一,父类Animal
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Test3 { public abstract class Animal { //获得声音的方法 public virtual string GetShoutSound() { return ""; } } }
二,子类Cat和Dog
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Test3 { public class Dog : Animal { public override string GetShoutSound() { return "旺旺旺旺!!!!!"; } } }
子类二
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Test3 { public class Cat : Animal { //重写抽象方法中的,虚方法 public override string GetShoutSound() { return "喵喵喵喵!!!!!"; } } }
三,密封功能类
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Test3 { //密封Dog的speak功能,密封类不可以被继承 sealed class Speak : Dog { public string DogSpeak() { return this.GetShoutSound(); } } }
四,输出:
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Test3 { class Program { static void Main(string[] args) { Animal animal1 = new Dog(); Animal animal2 = new Cat(); Speak speak = new Speak(); string a1 = animal1.GetShoutSound(); string a2 = animal2.GetShoutSound(); string a3 = speak.DogSpeak(); //实现密封的功能 Console.WriteLine(a1 + a2 + "密封功能实现:" + a3); } } }