zoukankan      html  css  js  c++  java
  • HTML5

    1,样例说明

    (1)在没有鼠标介入的情况下,这些球就像有磁性一样拼成“Google”字样。
    (2)在鼠标移动到其中后,小球像是受到了排斥,向画布的四周扩散,然后不规则地反弹回来。


    原文出自:www.hangge.com  转载请保留原文链接:http://www.hangge.com/blog/cache/detail_1059.html

    2.源码:

    <!DOCTYPE HTML>

    <html>
      <head>
        <style>
          body {
            margin: 0px;
            padding: 0px;
          }
          canvas {
            cursor: pointer;
            border: 1px solid black;
            margin:20px 20px 20px 20px;
        }
        </style>
      </head>
      <body>
        <canvas id="myCanvas" width="578" height="200"></canvas>
        <script>
          window.requestAnimFrame = (function(callback) {
            return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
            function(callback) {
              window.setTimeout(callback, 1000 / 60);
            };
          })();
     
          function initBalls() {
            balls = [];
     
            var blue = '#3A5BCD';
            var red = '#EF2B36';
            var yellow = '#FFC636';
            var green = '#02A817';
     
            // G
            balls.push(new Ball(173, 63, 0, 0, blue));
            balls.push(new Ball(158, 53, 0, 0, blue));
            balls.push(new Ball(143, 52, 0, 0, blue));
            balls.push(new Ball(130, 53, 0, 0, blue));
            balls.push(new Ball(117, 58, 0, 0, blue));
            balls.push(new Ball(110, 70, 0, 0, blue));
            balls.push(new Ball(102, 82, 0, 0, blue));
            balls.push(new Ball(104, 96, 0, 0, blue));
            balls.push(new Ball(105, 107, 0, 0, blue));
            balls.push(new Ball(110, 120, 0, 0, blue));
            balls.push(new Ball(124, 130, 0, 0, blue));
            balls.push(new Ball(139, 136, 0, 0, blue));
            balls.push(new Ball(152, 136, 0, 0, blue));
            balls.push(new Ball(166, 136, 0, 0, blue));
            balls.push(new Ball(174, 127, 0, 0, blue));
            balls.push(new Ball(179, 110, 0, 0, blue));
            balls.push(new Ball(166, 109, 0, 0, blue));
            balls.push(new Ball(156, 110, 0, 0, blue));
     
            // O
            balls.push(new Ball(210, 81, 0, 0, red));
            balls.push(new Ball(197, 91, 0, 0, red));
            balls.push(new Ball(196, 103, 0, 0, red));
            balls.push(new Ball(200, 116, 0, 0, red));
            balls.push(new Ball(209, 127, 0, 0, red));
            balls.push(new Ball(223, 130, 0, 0, red));
            balls.push(new Ball(237, 127, 0, 0, red));
            balls.push(new Ball(244, 114, 0, 0, red));
            balls.push(new Ball(242, 98, 0, 0, red));
            balls.push(new Ball(237, 86, 0, 0, red));
            balls.push(new Ball(225, 81, 0, 0, red));
     
            // O
            var oOffset = 67;
            balls.push(new Ball(oOffset + 210, 81, 0, 0, yellow));
            balls.push(new Ball(oOffset + 197, 91, 0, 0, yellow));
            balls.push(new Ball(oOffset + 196, 103, 0, 0, yellow));
            balls.push(new Ball(oOffset + 200, 116, 0, 0, yellow));
            balls.push(new Ball(oOffset + 209, 127, 0, 0, yellow));
            balls.push(new Ball(oOffset + 223, 130, 0, 0, yellow));
            balls.push(new Ball(oOffset + 237, 127, 0, 0, yellow));
            balls.push(new Ball(oOffset + 244, 114, 0, 0, yellow));
            balls.push(new Ball(oOffset + 242, 98, 0, 0, yellow));
            balls.push(new Ball(oOffset + 237, 86, 0, 0, yellow));
            balls.push(new Ball(oOffset + 225, 81, 0, 0, yellow));
     
