnd;
    	CBitmap m_btm_fore;
    	CBitmap m_btm_bgnd;
    	CRect m_rcWindow;
    	CRect m_rcProgress;
    };
    

      

  • 相关阅读:
    android cocos2d-x视频
    Android OpenGL 学习笔记 --开始篇
    Nginx配置详解
    扩展RBAC用户角色权限设计方案
    几种序列化与Get、Set方法的关系
    Kettle大量数据快速导出的解决方案(利用SQL导出百万级数据,挺快的)
    SpringBoot 标准集成MyBatis的2种方式
    Apache Commons io FileUtils 详解
    SpringBoot在工具类中读取配置文件(ClassPathResource)
    利用guava封装RateLimiter 令牌桶算法(AOP实现)
  • 原文地址:https://www.cnblogs.com/JczmDeveloper/p/3498296.html
Copyright © 2011-2022 走看看