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  • Memcached进行缓存层设计

    正在考虑web应用缓存层的设计,参考了不少资料,估计还是需要用到相对成熟应用广泛的分布式缓存Memcached。在.net平台上早就有相对成熟的Memcached客户端产品,如BeITMemcachedEnyimMemcached,业余时间看了一下源码,自己分析并调用一下并不困难。这里简单介绍一下利用Memcached的一个简单的缓存层设计,示例代码基于EnyimMemcached,下面以贴代码为主。

    一、公共缓存接口

    分析asp.net web caching的缓存类,我们大致可以抽象出如下几个接口方法:

    namespace DotNet.Common.EnyimCache
    {
        /// <summary>
        /// memcached公共缓存调用方法接口(读)
        /// </summary>
        public interface ICacheReaderService
        {
    
            /// <summary>
            /// 返回指定key的对象
            /// </summary>
            /// <param name="key"></param>
            /// <returns></returns>
            object Get(string key);
    
            /// <summary>
            /// 返回指定key的对象
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="key"></param>
            /// <returns></returns>
            T Get<T>(string key);
    
            /// <summary>
            /// 是否存在
            /// </summary>
            /// <param name="key"></param>
            /// <returns></returns>
            bool isExists(string key);
        }
    
        /// <summary>
        /// memcached公共缓存调用方法接口(写)
        /// </summary>
        public interface ICacheWriterService
        {
            /// <summary>
            /// 缓存有效间隔时间 (以分钟为单位)
            /// </summary>
            int TimeOut { set; get; }
    
            /// <summary>
            /// 添加指定key的对象
            /// </summary>
            /// <param name="key"></param>
            /// <param name="obj"></param>
            void Add(string key, object obj);
    
            /// <summary>
            /// 添加指定key的对象
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="key"></param>
            /// <param name="obj"></param>
            void Add<T>(string key, T obj);
    
            /// <summary>
            /// 移除指定key的对象
            /// </summary>
            /// <param name="key"></param>
            bool Remove(string key);
    
            /// <summary>
            /// 修改指定key的对象
            /// </summary>
            /// <param name="key"></param>
            /// <returns></returns>
            bool Modify(string key, object destObj);
    
            /// <summary>
            /// 清空缓存
            /// </summary>
            /// <returns></returns>
            bool Release();
        }
    }
    
    

    看命名就知道,增删改查是也。根据个人使用缓存的经验,修改操作通常是不需要的,如果确实需要修改缓存数据,直接删除然后添加就是改了。

    还有,你可能会问,这里为什么要定义两个接口?原因主要是考虑到读操作(查询)是经常使用的,而写操作(增删改)相对较少,所以也把它们设计成读写分离的方式。

    二、缓存服务实现

    这里就需要调用Memcached客户端封装好的调用方法,实现增删改查等方法。

    using System;
    
    namespace DotNet.Common.EnyimCache
    {
        using Enyim.Caching.Memcached;
    
        public class CacheReaderService : BaseService, ICacheReaderService
        {
    
            public int TimeOut
            {
                get;
                set;
            }
    
            public CacheReaderService()
            {
    
            }
    
            public object Get(string key)
            {
                object obj = null;
                Client.TryGet(key, out obj);
                return obj;
            }
    
            public T Get<T>(string key)
            {
                object obj = Get(key);
                T result = default(T);
                if (obj != null)
                {
                    result = (T)obj;
                }
                return result;
            }
    
            public bool isExists(string key)
            {
                object obj = Get(key);
                return (obj == null) ? false : true;
            }
        }
    
        public class CacheWriterService : BaseService, ICacheWriterService
        {
            public int TimeOut
            {
                get;
                set;
            }
    
            public CacheWriterService()
            {
    
            }
    
            public CacheWriterService(int timeOut)
            {
                this.TimeOut = timeOut;
            }
    
            public void Add(string key, object obj)
            {
                if (TimeOut > 0)
                {
                    Client.Store(StoreMode.Add, key, obj, DateTime.Now.AddMinutes(TimeOut));
                }
                else
                {
                    Client.Store(StoreMode.Add, key, obj);
                }
            }
    
            public void Add<T>(string key, T obj)
            {
                if (TimeOut > 0)
                {
                    Client.Store(StoreMode.Add, key, obj, DateTime.Now.AddMinutes(TimeOut));
                }
                else
                {
                    Client.Store(StoreMode.Add, key, obj);
                }
            }
    
            public bool Remove(string key)
            {
                return Client.Remove(key);
            }
    
            public bool Modify(string key, object destObj)
            {
                return Client.Store(StoreMode.Set, key, destObj);
            }
    