            // G
            balls.push(new Ball(370, 80, 0, 0, blue));
            balls.push(new Ball(358, 79, 0, 0, blue));
            balls.push(new Ball(346, 79, 0, 0, blue));
            balls.push(new Ball(335, 84, 0, 0, blue));
            balls.push(new Ball(330, 98, 0, 0, blue));
            balls.push(new Ball(334, 111, 0, 0, blue));
            balls.push(new Ball(348, 116, 0, 0, blue));
            balls.push(new Ball(362, 109, 0, 0, blue));
            balls.push(new Ball(362, 94, 0, 0, blue));
            balls.push(new Ball(355, 128, 0, 0, blue));
            balls.push(new Ball(340, 135, 0, 0, blue));
            balls.push(new Ball(327, 142, 0, 0, blue));
            balls.push(new Ball(325, 155, 0, 0, blue));
            balls.push(new Ball(339, 165, 0, 0, blue));
            balls.push(new Ball(352, 166, 0, 0, blue));
            balls.push(new Ball(367, 161, 0, 0, blue));
            balls.push(new Ball(371, 149, 0, 0, blue));
            balls.push(new Ball(366, 137, 0, 0, blue));
     
            // L
            balls.push(new Ball(394, 49, 0, 0, green));
            balls.push(new Ball(381, 50, 0, 0, green));
            balls.push(new Ball(391, 61, 0, 0, green));
            balls.push(new Ball(390, 73, 0, 0, green));
            balls.push(new Ball(392, 89, 0, 0, green));
            balls.push(new Ball(390, 105, 0, 0, green));
            balls.push(new Ball(390, 118, 0, 0, green));
            balls.push(new Ball(388, 128, 0, 0, green));
            balls.push(new Ball(400, 128, 0, 0, green));
     
            // E
            balls.push(new Ball(426, 101, 0, 0, red));
            balls.push(new Ball(436, 98, 0, 0, red));
            balls.push(new Ball(451, 95, 0, 0, red));
            balls.push(new Ball(449, 83, 0, 0, red));
            balls.push(new Ball(443, 78, 0, 0, red));
            balls.push(new Ball(430, 77, 0, 0, red));
            balls.push(new Ball(418, 82, 0, 0, red));
            balls.push(new Ball(414, 93, 0, 0, red));
            balls.push(new Ball(412, 108, 0, 0, red));
            balls.push(new Ball(420, 120, 0, 0, red));
            balls.push(new Ball(430, 127, 0, 0, red));
            balls.push(new Ball(442, 130, 0, 0, red));
            balls.push(new Ball(450, 125, 0, 0, red));
     
            return balls;
          }
          function getMousePos(canvas, evt) {
            // get canvas position
            var obj = canvas;
            var top = 0;
            var left = 0;
            while(obj.tagName != 'BODY') {
              top += obj.offsetTop;
              left += obj.offsetLeft;
              obj = obj.offsetParent;
            }
     
            // return relative mouse position
            var mouseX = evt.clientX - left + window.pageXOffset;
            var mouseY = evt.clientY - top + window.pageYOffset;
            return {
              x: mouseX,
              y: mouseY
            };
          }
          function updateBalls(canvas, balls, timeDiff, mousePos) {
            var context = canvas.getContext('2d');
            var collisionDamper = 0.3;
            var floorFriction = 0.0005 * timeDiff;
            var mouseForceMultiplier = 1 * timeDiff;
            var restoreForce = 0.002 * timeDiff;
     
            for(var n = 0; n < balls.length; n++) {
              var ball = balls[n];
              // set ball position based on velocity
              ball.y += ball.vy;
              ball.x += ball.vx;
     
              // restore forces
              if(ball.x > ball.origX) {
                ball.vx -= restoreForce;
              }
              else {
                ball.vx += restoreForce;
              }
              if(ball.y > ball.origY) {
                ball.vy -= restoreForce;
              }
              else {
                ball.vy += restoreForce;
              }
     
