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  • Assets/FollowDestination.cs(6,13): error CS0246: The type or namespace name `NavMeshAgent' could not be found. Are you missing `UnityEngine.AI' using directive?的解决方案

    问题的出现与描述

    在Unity中创建一个NPC,使它一直跟踪一个目标Destination,C#脚本代码如下,错误信息描述如下    

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    
    public class FollowDestination : MonoBehaviour {
        private NavMeshAgent ThisAgent = null;
        public Transform Destination = null;
    
        void Awake()
        {
            ThisAgent = GetComponent<NavMeshAgent>();
        }
        // Use this for initialization
        void Start () {
            
        }
        
        // Update is called once per frame
        void Update () {
            ThisAgent.SetDestination(Destination.position);
        }
    }

    解决方案

    根据提示信息我知道原因是 “缺失的是引用UnityEngine.AI命名空间的指令 ”,所以我们要在FollowDestination.cs 中加上 using UnityEngine.AI

      

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  • 原文地址:https://www.cnblogs.com/OctoptusLian/p/8718332.html
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