            /// <summary>
            /// 清空缓存 TO DO
            /// </summary>
            /// <returns></returns>
            public bool Release()
            {
                throw new NotImplementedException();
            }
        }
    }
    
    

    基类里初始化一个MemcachedClient示例Client,这个Client的方法里封装了较多的函数。查看源码可以知道,它们本质上都是 向Memcached服务端发送相关指令(run command),然后解析返回的二进制数据,如果您熟悉memcached所使用的协议,理解起来应该会相当简单。本文示例只使用了客户端提供的几个方 法。

    同时要注意,在实现具体缓存服务的时候,CacheWriterService有两个构造函数,其中带参数的是为缓存显式指定过期时间。这个参数在实际应用中通常需要配置,显然是比较灵活一些的。

    备注:在接口中有一个函数Release,本来的目标是清空所有的缓存数据,但是客户端没有直接提供对应的函数,如果您有好的方法,请不吝赐教。

    三、简单的读写测试

    贴一下字符串、时间、单个类和集合的增删改查示例代码:

                ICacheWriterService writer = CacheBuilder.GetWriterService();//writer 使用memcached默认过期时间
                ICacheReaderService reader = CacheBuilder.GetReaderService();//reader
    
                #region 字符串
    
                string strKey = "hello";
    
                bool isOK = writer.Remove(strKey); //移除
                Console.WriteLine("Removed key {0}:{1}", strKey, isOK);
    
                writer.Add(strKey, "hello world"); //添加
                Console.WriteLine("Add key {0}, value:hello world", strKey);
    
                bool isExists = reader.isExists(strKey);//是否存在
                Console.WriteLine("Key {0} exists:{1}", strKey, isExists);
    
                string result = reader.Get(strKey) as string;//查询
                Console.WriteLine("Get key {0}:{1}", strKey, result);
    
                bool isModify = writer.Modify(strKey, "Hello Memcached!");//修改
                Console.WriteLine("Modify key {0}, value:Hello Memcached. The result is:{1}", strKey, isModify);
    
                result = reader.Get<string>(strKey);
                Console.WriteLine("Generic get key {0}:{1}", strKey, result);
    
                isOK = writer.Remove(strKey);
                Console.WriteLine("Removed key {0}:{1}", strKey, isOK);
    
                isExists = reader.isExists(strKey);
                Console.WriteLine("Key {0} exists:{1}", strKey, isExists);
    
                result = reader.Get(strKey) as string;
                Console.WriteLine("Get key {0}:{1}", strKey, result);
    
                result = reader.Get<string>(strKey);
                Console.WriteLine("Generic get key {0}:{1}", strKey, result);
                Console.WriteLine();
                Console.WriteLine("===========================================");
                Console.Read();
    
                #endregion
    
                #region 时间
    
                DateTime dtNow = DateTime.Now;
                strKey = "datetime";
                isOK = writer.Remove(strKey); //移除
                Console.WriteLine("Removed key {0}:{1}", strKey, isOK);
    
                writer.Add(strKey, dtNow); //添加
                Console.WriteLine("Add key {0}, value:{1}", strKey, dtNow);
    
                isExists = reader.isExists(strKey);//是否存在
                Console.WriteLine("Key {0} exists:{1}", strKey, isExists);
    
