zoukankan      html  css  js  c++  java
  • Resume

    Information

    Bo Zhou

    Tel: 13451813691

    Email: bo.schwarzstein@gmail.com

    MSN: bo.schwarzstein@live.com

    Blog: http://jedimaster.cnblogs.com/

    Add: Mailbox 242, Class 05421, Nanjing Forestry University

    Objective

    Graphics Architect

    Education

    2005.9 – Now Dept. of Automation, Nanjing Forestry University

    Abilities

    Strongly skilled in C++, Python, Perl, Tcl\Tk, design pattern, rich experience in large scale CG software. Good mathematical ability, include mathematical analysis, numerical analysis, topological manifolds, differential geometry, probability theory, Monte Carlo, computational geometry. Master OpenGL, GPGPU, stream computing, parallel programming. Good at both realtime and offline rendering, familiar the production pipeline in CG studio. Master Autodesk Maya, MEL and plugin programming. Master Pixar RenderMan-like renderer, Gelato, Aqsis, Pixie.

    Work Experience

    2007.11 – 2008.1 Nanjing Origin Force 3D, Ltd, part-time job, R&D

    2008.2 – Now Nanjing Adia Digital Art Co, Ltd, part-time job, R&D

    Professional Experience

    Teach myself OpenGL since in senior middle school.

    Master C++, freely use the most popular framework and library, such as boost, GNU libraries, CGAL, to construct robust CG program. Good at Python, Perl, Tcl\Tk , writing utility scripts about any web communication, text processing for work or joy.

    Master some tools, such as Visual Studio, Maya, SVM\CVS, NVIDIA PerfHUD, GLExpert, GLDevil, Fx Composer, mental mill, Pixar RenderMan, mental ray, NVIDIA Gelato.

    Had read the all source code of OpenGL demos in NVIDIA SDK 9/10, and the open-source renderer such as Pixie, Aqsis, pbrt.

    Master OpenGL, NVIDIA Cg, GLSL, and realtime rendering technology, implement several effects published in some papers, such as realtime global illumination, realtime caustics, volume ray casting.

    Improved GPU-based downsampling method implement in NVIDIA Gelato, the result picture is here.

    Solved planning accurately fur on Catmull-Clark Subdivide Surface (CCSS) in maya, the result is as similar as “Exact Evaluation of Catmull-Clark Subdivision Surfaces Near B-spline Boundaries” from Disney Studio and Utah University. The article is here.

    Solved the UV mapping between origin mesh and CCSS mesh, with the help from knowledge about manifolds mapping. Write a GPU-based tools like UVSnapshot in Maya, supply to artists for painting. The article is here.

    Master point-based rendering technology, include rendering, modeling, invented a point cloud reconstruction method for RenderMan point cloud. The articles are here and here.

    Developing an in-house GPU-based cinematic relighting system for production pipeline, just like Pixie Lpcis, implemented some powerful feature in ILM Lightspeed. All the work is doing by myself. Here is some current snapshot.

    Language Skills

    CET4 531

    CET6 468

    German

  • 相关阅读:
    Python之pexpect详解
    Python之NMAP详解
    Python之正则表达式
    Python之面向对象-反射
    Python之元类详解
    Python之Django基本命令
    Python之Django的Model详解
    使用request+Beautiful爬取妹子图
    Django中settings设计模式(单例模式)
    六、Django之表单和类视图-Part 4
  • 原文地址:https://www.cnblogs.com/Jedimaster/p/1289593.html
Copyright © 2011-2022 走看看