              // mouse forces
              var mouseX = mousePos.x;
              var mouseY = mousePos.y;
     
              var distX = ball.x - mouseX;
              var distY = ball.y - mouseY;
     
              var radius = Math.sqrt(Math.pow(distX, 2) + Math.pow(distY, 2));
     
              var totalDist = Math.abs(distX) + Math.abs(distY);
     
              var forceX = (Math.abs(distX) / totalDist) * (1 / radius) * mouseForceMultiplier;
              var forceY = (Math.abs(distY) / totalDist) * (1 / radius) * mouseForceMultiplier;
     
              if(distX > 0) {// mouse is left of ball
                ball.vx += forceX;
              }
              else {
                ball.vx -= forceX;
              }
              if(distY > 0) {// mouse is on top of ball
                ball.vy += forceY;
              }
              else {
                ball.vy -= forceY;
              }
     
              // floor friction
              if(ball.vx > 0) {
                ball.vx -= floorFriction;
              }
              else if(ball.vx < 0) {
                ball.vx += floorFriction;
              }
              if(ball.vy > 0) {
                ball.vy -= floorFriction;
              }
              else if(ball.vy < 0) {
                ball.vy += floorFriction;
              }
     
              // floor condition
              if(ball.y > (canvas.height - ball.radius)) {
                ball.y = canvas.height - ball.radius - 2;
                ball.vy *= -1;
                ball.vy *= (1 - collisionDamper);
              }
     
              // ceiling condition
              if(ball.y < (ball.radius)) {
                ball.y = ball.radius + 2;
                ball.vy *= -1;
                ball.vy *= (1 - collisionDamper);
              }
     
              // right wall condition
              if(ball.x > (canvas.width - ball.radius)) {
                ball.x = canvas.width - ball.radius - 2;
                ball.vx *= -1;
                ball.vx *= (1 - collisionDamper);
              }
     
              // left wall condition
              if(ball.x < (ball.radius)) {
                ball.x = ball.radius + 2;
                ball.vx *= -1;
                ball.vx *= (1 - collisionDamper);
              }
            }
          }
          function Ball(x, y, vx, vy, color) {
            this.x = x;
            this.y = y;
            this.vx = vx;
            this.vy = vy;
            this.color = color;
            this.origX = x;
            this.origY = y;
            this.radius = 10;
          }
          function animate(canvas, balls, lastTime, mousePos) {
            var context = canvas.getContext('2d');
     
            // update
            var date = new Date();
            var time = date.getTime();
            var timeDiff = time - lastTime;
            updateBalls(canvas, balls, timeDiff, mousePos);
            lastTime = time;
     
            // clear
            context.clearRect(0, 0, canvas.width, canvas.height);
     
            // render
            for(var n = 0; n < balls.length; n++) {
              var ball = balls[n];
              context.beginPath();
              context.arc(ball.x, ball.y, ball.radius, 0, 2 * Math.PI, false);
              context.fillStyle = ball.color;
              context.fill();
            }
     
            // request new frame
            requestAnimFrame(function() {
              animate(canvas, balls, lastTime, mousePos);
            });
          }
          var canvas = document.getElementById('myCanvas');
          var balls = initBalls();
          var date = new Date();
          var time = date.getTime();
          /*
           * set mouse position really far away
           * so the mouse forces are nearly obsolete
           */
          var mousePos = {
            x: 9999,
            y: 9999
          };
     
          canvas.addEventListener('mousemove'function(evt) {
            var pos = getMousePos(canvas, evt);
            mousePos.x = pos.x;
            mousePos.y = pos.y;
          });
     
          canvas.addEventListener('mouseout'function(evt) {
            mousePos.x = 9999;
            mousePos.y = 9999;
          });
          animate(canvas, balls, time, mousePos);
     
        </script>
      </body>
    </html>
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  • 原文地址:https://www.cnblogs.com/LiuJL/p/6078212.html
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