                DateTime dt = (DateTime)reader.Get(strKey);//查询
                Console.WriteLine("Get key {0}:{1}", strKey, dt);
    
                dt = reader.Get<DateTime>(strKey);
                Console.WriteLine("Generic get key {0}:{1}", strKey, dt);
    
                isOK = writer.Remove(strKey);
                Console.WriteLine("Removed key {0}:{1}", strKey, isOK);
    
                isExists = reader.isExists(strKey);
                Console.WriteLine("Key {0} exists:{1}", strKey, isExists);
    
                Console.WriteLine("Get key {0}:{1}", strKey, reader.Get(strKey));
    
                Console.WriteLine("Generic get key {0}:{1}", strKey, reader.Get<DateTime>(strKey));//default(datetime)
                Console.WriteLine();
                Console.WriteLine("===========================================");
    
                Console.Read();
    
                #endregion
    
                #region 类
    
                dtNow = DateTime.Now;
                Province province = new Province(13579, "江苏", dtNow, dtNow);
    
                strKey = string.Format("{0}_{1}", province.GetType().Name, province.Id);//省
                isOK = writer.Remove(strKey); //移除
                Console.WriteLine("Removed key {0}:{1}", strKey, isOK);
    
                writer.Add(strKey, province); //添加
                Console.WriteLine("Add key {0}, value:{1}", strKey, dtNow);
    
                isExists = reader.isExists(strKey);//是否存在
                Console.WriteLine("Key {0} exists:{1}", strKey, isExists);
    
                Province queryProvince = (Province)reader.Get(strKey);//查询
                Console.WriteLine("Get key {0}:{1}", strKey, queryProvince.ProvinceName);
    
                queryProvince = reader.Get<Province>(strKey);
                Console.WriteLine("Generic get key {0}:{1}", strKey, queryProvince.ProvinceName);
    
                isOK = writer.Remove(strKey);
                Console.WriteLine("Removed key {0}:{1}", strKey, isOK);
    
                isExists = reader.isExists(strKey);
                Console.WriteLine("Key {0} exists:{1}", strKey, isExists);
    
                Console.WriteLine("Get key {0}:{1}", strKey, reader.Get(strKey));
    
                Console.WriteLine("Generic get key {0}:{1}", strKey, reader.Get<Province>(strKey));
                Console.WriteLine();
                Console.WriteLine("===========================================");
    
                Console.Read();
    
                #endregion
    
                #region 集合(列表)
    
                dtNow = DateTime.Now;
                IList<City> listCities = new List<City>();
                City city = new City(135, province.Id, "南京", "210000", dtNow, dtNow);
                listCities.Add(city);
                city = new City(246, province.Id, "苏州", "215000", dtNow, dtNow);
                listCities.Add(city);
    
                strKey = string.Format("List_{0}_{1}_{2}", province.GetType().Name, province.Id, city.GetType().Name);//省份对应城市
                isOK = writer.Remove(strKey); //移除
                Console.WriteLine("Removed key {0}:{1}", strKey, isOK);
    
                writer.Add(strKey, listCities); //添加
                Console.WriteLine("Add key {0}, value:", strKey);
                foreach (var item in listCities)
                {
                    Console.WriteLine("CityId:{0} CityName:{1}", item.Id, item.CityName);
                }
    
                isExists = reader.isExists(strKey);//是否存在
                Console.WriteLine("Key {0} exists:{1}", strKey, isExists);
    
                IList<City> queryCities = reader.Get(strKey) as IList<City>;//查询
                Console.WriteLine("Get key {0}:", strKey);
                foreach (var item in queryCities)
                {
                    Console.WriteLine("CityId:{0} CityName:{1}", item.Id, item.CityName);
                }
    
                queryCities = reader.Get<IList<City>>(strKey);
                Console.WriteLine("Generic get key {0}:", strKey);
                foreach (var item in queryCities)
                {
                    Console.WriteLine("CityId:{0} CityName:{1}", item.Id, item.CityName);
                }
    
                isOK = writer.Remove(strKey);
                Console.WriteLine("Removed key {0}:{1}", strKey, isOK);
    
                isExists = reader.isExists(strKey);
                Console.WriteLine("Key {0} exists:{1}", strKey, isExists);
    
                Console.WriteLine("Get key {0}:{1}", strKey, reader.Get(strKey));
    
                Console.WriteLine("Generic get key {0}:{1}", strKey, reader.Get<IList<City>>(strKey));
                Console.WriteLine();
                Console.WriteLine("===========================================");
    
                Console.Read();
    
                #endregion
    
                #region 集合(字典)
    
                dtNow = DateTime.Now;
                IDictionary<int, City> dictCities = new Dictionary<int, City>();
                city = new City(123, province.Id, "镇江", "212000", dtNow, dtNow);
                dictCities.Add(city.Id, city);
                city = new City(321, province.Id, "扬州", "225000", dtNow, dtNow);
                dictCities.Add(city.Id, city);
    
                strKey = string.Format("Dictionary_{0}_{1}_{2}", province.GetType().Name, province.Id, city.GetType().Name);//省份对应城市
                isOK = writer.Remove(strKey); //移除
                Console.WriteLine("Removed key {0}:{1}", strKey, isOK);
    
                writer.Add(strKey, dictCities); //添加
                Console.WriteLine("Add key {0}, value:", strKey);
                foreach (var item in dictCities)
                {
                    Console.WriteLine("CityId:{0} CityName:{1}", item.Key, item.Value.CityName);
                }
    
                isExists = reader.isExists(strKey);//是否存在
                Console.WriteLine("Key {0} exists:{1}", strKey, isExists);
    
                IDictionary<int, City> queryDictCities = reader.Get(strKey) as IDictionary<int, City>;//查询
                Console.WriteLine("Get key {0}:", strKey);
                foreach (var item in queryDictCities)
                {
                    Console.WriteLine("CityId:{0} CityName:{1}", item.Key, item.Value.CityName);
                }
    
                queryDictCities = reader.Get<IDictionary<int, City>>(strKey);
                Console.WriteLine("Generic get key {0}:", strKey);
                foreach (var item in queryDictCities)
                {
                    Console.WriteLine("CityId:{0} CityName:{1}", item.Key, item.Value.CityName);
                }
    
                isOK = writer.Remove(strKey);
                Console.WriteLine("Removed key {0}:{1}", strKey, isOK);
    
                isExists = reader.isExists(strKey);
                Console.WriteLine("Key {0} exists:{1}", strKey, isExists);
    
                Console.WriteLine("Get key {0}:{1}", strKey, reader.Get(strKey));
    
                Console.WriteLine("Generic get key {0}:{1}", strKey, reader.Get<IDictionary<int, City>>(strKey));
                Console.WriteLine();
                Console.WriteLine("===========================================");
    
                Console.Read();
    
                #endregion
    

    这里就不贴全部代码了,文章最后有示例可以下载。

    在我的简单测试中,对常见基础数据类型如(字符串、数组、数字和时间)、集合(列表和字典)都有良好的表现,对datatable和dataset同样表现不俗,但是不太建议直接缓存这两种重粒度的类型。

    在显式指定过期时间的示例中,指定过期时间是一分钟,但是memcached实际过期时间有时候好像会多于一分钟,估计是系统内部的延迟。

    在本地计算机上进行10万次循环添加缓存的过程中,发现系统内存果然增加的非常厉害。然后查询性能并没有显著下降,也许和我的单机测试环境有关,所以我认为测试结果并没有说服力,要知道,memcached的优势是它的分布式缓存实现。

    有人发现如何保证缓存系统的键唯一也非常令人头疼。同样的缓存框架,不同项目不同开发者如何保证自己程序添加的缓存键唯一呢?有一种简单方法就是通 过拼接字符串成为有意义的主键,比如按照项目名、命名空间、类名、数据库中的主键组合构成主键等等。当然了,在查询的时候也要自己封装特定格式的字符串主 键。个人感觉确实是一个行之有效的方法。

    demo下载:SimpleCacheApp


    作者:Jeff Wong
    出处:http://jeffwongishandsome.cnblogs.com/
    本文版权归作者和博客园共有,欢迎围观转载。转载时请您务必在文章明显位置给出原文链接,谢谢您的合作。

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  • 原文地址:https://www.cnblogs.com/Leo_wl/p/2109122.html
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